This commit is contained in:
AmadeusWM
2025-04-05 11:47:27 +02:00
parent 8ea82db926
commit 689ecf723e
7 changed files with 5092 additions and 1 deletions

1
.envrc Normal file
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use_flake

10
.gitignore vendored
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore # be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear # and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder. # option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/ #.idea/.direnv
# Added by cargo
/target
# nixos
.direnv

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Cargo.toml Normal file
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[package]
name = "among-me"
version = "0.1.0"
edition = "2024"
[dependencies]
bevy = "0.15.3"

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flake.lock generated Normal file
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{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1743583204,
"narHash": "sha256-F7n4+KOIfWrwoQjXrL2wD9RhFYLs2/GGe/MQY1sSdlE=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "2c8d3f48d33929642c1c12cd243df4cc7d2ce434",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs",
"rust-overlay": "rust-overlay"
}
},
"rust-overlay": {
"inputs": {
"nixpkgs": [
"nixpkgs"
]
},
"locked": {
"lastModified": 1743820323,
"narHash": "sha256-UXxJogXhPhBFaX4uxmMudcD/x3sEGFtoSc4busTcftY=",
"owner": "oxalica",
"repo": "rust-overlay",
"rev": "b4734ce867252f92cdc7d25f8cc3b7cef153e703",
"type": "github"
},
"original": {
"owner": "oxalica",
"repo": "rust-overlay",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

58
flake.nix Normal file
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{
description = "A Nix-flake-based Bevy development environment";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
rust-overlay = {
url = "github:oxalica/rust-overlay";
inputs.nixpkgs.follows = "nixpkgs";
};
};
outputs = { self, nixpkgs, rust-overlay }:
let
overlays = [
rust-overlay.overlays.default
(final: prev: {
rustToolchain =
let
rust = prev.rust-bin;
in
if builtins.pathExists ./rust-toolchain.toml then
rust.fromRustupToolchainFile ./rust-toolchain.toml
else if builtins.pathExists ./rust-toolchain then
rust.fromRustupToolchainFile ./rust-toolchain
else
rust.stable.latest.default.override {
extensions = [ "rust-src" "rustfmt" ];
};
})
];
supportedSystems = [ "x86_64-linux" "aarch64-linux" "x86_64-darwin" "aarch64-darwin" ];
forEachSupportedSystem = f: nixpkgs.lib.genAttrs supportedSystems (system: f {
pkgs = import nixpkgs { inherit overlays system; };
});
in
{
devShells = forEachSupportedSystem ({ pkgs }: {
default = pkgs.mkShell rec {
packages = with pkgs; [
cargo-deny
cargo-edit
cargo-watch
openssl
pkg-config
rust-analyzer
rustToolchain
];
# bevy
buildInputs = with pkgs; [
udev alsa-lib vulkan-loader
xorg.libX11 xorg.libXcursor xorg.libXi xorg.libXrandr # To use the x11 feature
libxkbcommon wayland # To use the wayland feature
];
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs;
};
});
};
}

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src/main.rs Normal file
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//! Illustrates the use of vertex colors.
use bevy::{prelude::*, render::mesh::VertexAttributeValues};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// plane
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
));
// cube
// Assign vertex colors based on vertex positions
let mut colorful_cube = Mesh::from(Cuboid::default());
if let Some(VertexAttributeValues::Float32x3(positions)) =
colorful_cube.attribute(Mesh::ATTRIBUTE_POSITION)
{
let colors: Vec<[f32; 4]> = positions
.iter()
.map(|[r, g, b]| [(1. - *r) / 2., (1. - *g) / 2., (1. - *b) / 2., 1.])
.collect();
colorful_cube.insert_attribute(Mesh::ATTRIBUTE_COLOR, colors);
}
commands.spawn((
Mesh3d(meshes.add(colorful_cube)),
// This is the default color, but note that vertex colors are
// multiplied by the base color, so you'll likely want this to be
// white if using vertex colors.
MeshMaterial3d(materials.add(Color::srgb(1., 1., 1.))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
// Light
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 5.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
));
// Camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}