door opening
This commit is contained in:
@@ -2,8 +2,7 @@ use bevy::prelude::*;
|
||||
use bevy_rapier3d::prelude::ColliderDisabled;
|
||||
|
||||
use crate::{
|
||||
player::{Player, PlayerAction, toolbar::Item},
|
||||
util::single_mut,
|
||||
level_instantiation::Door, player::{toolbar::Item, Player, PlayerAction}, util::single_mut
|
||||
};
|
||||
|
||||
use super::{Interact, ui::InteractionOpportunity};
|
||||
@@ -79,3 +78,18 @@ pub fn handle_drop(
|
||||
*item_transform = *transform;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_door_interaction(
|
||||
player_query: Query<&PlayerAction, With<Player>>, mut doors: Query<&mut Door>
|
||||
) {
|
||||
let Ok(action) = player_query.get_single() else {
|
||||
return;
|
||||
};
|
||||
if *action != PlayerAction::OpenDoor {
|
||||
return;
|
||||
}
|
||||
|
||||
for mut door in doors.iter_mut() {
|
||||
door.is_open = !door.is_open;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user