door opening

This commit is contained in:
AmadeusWM
2025-04-06 20:59:58 +02:00
parent 6de69ffa07
commit 749d480b85
4 changed files with 68 additions and 34 deletions

View File

@@ -5,10 +5,7 @@ use bevy_rapier3d::prelude::*;
use rand::{Rng, seq::IteratorRandom};
use crate::{
GameState,
asset_loading::{GltfAssets, ImageAssets},
interaction::Interact,
player::toolbar::ItemIcon,
asset_loading::{GltfAssets, ImageAssets}, interaction::Interact, player::{toolbar::ItemIcon, Player, PlayerAction}, GameState
};
pub fn map_plugin(app: &mut App) {
@@ -16,6 +13,7 @@ pub fn map_plugin(app: &mut App) {
OnEnter(GameState::Playing),
(spawn_level, spawn_objects, spawn_doors).chain(),
);
app.add_systems(Update, handle_door_pos);
}
fn spawn_level(
@@ -622,6 +620,13 @@ fn spawn_objects(
}
}
#[derive(Component)]
pub struct Door {
pub is_open: bool,
pub open_direction: (i32, i32),
pub position: (i32, i32)
}
fn spawn_doors(
mut commands: Commands,
levels: Res<GameLevels>,
@@ -641,31 +646,42 @@ fn spawn_doors(
for level in levels.levels.iter() {
let (x, z) = level.end_node;
if x <= z {
commands
.spawn((
RigidBody::Fixed,
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32)
.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
scene_root.clone(),
))
.with_children(|parent| {
for (collider, transform) in collider.clone() {
parent.spawn((collider, transform));
}
});
let (direction, transform) = if x >= z {
(
(0, 1),
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32)
.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))
)
} else {
commands
.spawn((
RigidBody::Dynamic,
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32),
scene_root.clone(),
))
.with_children(|parent| {
for (collider, transform) in collider.clone() {
parent.spawn((collider, transform));
}
});
(
(1, 0),
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32)
)
};
commands.spawn((
RigidBody::Fixed,
Door {
is_open: false,
open_direction: direction,
position: (x, z)
},
transform,
scene_root.clone(),
)).with_children(|parent| {
for (collider, transform) in collider.clone() {
parent.spawn((collider, transform));
}
});
}
}
fn handle_door_pos(mut query: Query<(&Door, &mut Transform)>) {
for (door, mut transform) in query.iter_mut() {
if door.is_open {
transform.translation.y = 2.0
}
else {
transform.translation.y = 0.0;
}
}
}