theme song
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@@ -3,6 +3,7 @@
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"flash_hold_4": File (path: "images/pixelart/Flashlight_hold_4.png"),
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"flash_hold_4_pressed": File (path: "images/pixelart/Flashlight_click_4.png"),
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"monster_footsteps": File (path: "audio/monster-footsteps.ogg"),
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"theme": File (path: "audio/untitled.ogg"),
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"house": File (path: "meshes/House.glb"),
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"library": Folder (
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path: "meshes/library",
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@@ -32,6 +32,8 @@ pub(crate) struct AudioAssets {
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pub(crate) flash_click: Handle<AudioSource>,
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#[asset(key = "monster_footsteps")]
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pub(crate) monster_footsteps: Handle<AudioSource>,
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#[asset(key = "theme")]
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pub(crate) theme_song: Handle<AudioSource>,
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}
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#[derive(AssetCollection, Resource, Clone)]
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15
src/main.rs
15
src/main.rs
@@ -1,5 +1,6 @@
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use asset_loading::ImageAssets;
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use bevy::prelude::*;
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use asset_loading::{AudioAssets, ImageAssets};
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use bevy::{prelude::*};
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use bevy_kira_audio::{Audio, AudioControl};
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use bevy_rapier3d::prelude::*;
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mod asset_loading;
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@@ -33,6 +34,7 @@ fn main() {
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brightness: 80.0,
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})
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.add_systems(OnEnter(GameState::Playing), setup)
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.add_systems(OnEnter(GameState::Menu), play_song)
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.run();
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}
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@@ -77,3 +79,12 @@ fn setup(
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// Transform::from_xyz(4.0, 8.0, 4.0),
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// ));
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}
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fn play_song(
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audio_assets: Res<AudioAssets>,
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audio: Res<Audio>,
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) {
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audio.play(audio_assets.theme_song.clone())
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.looped()
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.with_volume(0.35);
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}
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@@ -345,7 +345,7 @@ fn play_footstep_segment(
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// start_time += rand.random_range(0.0..5.0);
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audio.play(audio_assets.monster_footsteps.clone())
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.with_volume(Volume::Amplitude(volume as f64))
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.with_volume(volume as f64)
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.start_from((start_time as f64).min(27.0))
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.fade_in(AudioTween::linear(Duration::from_millis(100)))
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.handle();
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