almost done

This commit is contained in:
LorrensP-2158466
2025-04-06 22:06:39 +02:00
parent a701a79070
commit 7f1d6ac797
6 changed files with 151 additions and 87 deletions

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@@ -1,6 +1,6 @@
use bevy::prelude::*; use bevy::prelude::*;
mod objects; pub mod objects;
mod ui; mod ui;
#[derive(Component)] #[derive(Component)]

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@@ -2,16 +2,26 @@ use bevy::prelude::*;
use bevy_rapier3d::prelude::ColliderDisabled; use bevy_rapier3d::prelude::ColliderDisabled;
use crate::{ use crate::{
level_instantiation::Door, player::{toolbar::Item, Player, PlayerAction}, util::single_mut level_instantiation::Door,
player::{Player, PlayerAction, toolbar::Item},
util::single_mut,
}; };
use super::{Interact, ui::InteractionOpportunity}; use super::{Interact, ui::InteractionOpportunity};
#[derive(Component, Clone, Copy)]
pub struct PickUpAble;
#[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)] #[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
struct KeyCardId(u64); pub struct KeyCardId(pub usize);
#[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)] #[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
struct OpenedByKey(KeyCardId); pub struct OpenedByKey(pub KeyCardId);
impl OpenedByKey {
pub fn can_be_opened_by(&self, card: KeyCardId) -> bool {
self.0 == card
}
}
pub fn plugin(_app: &mut App) {} pub fn plugin(_app: &mut App) {}
@@ -19,28 +29,33 @@ pub fn handle_pick_up(
mut commands: Commands, mut commands: Commands,
// current action // current action
mut player_query: Query<(&PlayerAction, &Transform, &mut Item), With<Player>>, mut player_query: Query<(&PlayerAction, &Transform, &mut Item), With<Player>>,
mut vis_query: Query<&mut Visibility>, mut vis_query: Query<&mut Visibility, With<PickUpAble>>,
children: Query<&mut Children>, children: Query<&mut Children>,
mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>)>, mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>, With<PickUpAble>)>,
// current interactable // current interactable
mut interaction_opportunity: ResMut<InteractionOpportunity>, mut interaction_opportunity: ResMut<InteractionOpportunity>,
) { ) {
let (action, transform, mut item) = single_mut!(player_query); let (PlayerAction::PickUp, transform, mut item) = single_mut!(player_query) else {
if *action == PlayerAction::PickUp { return;
};
// take out the interaction, because we are picking it up // take out the interaction, because we are picking it up
let Some(target) = interaction_opportunity.0.take() else { let Some(target) = interaction_opportunity.0.take() else {
return; return;
}; };
let replaced = item.set_item(target); // check if it is pickable and set visibility
if let Ok(mut vis) = vis_query.get_mut(target) { let Ok(mut vis) = vis_query.get_mut(target) else {
return;
};
*vis = Visibility::Hidden; *vis = Visibility::Hidden;
}
// change colliders
if let Ok(colliders) = children.get(target) { if let Ok(colliders) = children.get(target) {
for &collider in colliders { for &collider in colliders {
commands.entity(collider).insert(ColliderDisabled); commands.entity(collider).insert(ColliderDisabled);
} }
} }
let replaced = item.set_item(target);
if let Some(dropped) = replaced { if let Some(dropped) = replaced {
if let Ok(mut vis) = vis_query.get_mut(dropped) { if let Ok(mut vis) = vis_query.get_mut(dropped) {
*vis = Visibility::Visible; *vis = Visibility::Visible;
@@ -54,7 +69,6 @@ pub fn handle_pick_up(
let mut item_transform = item_transform.get_mut(dropped).unwrap(); let mut item_transform = item_transform.get_mut(dropped).unwrap();
*item_transform = *transform; *item_transform = *transform;
} }
}
} }
pub fn handle_drop( pub fn handle_drop(
@@ -65,8 +79,9 @@ pub fn handle_drop(
mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>)>, mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>)>,
children: Query<&mut Children>, children: Query<&mut Children>,
) { ) {
let (action, transform, mut item) = single_mut!(player_query); let (PlayerAction::Drop, transform, mut item) = single_mut!(player_query) else {
if *action == PlayerAction::Drop { return;
};
let Some(item) = item.take() else { let Some(item) = item.take() else {
return; return;
}; };
@@ -82,20 +97,35 @@ pub fn handle_drop(
// for simplicities sake, set the transform of the item that is dropped to that of the player // for simplicities sake, set the transform of the item that is dropped to that of the player
let mut item_transform = item_transform.get_mut(item).unwrap(); let mut item_transform = item_transform.get_mut(item).unwrap();
*item_transform = *transform; *item_transform = *transform;
}
} }
pub fn handle_door_interaction( pub fn handle_door_interaction(
player_query: Query<&PlayerAction, With<Player>>, mut doors: Query<&mut Door> mut commands: Commands,
player_query: Query<(&PlayerAction, &Item), With<Player>>,
card_query: Query<&KeyCardId>,
// current interactable
interaction_opportunity: ResMut<InteractionOpportunity>,
door_query: Query<(Entity, &OpenedByKey), With<Interact>>,
) { ) {
let Ok(action) = player_query.get_single() else { // the card
let Ok((PlayerAction::OpenDoor, item)) = player_query.get_single() else {
return; return;
}; };
if *action != PlayerAction::OpenDoor { let Some(current_card) = item.inner().and_then(|e| card_query.get(e).ok()) else {
return; return;
} };
for mut door in doors.iter_mut() { // the door
door.is_open = !door.is_open; let Some((door, door_keyhole)) = interaction_opportunity
.0
.and_then(|e| door_query.get(e).ok())
else {
return;
};
if door_keyhole.can_be_opened_by(*current_card) {
commands.entity(door).despawn_recursive();
// unwrap is safe because of the item.inner().and_then
commands.entity(item.inner().unwrap()).despawn_recursive();
} }
} }

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@@ -1,6 +1,6 @@
use crate::GameState;
use crate::player::Player; use crate::player::Player;
use crate::util::single; use crate::util::single;
use crate::{GameState, level_instantiation::Door};
use bevy::{prelude::*, window::PrimaryWindow}; use bevy::{prelude::*, window::PrimaryWindow};
use bevy_egui::{EguiContexts, EguiPlugin, egui}; use bevy_egui::{EguiContexts, EguiPlugin, egui};
use bevy_rapier3d::prelude::*; use bevy_rapier3d::prelude::*;
@@ -17,7 +17,11 @@ pub(super) fn plugin(app: &mut App) {
( (
update_interaction_opportunities, update_interaction_opportunities,
display_interaction_prompt, display_interaction_prompt,
(objects::handle_pick_up, objects::handle_drop, objects::handle_door_interaction), (
objects::handle_pick_up,
objects::handle_drop,
objects::handle_door_interaction,
),
) )
.chain() .chain()
.run_if(in_state(GameState::Playing)), .run_if(in_state(GameState::Playing)),
@@ -68,17 +72,19 @@ fn display_interaction_prompt(
interaction_opportunity: Res<InteractionOpportunity>, interaction_opportunity: Res<InteractionOpportunity>,
mut egui_contexts: EguiContexts, mut egui_contexts: EguiContexts,
primary_windows: Query<&Window, With<PrimaryWindow>>, primary_windows: Query<&Window, With<PrimaryWindow>>,
names: Query<&Name, With<Interact>>, // only the interactables ofcourse names: Query<(&Name, Option<&Door>), With<Interact>>, // only the interactables ofcourse
) { ) {
let Some(opportunity) = interaction_opportunity.0 else { let Some(opportunity) = interaction_opportunity.0 else {
return; return;
}; };
let window = single!(primary_windows); let window = single!(primary_windows);
let entity_name = names let Ok(interaction_str) = names.get(opportunity).map(|(name, door)| match door {
.get(opportunity) Some(_) => "T: Open Door".into(),
.map(|name| name.as_str()) None => format!("E: Pick Up {name}"),
.expect("A named Interactable object"); }) else {
return;
};
// objective or item // objective or item
egui::Window::new("Interaction") egui::Window::new("Interaction")
@@ -87,6 +93,6 @@ fn display_interaction_prompt(
.auto_sized() .auto_sized()
.fixed_pos(egui::Pos2::new(window.width() / 2., window.height() / 2.)) .fixed_pos(egui::Pos2::new(window.width() / 2., window.height() / 2.))
.show(egui_contexts.ctx_mut(), |ui| { .show(egui_contexts.ctx_mut(), |ui| {
ui.label(format!("E: Pick Up {entity_name}")); ui.label(interaction_str);
}); });
} }

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@@ -5,7 +5,13 @@ use bevy_rapier3d::prelude::*;
use rand::{Rng, seq::IteratorRandom}; use rand::{Rng, seq::IteratorRandom};
use crate::{ use crate::{
asset_loading::{GltfAssets, ImageAssets}, interaction::Interact, player::{toolbar::ItemIcon, Player, PlayerAction}, GameState GameState,
asset_loading::{GltfAssets, ImageAssets},
interaction::{
Interact,
objects::{KeyCardId, OpenedByKey, PickUpAble},
},
player::{Player, PlayerAction, toolbar::ItemIcon},
}; };
pub fn map_plugin(app: &mut App) { pub fn map_plugin(app: &mut App) {
@@ -593,7 +599,9 @@ fn spawn_objects(
.spawn(( .spawn((
transform, transform,
Interact, Interact,
PickUpAble,
RigidBody::Dynamic, RigidBody::Dynamic,
KeyCardId(i),
Name::new(format!("Id Card {i}")), Name::new(format!("Id Card {i}")),
Visibility::Visible, Visibility::Visible,
ItemIcon::new(image_assets.id_card.clone()), ItemIcon::new(image_assets.id_card.clone()),
@@ -624,7 +632,7 @@ fn spawn_objects(
pub struct Door { pub struct Door {
pub is_open: bool, pub is_open: bool,
pub open_direction: (i32, i32), pub open_direction: (i32, i32),
pub position: (i32, i32) pub position: (i32, i32),
} }
fn spawn_doors( fn spawn_doors(
@@ -644,33 +652,46 @@ fn spawn_doors(
let asset = gltf.default_scene.as_ref().unwrap(); let asset = gltf.default_scene.as_ref().unwrap();
let scene_root = SceneRoot(asset.clone()); let scene_root = SceneRoot(asset.clone());
for level in levels.levels.iter() { for (i, level) in levels.levels.iter().enumerate() {
let (x, z) = level.end_node; let (x, z) = level.end_node;
let (direction, transform) = if x >= z { let (direction, transform) = if x >= z {
( (
(0, 1), (0, 1),
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32) Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32)
.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())) .with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
) )
} else { } else {
( (
(1, 0), (1, 0),
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32) Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32),
) )
}; };
commands.spawn(( commands
.spawn((
// very scuff but need this
OpenedByKey(KeyCardId(i)),
Interact,
RigidBody::Fixed, RigidBody::Fixed,
Name::new("Door"),
Door { Door {
is_open: false, is_open: false,
open_direction: direction, open_direction: direction,
position: (x, z) position: (x, z),
}, },
transform, transform,
scene_root.clone(), scene_root.clone(),
)).with_children(|parent| { ))
.with_children(|parent| {
for (collider, transform) in collider.clone() { for (collider, transform) in collider.clone() {
parent.spawn((collider, transform)); parent.spawn((collider, transform));
} }
// make it "interactable" in the world
parent.spawn((
ActiveEvents::COLLISION_EVENTS,
Transform::default(),
Collider::ball(0.5), // Interaction radius
Sensor,
));
}); });
} }
} }
@@ -679,8 +700,7 @@ fn handle_door_pos(mut query: Query<(&Door, &mut Transform)>) {
for (door, mut transform) in query.iter_mut() { for (door, mut transform) in query.iter_mut() {
if door.is_open { if door.is_open {
transform.translation.y = 2.0 transform.translation.y = 2.0
} } else {
else {
transform.translation.y = 0.0; transform.translation.y = 0.0;
} }
} }

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@@ -1,5 +1,9 @@
use bevy::{ use bevy::{
input::mouse::AccumulatedMouseMotion, pbr::VolumetricFog, prelude::*, render::view::RenderLayers, window::{PrimaryWindow, WindowResized} input::mouse::AccumulatedMouseMotion,
pbr::VolumetricFog,
prelude::*,
render::view::RenderLayers,
window::{PrimaryWindow, WindowResized},
}; };
use bevy_kira_audio::{Audio, AudioControl}; use bevy_kira_audio::{Audio, AudioControl};
use bevy_rapier3d::prelude::*; use bevy_rapier3d::prelude::*;
@@ -291,7 +295,7 @@ pub fn handle_input(
if keyboard_input.just_pressed(KeyCode::KeyF) { if keyboard_input.just_pressed(KeyCode::KeyF) {
*action = PlayerAction::ToggleFlashlight; *action = PlayerAction::ToggleFlashlight;
} }
if keyboard_input.just_pressed(KeyCode::KeyK) { if keyboard_input.just_pressed(KeyCode::KeyT) {
*action = PlayerAction::OpenDoor; *action = PlayerAction::OpenDoor;
} }

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@@ -13,6 +13,10 @@ impl Item {
pub fn take(&mut self) -> Option<Entity> { pub fn take(&mut self) -> Option<Entity> {
self.0.take() self.0.take()
} }
pub fn inner(&self) -> Option<Entity> {
self.0
}
} }
#[derive(Component, Default, Debug)] #[derive(Component, Default, Debug)]