almost done
This commit is contained in:
@@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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mod objects;
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pub mod objects;
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mod ui;
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mod ui;
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#[derive(Component)]
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#[derive(Component)]
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@@ -2,16 +2,26 @@ use bevy::prelude::*;
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use bevy_rapier3d::prelude::ColliderDisabled;
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use bevy_rapier3d::prelude::ColliderDisabled;
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use crate::{
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use crate::{
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level_instantiation::Door, player::{toolbar::Item, Player, PlayerAction}, util::single_mut
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level_instantiation::Door,
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player::{Player, PlayerAction, toolbar::Item},
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util::single_mut,
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};
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};
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use super::{Interact, ui::InteractionOpportunity};
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use super::{Interact, ui::InteractionOpportunity};
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#[derive(Component, Clone, Copy)]
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pub struct PickUpAble;
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#[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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#[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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struct KeyCardId(u64);
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pub struct KeyCardId(pub usize);
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#[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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#[derive(Component, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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struct OpenedByKey(KeyCardId);
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pub struct OpenedByKey(pub KeyCardId);
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impl OpenedByKey {
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pub fn can_be_opened_by(&self, card: KeyCardId) -> bool {
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self.0 == card
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}
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}
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pub fn plugin(_app: &mut App) {}
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pub fn plugin(_app: &mut App) {}
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@@ -19,41 +29,45 @@ pub fn handle_pick_up(
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mut commands: Commands,
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mut commands: Commands,
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// current action
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// current action
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mut player_query: Query<(&PlayerAction, &Transform, &mut Item), With<Player>>,
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mut player_query: Query<(&PlayerAction, &Transform, &mut Item), With<Player>>,
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mut vis_query: Query<&mut Visibility>,
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mut vis_query: Query<&mut Visibility, With<PickUpAble>>,
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children: Query<&mut Children>,
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children: Query<&mut Children>,
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mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>)>,
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mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>, With<PickUpAble>)>,
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// current interactable
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// current interactable
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mut interaction_opportunity: ResMut<InteractionOpportunity>,
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mut interaction_opportunity: ResMut<InteractionOpportunity>,
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) {
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) {
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let (action, transform, mut item) = single_mut!(player_query);
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let (PlayerAction::PickUp, transform, mut item) = single_mut!(player_query) else {
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if *action == PlayerAction::PickUp {
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return;
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// take out the interaction, because we are picking it up
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};
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let Some(target) = interaction_opportunity.0.take() else {
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// take out the interaction, because we are picking it up
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return;
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let Some(target) = interaction_opportunity.0.take() else {
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};
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return;
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let replaced = item.set_item(target);
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};
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if let Ok(mut vis) = vis_query.get_mut(target) {
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// check if it is pickable and set visibility
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*vis = Visibility::Hidden;
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let Ok(mut vis) = vis_query.get_mut(target) else {
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return;
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};
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*vis = Visibility::Hidden;
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// change colliders
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if let Ok(colliders) = children.get(target) {
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for &collider in colliders {
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commands.entity(collider).insert(ColliderDisabled);
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}
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}
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if let Ok(colliders) = children.get(target) {
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}
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let replaced = item.set_item(target);
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if let Some(dropped) = replaced {
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if let Ok(mut vis) = vis_query.get_mut(dropped) {
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*vis = Visibility::Visible;
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}
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if let Ok(colliders) = children.get(dropped) {
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for &collider in colliders {
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for &collider in colliders {
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commands.entity(collider).insert(ColliderDisabled);
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commands.entity(collider).remove::<ColliderDisabled>();
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}
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}
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}
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}
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if let Some(dropped) = replaced {
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// for simplicities sake, set the transform of the item that is dropped to that of the player
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if let Ok(mut vis) = vis_query.get_mut(dropped) {
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let mut item_transform = item_transform.get_mut(dropped).unwrap();
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*vis = Visibility::Visible;
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*item_transform = *transform;
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}
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if let Ok(colliders) = children.get(dropped) {
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for &collider in colliders {
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commands.entity(collider).remove::<ColliderDisabled>();
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}
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}
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// for simplicities sake, set the transform of the item that is dropped to that of the player
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let mut item_transform = item_transform.get_mut(dropped).unwrap();
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*item_transform = *transform;
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}
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}
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}
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}
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}
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@@ -65,37 +79,53 @@ pub fn handle_drop(
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mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>)>,
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mut item_transform: Query<&mut Transform, (With<Interact>, Without<Player>)>,
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children: Query<&mut Children>,
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children: Query<&mut Children>,
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) {
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) {
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let (action, transform, mut item) = single_mut!(player_query);
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let (PlayerAction::Drop, transform, mut item) = single_mut!(player_query) else {
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if *action == PlayerAction::Drop {
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return;
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let Some(item) = item.take() else {
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};
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return;
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let Some(item) = item.take() else {
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};
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return;
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if let Ok(mut vis) = vis_query.get_mut(item) {
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};
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*vis = Visibility::Visible;
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if let Ok(mut vis) = vis_query.get_mut(item) {
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}
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*vis = Visibility::Visible;
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if let Ok(colliders) = children.get(item) {
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for &collider in colliders {
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commands.entity(collider).remove::<ColliderDisabled>();
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}
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}
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// for simplicities sake, set the transform of the item that is dropped to that of the player
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let mut item_transform = item_transform.get_mut(item).unwrap();
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*item_transform = *transform;
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}
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}
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if let Ok(colliders) = children.get(item) {
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for &collider in colliders {
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commands.entity(collider).remove::<ColliderDisabled>();
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}
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}
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// for simplicities sake, set the transform of the item that is dropped to that of the player
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let mut item_transform = item_transform.get_mut(item).unwrap();
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*item_transform = *transform;
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}
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}
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pub fn handle_door_interaction(
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pub fn handle_door_interaction(
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player_query: Query<&PlayerAction, With<Player>>, mut doors: Query<&mut Door>
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mut commands: Commands,
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player_query: Query<(&PlayerAction, &Item), With<Player>>,
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card_query: Query<&KeyCardId>,
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// current interactable
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interaction_opportunity: ResMut<InteractionOpportunity>,
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door_query: Query<(Entity, &OpenedByKey), With<Interact>>,
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) {
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) {
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let Ok(action) = player_query.get_single() else {
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// the card
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let Ok((PlayerAction::OpenDoor, item)) = player_query.get_single() else {
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return;
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return;
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};
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};
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if *action != PlayerAction::OpenDoor {
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let Some(current_card) = item.inner().and_then(|e| card_query.get(e).ok()) else {
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return;
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return;
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}
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};
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for mut door in doors.iter_mut() {
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// the door
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door.is_open = !door.is_open;
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let Some((door, door_keyhole)) = interaction_opportunity
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.0
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.and_then(|e| door_query.get(e).ok())
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else {
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return;
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};
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if door_keyhole.can_be_opened_by(*current_card) {
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commands.entity(door).despawn_recursive();
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// unwrap is safe because of the item.inner().and_then
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commands.entity(item.inner().unwrap()).despawn_recursive();
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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use crate::GameState;
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use crate::player::Player;
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use crate::player::Player;
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use crate::util::single;
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use crate::util::single;
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use crate::{GameState, level_instantiation::Door};
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_egui::{EguiContexts, EguiPlugin, egui};
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use bevy_egui::{EguiContexts, EguiPlugin, egui};
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use bevy_rapier3d::prelude::*;
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use bevy_rapier3d::prelude::*;
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@@ -17,7 +17,11 @@ pub(super) fn plugin(app: &mut App) {
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(
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(
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update_interaction_opportunities,
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update_interaction_opportunities,
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display_interaction_prompt,
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display_interaction_prompt,
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(objects::handle_pick_up, objects::handle_drop, objects::handle_door_interaction),
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(
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objects::handle_pick_up,
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objects::handle_drop,
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objects::handle_door_interaction,
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),
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)
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)
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.chain()
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.chain()
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.run_if(in_state(GameState::Playing)),
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.run_if(in_state(GameState::Playing)),
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@@ -68,17 +72,19 @@ fn display_interaction_prompt(
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interaction_opportunity: Res<InteractionOpportunity>,
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interaction_opportunity: Res<InteractionOpportunity>,
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mut egui_contexts: EguiContexts,
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mut egui_contexts: EguiContexts,
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primary_windows: Query<&Window, With<PrimaryWindow>>,
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primary_windows: Query<&Window, With<PrimaryWindow>>,
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names: Query<&Name, With<Interact>>, // only the interactables ofcourse
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names: Query<(&Name, Option<&Door>), With<Interact>>, // only the interactables ofcourse
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) {
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) {
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let Some(opportunity) = interaction_opportunity.0 else {
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let Some(opportunity) = interaction_opportunity.0 else {
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return;
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return;
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};
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};
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let window = single!(primary_windows);
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let window = single!(primary_windows);
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let entity_name = names
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let Ok(interaction_str) = names.get(opportunity).map(|(name, door)| match door {
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.get(opportunity)
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Some(_) => "T: Open Door".into(),
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.map(|name| name.as_str())
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None => format!("E: Pick Up {name}"),
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.expect("A named Interactable object");
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}) else {
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return;
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};
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// objective or item
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// objective or item
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egui::Window::new("Interaction")
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egui::Window::new("Interaction")
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@@ -87,6 +93,6 @@ fn display_interaction_prompt(
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.auto_sized()
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.auto_sized()
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.fixed_pos(egui::Pos2::new(window.width() / 2., window.height() / 2.))
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.fixed_pos(egui::Pos2::new(window.width() / 2., window.height() / 2.))
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.show(egui_contexts.ctx_mut(), |ui| {
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.show(egui_contexts.ctx_mut(), |ui| {
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ui.label(format!("E: Pick Up {entity_name}"));
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ui.label(interaction_str);
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});
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});
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}
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}
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@@ -5,7 +5,13 @@ use bevy_rapier3d::prelude::*;
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use rand::{Rng, seq::IteratorRandom};
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use rand::{Rng, seq::IteratorRandom};
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|
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use crate::{
|
use crate::{
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asset_loading::{GltfAssets, ImageAssets}, interaction::Interact, player::{toolbar::ItemIcon, Player, PlayerAction}, GameState
|
GameState,
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asset_loading::{GltfAssets, ImageAssets},
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interaction::{
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Interact,
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objects::{KeyCardId, OpenedByKey, PickUpAble},
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},
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player::{Player, PlayerAction, toolbar::ItemIcon},
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};
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};
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|
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pub fn map_plugin(app: &mut App) {
|
pub fn map_plugin(app: &mut App) {
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@@ -593,7 +599,9 @@ fn spawn_objects(
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.spawn((
|
.spawn((
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transform,
|
transform,
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Interact,
|
Interact,
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|
PickUpAble,
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RigidBody::Dynamic,
|
RigidBody::Dynamic,
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|
KeyCardId(i),
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Name::new(format!("Id Card {i}")),
|
Name::new(format!("Id Card {i}")),
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Visibility::Visible,
|
Visibility::Visible,
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ItemIcon::new(image_assets.id_card.clone()),
|
ItemIcon::new(image_assets.id_card.clone()),
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@@ -624,7 +632,7 @@ fn spawn_objects(
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pub struct Door {
|
pub struct Door {
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pub is_open: bool,
|
pub is_open: bool,
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pub open_direction: (i32, i32),
|
pub open_direction: (i32, i32),
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pub position: (i32, i32)
|
pub position: (i32, i32),
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}
|
}
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|
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fn spawn_doors(
|
fn spawn_doors(
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@@ -644,43 +652,55 @@ fn spawn_doors(
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let asset = gltf.default_scene.as_ref().unwrap();
|
let asset = gltf.default_scene.as_ref().unwrap();
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let scene_root = SceneRoot(asset.clone());
|
let scene_root = SceneRoot(asset.clone());
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|
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for level in levels.levels.iter() {
|
for (i, level) in levels.levels.iter().enumerate() {
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let (x, z) = level.end_node;
|
let (x, z) = level.end_node;
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let (direction, transform) = if x >= z {
|
let (direction, transform) = if x >= z {
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(
|
(
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(0, 1),
|
(0, 1),
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Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32)
|
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32)
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.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))
|
.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
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)
|
)
|
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} else {
|
} else {
|
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(
|
(
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(1, 0),
|
(1, 0),
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Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32)
|
Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32),
|
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)
|
)
|
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};
|
};
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commands.spawn((
|
commands
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RigidBody::Fixed,
|
.spawn((
|
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Door {
|
// very scuff but need this
|
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is_open: false,
|
OpenedByKey(KeyCardId(i)),
|
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open_direction: direction,
|
Interact,
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position: (x, z)
|
RigidBody::Fixed,
|
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},
|
Name::new("Door"),
|
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transform,
|
Door {
|
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scene_root.clone(),
|
is_open: false,
|
||||||
)).with_children(|parent| {
|
open_direction: direction,
|
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for (collider, transform) in collider.clone() {
|
position: (x, z),
|
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parent.spawn((collider, transform));
|
},
|
||||||
}
|
transform,
|
||||||
});
|
scene_root.clone(),
|
||||||
|
))
|
||||||
|
.with_children(|parent| {
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|
for (collider, transform) in collider.clone() {
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|
parent.spawn((collider, transform));
|
||||||
|
}
|
||||||
|
// make it "interactable" in the world
|
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|
parent.spawn((
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|
ActiveEvents::COLLISION_EVENTS,
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||||||
|
Transform::default(),
|
||||||
|
Collider::ball(0.5), // Interaction radius
|
||||||
|
Sensor,
|
||||||
|
));
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_door_pos(mut query: Query<(&Door, &mut Transform)>) {
|
fn handle_door_pos(mut query: Query<(&Door, &mut Transform)>) {
|
||||||
for (door, mut transform) in query.iter_mut() {
|
for (door, mut transform) in query.iter_mut() {
|
||||||
if door.is_open {
|
if door.is_open {
|
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transform.translation.y = 2.0
|
transform.translation.y = 2.0
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
transform.translation.y = 0.0;
|
transform.translation.y = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
use bevy::{
|
use bevy::{
|
||||||
input::mouse::AccumulatedMouseMotion, pbr::VolumetricFog, prelude::*, render::view::RenderLayers, window::{PrimaryWindow, WindowResized}
|
input::mouse::AccumulatedMouseMotion,
|
||||||
|
pbr::VolumetricFog,
|
||||||
|
prelude::*,
|
||||||
|
render::view::RenderLayers,
|
||||||
|
window::{PrimaryWindow, WindowResized},
|
||||||
};
|
};
|
||||||
use bevy_kira_audio::{Audio, AudioControl};
|
use bevy_kira_audio::{Audio, AudioControl};
|
||||||
use bevy_rapier3d::prelude::*;
|
use bevy_rapier3d::prelude::*;
|
||||||
@@ -167,8 +171,8 @@ pub fn init_player(
|
|||||||
range: 5.0,
|
range: 5.0,
|
||||||
outer_angle: 28.0_f32.to_radians(), // wide cone for flashlight
|
outer_angle: 28.0_f32.to_radians(), // wide cone for flashlight
|
||||||
inner_angle: 12.0_f32.to_radians(), // narrower inner cone
|
inner_angle: 12.0_f32.to_radians(), // narrower inner cone
|
||||||
shadows_enabled: false, // (set to true for realism)
|
shadows_enabled: false, // (set to true for realism)
|
||||||
radius: 0.35, // low value for hard light
|
radius: 0.35, // low value for hard light
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
Transform::from_xyz(0.0, -0.15, 0.5),
|
Transform::from_xyz(0.0, -0.15, 0.5),
|
||||||
@@ -291,7 +295,7 @@ pub fn handle_input(
|
|||||||
if keyboard_input.just_pressed(KeyCode::KeyF) {
|
if keyboard_input.just_pressed(KeyCode::KeyF) {
|
||||||
*action = PlayerAction::ToggleFlashlight;
|
*action = PlayerAction::ToggleFlashlight;
|
||||||
}
|
}
|
||||||
if keyboard_input.just_pressed(KeyCode::KeyK) {
|
if keyboard_input.just_pressed(KeyCode::KeyT) {
|
||||||
*action = PlayerAction::OpenDoor;
|
*action = PlayerAction::OpenDoor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,6 +13,10 @@ impl Item {
|
|||||||
pub fn take(&mut self) -> Option<Entity> {
|
pub fn take(&mut self) -> Option<Entity> {
|
||||||
self.0.take()
|
self.0.take()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn inner(&self) -> Option<Entity> {
|
||||||
|
self.0
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Default, Debug)]
|
#[derive(Component, Default, Debug)]
|
||||||
|
|||||||
Reference in New Issue
Block a user