initial map generation
49
Cargo.lock
generated
@@ -149,6 +149,7 @@ dependencies = [
|
|||||||
"bevy_egui",
|
"bevy_egui",
|
||||||
"bevy_kira_audio",
|
"bevy_kira_audio",
|
||||||
"bevy_rapier3d",
|
"bevy_rapier3d",
|
||||||
|
"rand 0.9.0",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -978,7 +979,7 @@ dependencies = [
|
|||||||
"derive_more",
|
"derive_more",
|
||||||
"glam",
|
"glam",
|
||||||
"itertools 0.13.0",
|
"itertools 0.13.0",
|
||||||
"rand",
|
"rand 0.8.5",
|
||||||
"rand_distr",
|
"rand_distr",
|
||||||
"serde",
|
"serde",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
@@ -2543,7 +2544,7 @@ checksum = "8babf46d4c1c9d92deac9f7be466f76dfc4482b6452fc5024b5e8daf6ffeb3ee"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
"mint",
|
"mint",
|
||||||
"rand",
|
"rand 0.8.5",
|
||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -4263,8 +4264,19 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"libc",
|
"libc",
|
||||||
"rand_chacha",
|
"rand_chacha 0.3.1",
|
||||||
"rand_core",
|
"rand_core 0.6.4",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.9.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3779b94aeb87e8bd4e834cee3650289ee9e0d5677f976ecdb6d219e5f4f6cd94"
|
||||||
|
dependencies = [
|
||||||
|
"rand_chacha 0.9.0",
|
||||||
|
"rand_core 0.9.3",
|
||||||
|
"zerocopy 0.8.24",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -4274,7 +4286,17 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"ppv-lite86",
|
"ppv-lite86",
|
||||||
"rand_core",
|
"rand_core 0.6.4",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.9.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
|
"rand_core 0.9.3",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -4286,6 +4308,15 @@ dependencies = [
|
|||||||
"getrandom 0.2.15",
|
"getrandom 0.2.15",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_core"
|
||||||
|
version = "0.9.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
|
||||||
|
dependencies = [
|
||||||
|
"getrandom 0.3.2",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand_distr"
|
name = "rand_distr"
|
||||||
version = "0.4.3"
|
version = "0.4.3"
|
||||||
@@ -4293,7 +4324,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "32cb0b9bc82b0a0876c2dd994a7e7a2683d3e7390ca40e6886785ef0c7e3ee31"
|
checksum = "32cb0b9bc82b0a0876c2dd994a7e7a2683d3e7390ca40e6886785ef0c7e3ee31"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"num-traits",
|
"num-traits",
|
||||||
"rand",
|
"rand 0.8.5",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -4358,8 +4389,8 @@ dependencies = [
|
|||||||
"once_cell",
|
"once_cell",
|
||||||
"paste",
|
"paste",
|
||||||
"profiling",
|
"profiling",
|
||||||
"rand",
|
"rand 0.8.5",
|
||||||
"rand_chacha",
|
"rand_chacha 0.3.1",
|
||||||
"simd_helpers",
|
"simd_helpers",
|
||||||
"system-deps",
|
"system-deps",
|
||||||
"thiserror 1.0.69",
|
"thiserror 1.0.69",
|
||||||
@@ -5427,7 +5458,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "b3758f5e68192bb96cc8f9b7e2c2cfdabb435499a28499a42f8f984092adad4b"
|
checksum = "b3758f5e68192bb96cc8f9b7e2c2cfdabb435499a28499a42f8f984092adad4b"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"getrandom 0.2.15",
|
"getrandom 0.2.15",
|
||||||
"rand",
|
"rand 0.8.5",
|
||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|||||||
@@ -9,3 +9,4 @@ bevy_asset_loader = { version ="0.22.0", features = ["standard_dynamic_assets"]
|
|||||||
bevy_egui = "0.33.0"
|
bevy_egui = "0.33.0"
|
||||||
bevy_kira_audio = "0.22.0"
|
bevy_kira_audio = "0.22.0"
|
||||||
bevy_rapier3d = "0.29.0"
|
bevy_rapier3d = "0.29.0"
|
||||||
|
rand = "0.9.0"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
@@ -1,5 +1,8 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_rapier3d::prelude::{Collider, RigidBody};
|
use bevy_rapier3d::prelude::{Collider, RigidBody};
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
use crate::{asset_loading::GltfAssets, GameState};
|
use crate::{asset_loading::GltfAssets, GameState};
|
||||||
|
|
||||||
@@ -17,22 +20,25 @@ fn spawn_level(
|
|||||||
let shapes = mesh_names.map(|mesh_name| {
|
let shapes = mesh_names.map(|mesh_name| {
|
||||||
let collider: Vec<(Collider, Transform)> = match mesh_name {
|
let collider: Vec<(Collider, Transform)> = match mesh_name {
|
||||||
"corner_inside" => vec![
|
"corner_inside" => vec![
|
||||||
(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
|
(Collider::cuboid(0.2, 1.0, 0.2), Transform::from_xyz(1.0, 1.0, 1.0).with_rotation(Quat::from_rotation_y(45.0_f32.to_radians())))
|
||||||
],
|
],
|
||||||
"corner_outside" => vec![
|
"corner_outside" => vec![
|
||||||
(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
|
(Collider::cuboid(1.0, 1.0, 0.1), Transform::from_xyz(0.0, 1.0, -1.0)),
|
||||||
|
(Collider::cuboid(1.0, 1.0, 0.1), Transform::from_xyz(-1.0, 1.0, 0.0)
|
||||||
|
.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
],
|
],
|
||||||
"wall" => vec![
|
"wall" => vec![
|
||||||
(Collider::cuboid(1.0, 1.0, 0.1), Transform::from_xyz(0.0, 0.5, -1.0))
|
(Collider::cuboid(1.0, 1.0, 0.1), Transform::from_xyz(0.0, 1.0, -1.0))
|
||||||
],
|
],
|
||||||
"door" => vec![
|
"door" => vec![
|
||||||
(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
|
(Collider::cuboid(1.0, 1.0, 0.1), Transform::from_xyz(0.0, 1.0, -1.0))
|
||||||
],
|
],
|
||||||
"round_door" => vec![
|
"round_door" => vec![
|
||||||
(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
|
(Collider::cuboid(1.0, 1.0, 0.1), Transform::from_xyz(0.0, 1.0, -1.0))
|
||||||
],
|
],
|
||||||
"round_hole" => vec![
|
"round_hole" => vec![
|
||||||
(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
|
(Collider::cuboid(0.2, 1.0, 0.2), Transform::from_xyz(1.0, 1.0, -1.0).with_rotation(Quat::from_rotation_y(45.0_f32.to_radians()))),
|
||||||
|
(Collider::cuboid(0.2, 1.0, 0.2), Transform::from_xyz(-1.0, 1.0, -1.0).with_rotation(Quat::from_rotation_y(45.0_f32.to_radians())))
|
||||||
],
|
],
|
||||||
_ => vec![
|
_ => vec![
|
||||||
(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
|
(Collider::cuboid(1.0, 0.1, 1.0), Transform::from_xyz(0.0, 0.0, 0.0))
|
||||||
@@ -52,35 +58,8 @@ fn spawn_level(
|
|||||||
door,
|
door,
|
||||||
round_door,
|
round_door,
|
||||||
round_hole
|
round_hole
|
||||||
] = shapes;
|
] = shapes.clone();
|
||||||
for i in 0..30 {
|
|
||||||
commands.spawn((
|
|
||||||
wall.0.clone(),
|
|
||||||
Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0),
|
|
||||||
)).with_children(|parent| {
|
|
||||||
for ele in wall.1.clone() {
|
|
||||||
parent.spawn((
|
|
||||||
RigidBody::Fixed,
|
|
||||||
ele.0,
|
|
||||||
ele.1,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
commands.spawn((
|
|
||||||
wall.0.clone(),
|
|
||||||
Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0)
|
|
||||||
.with_rotation(Quat::from_rotation_y(std::f32::consts::PI)),
|
|
||||||
)).with_children(|parent| {
|
|
||||||
for ele in wall.1.clone() {
|
|
||||||
parent.spawn((
|
|
||||||
RigidBody::Fixed,
|
|
||||||
ele.0,
|
|
||||||
ele.1,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// huge floor
|
// huge floor
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
@@ -88,9 +67,323 @@ fn spawn_level(
|
|||||||
Collider::cuboid(1000.0, 0.1, 1000.0),
|
Collider::cuboid(1000.0, 0.1, 1000.0),
|
||||||
Transform::from_xyz(-500.0, 0.0, -500.0),
|
Transform::from_xyz(-500.0, 0.0, -500.0),
|
||||||
));
|
));
|
||||||
commands.spawn((
|
// huge roof
|
||||||
RigidBody::Fixed,
|
// commands.spawn((
|
||||||
Collider::cuboid(1000.0, 0.1, 1000.0),
|
// RigidBody::Fixed,
|
||||||
Transform::from_xyz(-500.0, 3.0, -500.0),
|
// Collider::cuboid(1000.0, 0.1, 1000.0),
|
||||||
));
|
// Transform::from_xyz(-500.0, 3.0, -500.0),
|
||||||
|
// ));
|
||||||
|
// let map = GameMap::test();
|
||||||
|
let map = GameMap::new(100);
|
||||||
|
map.print_map();
|
||||||
|
|
||||||
|
for ((x, z), node) in map.nodes.into_iter() {
|
||||||
|
let values = {
|
||||||
|
// corners are handled later, for now just a wall to test
|
||||||
|
let node = node.clone();
|
||||||
|
let pos = Transform::from_xyz(2.0*x as f32, 0.0, -2.0*z as f32);
|
||||||
|
|
||||||
|
use Side::{Connection, Closed};
|
||||||
|
match (node.north, node.east, node.south, node.west) {
|
||||||
|
// hallway horizontal
|
||||||
|
(Closed, Connection, Closed, Connection) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
// hallway vertical
|
||||||
|
(Connection, Closed, Connection, Closed) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
}
|
||||||
|
// dead ends
|
||||||
|
(Connection, Closed, Closed, Closed) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(round_door.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians()))),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
}
|
||||||
|
(Closed, Closed, Connection, Closed) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(round_door.clone(), pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians()))),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
}
|
||||||
|
(Closed, Connection, Closed, Closed) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos),
|
||||||
|
(round_door.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
(Closed, Closed, Closed, Connection) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos),
|
||||||
|
(round_door.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians()))),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
// T hallways
|
||||||
|
(Closed, Connection, Connection, Connection) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos),
|
||||||
|
(round_hole.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
(Connection, Closed, Connection, Connection) => {
|
||||||
|
vec![
|
||||||
|
(round_hole.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
(Connection, Connection, Closed, Connection) => {
|
||||||
|
vec![
|
||||||
|
(round_hole.clone(), pos),
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
(Connection, Connection, Connection, Closed) => {
|
||||||
|
vec![
|
||||||
|
(wall.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(round_hole.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
// fourway
|
||||||
|
(Connection, Connection, Connection, Connection) => {
|
||||||
|
vec![
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians()))),
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians()))),
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())))
|
||||||
|
]
|
||||||
|
},
|
||||||
|
// corners
|
||||||
|
(Connection, Connection, Closed, Closed) => {
|
||||||
|
vec![
|
||||||
|
(corner_outside.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians()))),
|
||||||
|
]
|
||||||
|
},
|
||||||
|
(Closed, Connection, Connection, Closed) => {
|
||||||
|
vec![
|
||||||
|
(corner_outside.clone(), pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians()))),
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians()))),
|
||||||
|
]
|
||||||
|
},
|
||||||
|
(Closed, Closed, Connection, Connection) => {
|
||||||
|
vec![
|
||||||
|
(corner_outside.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians()))),
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians()))),
|
||||||
|
]
|
||||||
|
},
|
||||||
|
(Connection, Closed, Closed, Connection) => {
|
||||||
|
vec![
|
||||||
|
(corner_outside.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians()))),
|
||||||
|
(corner_inside.clone(), pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians()))),
|
||||||
|
]
|
||||||
|
}
|
||||||
|
_ => vec![]
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
for ((scene_root, colliders), pos) in values {
|
||||||
|
commands.spawn((
|
||||||
|
RigidBody::Fixed,
|
||||||
|
scene_root,
|
||||||
|
pos,
|
||||||
|
)).with_children(|parent| {
|
||||||
|
for (collider, transform) in colliders {
|
||||||
|
parent.spawn((collider, transform));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
|
enum Side {
|
||||||
|
Empty,
|
||||||
|
Connection,
|
||||||
|
Closed,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
struct MapNode {
|
||||||
|
north: Side,
|
||||||
|
south: Side,
|
||||||
|
east: Side,
|
||||||
|
west: Side,
|
||||||
|
collapsed: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapNode {
|
||||||
|
fn new() -> Self {
|
||||||
|
MapNode {
|
||||||
|
north: Side::Empty,
|
||||||
|
south: Side::Empty,
|
||||||
|
east: Side::Empty,
|
||||||
|
west: Side::Empty,
|
||||||
|
collapsed: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GameMap {
|
||||||
|
nodes: HashMap<(i32, i32), MapNode>,
|
||||||
|
max_nodes: i32
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameMap {
|
||||||
|
fn new(max_nodes: i32) -> Self {
|
||||||
|
let mut nodes = HashMap::new();
|
||||||
|
let mut start_node = MapNode::new();
|
||||||
|
start_node.north = Side::Connection;
|
||||||
|
start_node.south = Side::Connection;
|
||||||
|
start_node.east = Side::Connection;
|
||||||
|
start_node.west = Side::Connection;
|
||||||
|
nodes.insert((0, 0), start_node);
|
||||||
|
let mut m = GameMap { nodes, max_nodes };
|
||||||
|
m.generate_map();
|
||||||
|
m
|
||||||
|
}
|
||||||
|
|
||||||
|
fn test() -> Self {
|
||||||
|
let mut nodes = HashMap::new();
|
||||||
|
|
||||||
|
let mut wall_node0 = MapNode::new();
|
||||||
|
wall_node0.north = Side::Connection;
|
||||||
|
wall_node0.south = Side::Closed;
|
||||||
|
wall_node0.east = Side::Closed;
|
||||||
|
wall_node0.west = Side::Closed;
|
||||||
|
nodes.insert((0, -1), wall_node0);
|
||||||
|
|
||||||
|
|
||||||
|
let mut wall_node1 = MapNode::new();
|
||||||
|
wall_node1.north = Side::Connection;
|
||||||
|
wall_node1.south = Side::Connection;
|
||||||
|
wall_node1.east = Side::Connection;
|
||||||
|
wall_node1.west = Side::Closed;
|
||||||
|
nodes.insert((0, 0), wall_node1);
|
||||||
|
|
||||||
|
let mut wall_node2 = MapNode::new();
|
||||||
|
wall_node2.north = Side::Connection;
|
||||||
|
wall_node2.south = Side::Connection;
|
||||||
|
wall_node2.east = Side::Closed;
|
||||||
|
wall_node2.west = Side::Connection;
|
||||||
|
nodes.insert((0, 1), wall_node2);
|
||||||
|
|
||||||
|
let mut corner_node = MapNode::new();
|
||||||
|
corner_node.south = Side::Connection;
|
||||||
|
corner_node.east = Side::Connection;
|
||||||
|
corner_node.north = Side::Closed;
|
||||||
|
corner_node.west = Side::Closed;
|
||||||
|
nodes.insert((0, 2), corner_node);
|
||||||
|
|
||||||
|
let mut wall_node3 = MapNode::new();
|
||||||
|
wall_node3.west = Side::Connection;
|
||||||
|
wall_node3.east = Side::Connection;
|
||||||
|
wall_node3.north = Side::Closed;
|
||||||
|
wall_node3.south = Side::Connection;
|
||||||
|
nodes.insert((1, 2), wall_node3);
|
||||||
|
|
||||||
|
let mut wall_node4 = MapNode::new();
|
||||||
|
wall_node4.west = Side::Connection;
|
||||||
|
wall_node4.east = Side::Connection;
|
||||||
|
wall_node4.north = Side::Connection;
|
||||||
|
wall_node4.south = Side::Closed;
|
||||||
|
nodes.insert((2, 2), wall_node4);
|
||||||
|
|
||||||
|
let mut wall_node5 = MapNode::new();
|
||||||
|
wall_node5.west = Side::Connection;
|
||||||
|
wall_node5.east = Side::Closed;
|
||||||
|
wall_node5.north = Side::Closed;
|
||||||
|
wall_node5.south = Side::Connection;
|
||||||
|
nodes.insert((3, 2), wall_node5);
|
||||||
|
|
||||||
|
GameMap { nodes, max_nodes: 7 }
|
||||||
|
}
|
||||||
|
|
||||||
|
fn generate_map(&mut self) {
|
||||||
|
self.create_node(&(0, 1)); // North
|
||||||
|
// self.create_node(&(0, -1)); // South
|
||||||
|
// self.create_node(&(1, 0)); // East
|
||||||
|
// self.create_node(&(-1, 0)); // West
|
||||||
|
}
|
||||||
|
|
||||||
|
fn choose_side(&self) -> Side {
|
||||||
|
if self.nodes.len() > self.max_nodes as usize {
|
||||||
|
Side::Closed
|
||||||
|
} else {
|
||||||
|
if rand::rng().random_bool(0.5) { Side::Connection } else { Side::Closed }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_node(&mut self, idx: &(i32, i32)) {
|
||||||
|
let mut nodes_to_process = vec![*idx];
|
||||||
|
let mut nodes_created = 0;
|
||||||
|
|
||||||
|
while let Some(current_idx) = nodes_to_process.pop() {
|
||||||
|
if self.nodes.contains_key(¤t_idx) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let (x, y) = current_idx;
|
||||||
|
let mut new_node = MapNode::new();
|
||||||
|
|
||||||
|
let north = self.nodes.get(&(x, y + 1));
|
||||||
|
let south = self.nodes.get(&(x, y - 1));
|
||||||
|
let east = self.nodes.get(&(x + 1, y));
|
||||||
|
let west = self.nodes.get(&(x - 1, y));
|
||||||
|
|
||||||
|
new_node.north = north.map_or_else(|| self.choose_side(), |n| n.south);
|
||||||
|
new_node.south = south.map_or_else(|| self.choose_side(), |s| s.north);
|
||||||
|
new_node.east = east.map_or_else(|| self.choose_side(), |e| e.west);
|
||||||
|
new_node.west = west.map_or_else(|| self.choose_side(), |w| w.east);
|
||||||
|
|
||||||
|
if new_node.north == Side::Connection && !self.nodes.contains_key(&(x, y + 1)) {
|
||||||
|
nodes_to_process.push((x, y + 1));
|
||||||
|
}
|
||||||
|
if new_node.south == Side::Connection && !self.nodes.contains_key(&(x, y - 1)) {
|
||||||
|
nodes_to_process.push((x, y - 1));
|
||||||
|
}
|
||||||
|
if new_node.east == Side::Connection && !self.nodes.contains_key(&(x + 1, y)) {
|
||||||
|
nodes_to_process.push((x + 1, y));
|
||||||
|
}
|
||||||
|
if new_node.west == Side::Connection && !self.nodes.contains_key(&(x - 1, y)) {
|
||||||
|
nodes_to_process.push((x - 1, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
self.nodes.insert(current_idx, new_node);
|
||||||
|
nodes_created += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn print_map(&self) {
|
||||||
|
let mut min_x = 0;
|
||||||
|
let mut max_x = 0;
|
||||||
|
let mut min_y = 0;
|
||||||
|
let mut max_y = 0;
|
||||||
|
|
||||||
|
for &(x, y) in self.nodes.keys() {
|
||||||
|
min_x = min_x.min(x);
|
||||||
|
max_x = max_x.max(x);
|
||||||
|
min_y = min_y.min(y);
|
||||||
|
max_y = max_y.max(y);
|
||||||
|
}
|
||||||
|
|
||||||
|
for y in (min_y..=max_y).rev() {
|
||||||
|
for x in min_x..=max_x {
|
||||||
|
match self.nodes.get(&(x, y)) {
|
||||||
|
Some(node) => print!("[+]"),
|
||||||
|
None => print!(" "),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -138,8 +138,6 @@ pub fn init_player(
|
|||||||
},
|
},
|
||||||
RenderLayers::layer(STATIC_LAYER),
|
RenderLayers::layer(STATIC_LAYER),
|
||||||
));
|
));
|
||||||
|
|
||||||
// pitslamp sprite
|
|
||||||
let window = window.single();
|
let window = window.single();
|
||||||
let transform = flashlight_base_transform(window.width(), window.height());
|
let transform = flashlight_base_transform(window.width(), window.height());
|
||||||
parent.spawn((
|
parent.spawn((
|
||||||
@@ -184,8 +182,8 @@ fn on_resize_system(
|
|||||||
|
|
||||||
fn flashlight_base_transform(window_width: f32, window_height: f32) -> BaseTransform {
|
fn flashlight_base_transform(window_width: f32, window_height: f32) -> BaseTransform {
|
||||||
let window_size = Vec2::new(window_width, window_height);
|
let window_size = Vec2::new(window_width, window_height);
|
||||||
let sprite_size = Vec2::new(101.0, 101.0);
|
let sprite_size = Vec2::new(404.0, 404.0);
|
||||||
let scale = window_width / 600.0;
|
let scale = window_width / 2400.0;
|
||||||
let world_size = sprite_size * scale;
|
let world_size = sprite_size * scale;
|
||||||
let xoffset = window_size.x / 4.0 - 40.0;
|
let xoffset = window_size.x / 4.0 - 40.0;
|
||||||
let yoffset = 15.0;
|
let yoffset = 15.0;
|
||||||
@@ -369,7 +367,6 @@ pub fn apply_head_bob(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handle_flashlight(
|
pub fn handle_flashlight(
|
||||||
player_query: Query<&PlayerAction, With<Player>>,
|
player_query: Query<&PlayerAction, With<Player>>,
|
||||||
mut flashlight_query: Query<&mut SpotLight, With<Flashlight>>,
|
mut flashlight_query: Query<&mut SpotLight, With<Flashlight>>,
|
||||||
|
|||||||