round door to doors
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@@ -165,7 +165,7 @@ fn spawn_level(
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pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
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),
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(
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round_door.clone(),
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door.clone(),
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pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
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),
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(
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@@ -181,7 +181,7 @@ fn spawn_level(
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pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
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),
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(
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round_door.clone(),
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door.clone(),
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pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians())),
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),
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(
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@@ -194,7 +194,7 @@ fn spawn_level(
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vec![
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(wall.clone(), pos),
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(
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round_door.clone(),
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door.clone(),
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pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
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),
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(
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@@ -207,7 +207,7 @@ fn spawn_level(
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vec![
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(wall.clone(), pos),
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(
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round_door.clone(),
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door.clone(),
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pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
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),
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(
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