player and physics plygins

This commit is contained in:
Back777space
2025-04-05 19:13:16 +02:00
parent 186f642a8a
commit 988bb741ac
3 changed files with 107 additions and 119 deletions

View File

@@ -1,26 +1,19 @@
use asset_loading::ImageAssets;
use bevy::{prelude::*, state::app::StatesPlugin};
use bevy::prelude::*;
use player_plugin::PlayerPlugin;
use physics_plugin::PhysicsPlugin;
mod asset_loading;
pub mod player;
mod player_plugin;
mod physics_plugin;
fn main() {
App::new()
.add_plugins((DefaultPlugins, asset_loading::plugin))
.add_plugins((DefaultPlugins, asset_loading::plugin, PlayerPlugin, PhysicsPlugin))
.init_state::<GameState>()
// We need to register components to make them visible to Blenvy
.add_systems(Startup, setup)
.add_systems(OnExit(GameState::Loading), debug_our_king)
.add_systems(Startup, (setup, player::init_player))
.add_systems(Update, player::move_camera)
.add_systems(FixedUpdate, player::advance_physics)
.add_systems(
RunFixedMainLoop,
(
player::handle_input.in_set(RunFixedMainLoopSystem::BeforeFixedMainLoop),
player::interpolate_rendered_transform.in_set(RunFixedMainLoopSystem::AfterFixedMainLoop),
),
)
.run();
}