better world generation

This commit is contained in:
AmadeusWM
2025-04-06 18:45:43 +02:00
parent 8cce001672
commit a07ba21a5c

View File

@@ -12,6 +12,8 @@ pub fn map_plugin(app: &mut App) {
fn spawn_level( fn spawn_level(
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
models: Res<Assets<Gltf>>, models: Res<Assets<Gltf>>,
gltf_assets: Res<GltfAssets> gltf_assets: Res<GltfAssets>
) { ) {
@@ -74,7 +76,7 @@ fn spawn_level(
// Transform::from_xyz(-500.0, 3.0, -500.0), // Transform::from_xyz(-500.0, 3.0, -500.0),
// )); // ));
// let map = GameMap::test(); // let map = GameMap::test();
let map = GameMap::new(100); let map = GameMap::new(10);
map.print_map(); map.print_map();
for ((x, z), node) in map.nodes.into_iter() { for ((x, z), node) in map.nodes.into_iter() {
@@ -203,6 +205,14 @@ fn spawn_level(
}); });
} }
} }
let (x,z) = map.end_node;
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(3.0, 3.0, 3.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(255, 0, 0))),
Transform::from_xyz(2.0*x as f32, 0.5, -2.0*z as f32),
RigidBody::Fixed,
Collider::cuboid(0.5, 0.5, 0.5),
));
} }
#[derive(Clone, Copy, Debug, PartialEq, Eq)] #[derive(Clone, Copy, Debug, PartialEq, Eq)]
@@ -218,7 +228,6 @@ struct MapNode {
south: Side, south: Side,
east: Side, east: Side,
west: Side, west: Side,
collapsed: bool,
} }
impl MapNode { impl MapNode {
@@ -228,18 +237,18 @@ impl MapNode {
south: Side::Empty, south: Side::Empty,
east: Side::Empty, east: Side::Empty,
west: Side::Empty, west: Side::Empty,
collapsed: false,
} }
} }
} }
struct GameMap { struct GameMap {
nodes: HashMap<(i32, i32), MapNode>, nodes: HashMap<(i32, i32), MapNode>,
max_nodes: i32 end_node: (i32, i32),
grid_size: i32
} }
impl GameMap { impl GameMap {
fn new(max_nodes: i32) -> Self { fn new(grid_size: i32) -> Self {
let mut nodes = HashMap::new(); let mut nodes = HashMap::new();
let mut start_node = MapNode::new(); let mut start_node = MapNode::new();
start_node.north = Side::Connection; start_node.north = Side::Connection;
@@ -247,7 +256,7 @@ impl GameMap {
start_node.east = Side::Connection; start_node.east = Side::Connection;
start_node.west = Side::Connection; start_node.west = Side::Connection;
nodes.insert((0, 0), start_node); nodes.insert((0, 0), start_node);
let mut m = GameMap { nodes, max_nodes }; let mut m = GameMap { nodes, grid_size, end_node: (0, 0) };
m.generate_map(); m.generate_map();
m m
} }
@@ -305,7 +314,11 @@ impl GameMap {
wall_node5.south = Side::Connection; wall_node5.south = Side::Connection;
nodes.insert((3, 2), wall_node5); nodes.insert((3, 2), wall_node5);
GameMap { nodes, max_nodes: 7 } GameMap {
nodes,
grid_size: 7,
end_node: (0, 0)
}
} }
fn generate_map(&mut self) { fn generate_map(&mut self) {
@@ -315,17 +328,38 @@ impl GameMap {
// self.create_node(&(-1, 0)); // West // self.create_node(&(-1, 0)); // West
} }
fn choose_side(&self) -> Side { fn choose_side(&self, pos: (i32, i32)) -> Side {
if self.nodes.len() > self.max_nodes as usize { if pos.0 > self.grid_size || pos.1 > self.grid_size || pos.0 < 0 || pos.1 < 0 {
Side::Closed Side::Closed
} else { } else {
if rand::rng().random_bool(0.5) { Side::Connection } else { Side::Closed } if rand::rng().random_bool(0.5) { Side::Connection } else { Side::Closed }
} }
} }
fn ensure_connection(&self, node: &mut MapNode) {
let am_connections = (node.north == Side::Connection) as u8 +
(node.south == Side::Connection) as u8 +
(node.east == Side::Connection) as u8 +
(node.west == Side::Connection) as u8;
if am_connections <= 2 {
if node.north != Side::Connection {
node.north = Side::Connection
}
else if node.south != Side::Connection {
node.south = Side::Connection
}
else if node.east != Side::Connection {
node.east = Side::Connection
}
else if node.west != Side::Connection {
node.west = Side::Connection
}
}
}
fn create_node(&mut self, idx: &(i32, i32)) { fn create_node(&mut self, idx: &(i32, i32)) {
let mut nodes_to_process = vec![*idx]; let mut nodes_to_process = vec![*idx];
let mut nodes_created = 0;
while let Some(current_idx) = nodes_to_process.pop() { while let Some(current_idx) = nodes_to_process.pop() {
if self.nodes.contains_key(&current_idx) { if self.nodes.contains_key(&current_idx) {
@@ -335,16 +369,23 @@ impl GameMap {
let (x, y) = current_idx; let (x, y) = current_idx;
let mut new_node = MapNode::new(); let mut new_node = MapNode::new();
if x >= self.end_node.0 && y >= self.end_node.1 {
self.end_node = (x, y);
}
let north = self.nodes.get(&(x, y + 1)); let north = self.nodes.get(&(x, y + 1));
let south = self.nodes.get(&(x, y - 1)); let south = self.nodes.get(&(x, y - 1));
let east = self.nodes.get(&(x + 1, y)); let east = self.nodes.get(&(x + 1, y));
let west = self.nodes.get(&(x - 1, y)); let west = self.nodes.get(&(x - 1, y));
new_node.north = north.map_or_else(|| self.choose_side(), |n| n.south); new_node.north = north.map_or_else(|| self.choose_side(current_idx), |n| n.south);
new_node.south = south.map_or_else(|| self.choose_side(), |s| s.north); new_node.south = south.map_or_else(|| self.choose_side(current_idx), |s| s.north);
new_node.east = east.map_or_else(|| self.choose_side(), |e| e.west); new_node.east = east.map_or_else(|| self.choose_side(current_idx), |e| e.west);
new_node.west = west.map_or_else(|| self.choose_side(), |w| w.east); new_node.west = west.map_or_else(|| self.choose_side(current_idx), |w| w.east);
if !(current_idx.0 > self.grid_size || current_idx.1 > self.grid_size || current_idx.0 < 0 || current_idx.1 < 0) {
self.ensure_connection(&mut new_node);
}
if new_node.north == Side::Connection && !self.nodes.contains_key(&(x, y + 1)) { if new_node.north == Side::Connection && !self.nodes.contains_key(&(x, y + 1)) {
nodes_to_process.push((x, y + 1)); nodes_to_process.push((x, y + 1));
} }
@@ -359,7 +400,6 @@ impl GameMap {
} }
self.nodes.insert(current_idx, new_node); self.nodes.insert(current_idx, new_node);
nodes_created += 1;
} }
} }