This commit is contained in:
AmadeusWM
2025-04-05 19:52:46 +02:00
parent ec5c4b6205
commit a46f4849c6
6 changed files with 29 additions and 13 deletions

17
Cargo.lock generated
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@@ -2372,6 +2372,8 @@ dependencies = [
"byteorder-lite",
"num-traits",
"png",
"zune-core",
"zune-jpeg",
]
[[package]]
@@ -4960,3 +4962,18 @@ dependencies = [
"quote",
"syn",
]
[[package]]
name = "zune-core"
version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f423a2c17029964870cfaabb1f13dfab7d092a62a29a89264f4d36990ca414a"
[[package]]
name = "zune-jpeg"
version = "0.4.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99a5bab8d7dedf81405c4bb1f2b83ea057643d9cb28778cea9eecddeedd2e028"
dependencies = [
"zune-core",
]

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@@ -4,5 +4,5 @@ version = "0.1.0"
edition = "2024"
[dependencies]
bevy = "0.15.3"
bevy = { version="0.15.3", features = ["jpeg"]}
bevy_asset_loader = { version ="0.22.0", features = ["standard_dynamic_assets"] }

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@@ -1,4 +1,4 @@
({
"lebron": File (path: "images/KingLebron.png"),
"wall": File (path: "meshes/wall.glb"),
"wall": File (path: "meshes/House.glb"),
})

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@@ -13,8 +13,9 @@ pub(super) fn plugin(app: &mut App) {
LoadingState::new(GameState::Loading)
.continue_to_state(GameState::Menu)
.with_dynamic_assets_file::<StandardDynamicAssetCollection>("main.assets.ron")
.load_collection::<ImageAssets>(), // .load_collection::<AudioAssets>()
// .load_collection::<GltfAssets>()
.load_collection::<ImageAssets>()
.load_collection::<GltfAssets>(),
// .load_collection::<AudioAssets>()
// .load_collection::<TextureAssets>()
// .load_collection::<GrassAssets>()
// .load_collection::<ConfigAssets>(),

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@@ -3,17 +3,15 @@ use bevy::prelude::*;
use crate::{asset_loading::GltfAssets, GameState};
pub fn map_plugin(app: &mut App) {
// app.add_systems(OnEnter(GameState::Playing), spawn_level);
app.add_systems(OnEnter(GameState::Playing), spawn_level);
}
fn spawn_level(
mut commands: Commands,
models: Res<Assets<Gltf>>,
gltf_assets: Res<GltfAssets>) {
gltf_assets: Res<GltfAssets>
) {
let gltf = models.get(&gltf_assets.wall).unwrap();
// commands.spawn(SceneBundle {
// scene: gltf.scenes[0].clone(),
// ..default()
// });
commands.spawn(SceneRoot(gltf.scenes[0].clone()));
}