drop
49
Cargo.lock
generated
@@ -149,6 +149,7 @@ dependencies = [
|
||||
"bevy_egui",
|
||||
"bevy_kira_audio",
|
||||
"bevy_rapier3d",
|
||||
"rand 0.9.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -978,7 +979,7 @@ dependencies = [
|
||||
"derive_more",
|
||||
"glam",
|
||||
"itertools 0.13.0",
|
||||
"rand",
|
||||
"rand 0.8.5",
|
||||
"rand_distr",
|
||||
"serde",
|
||||
"smallvec",
|
||||
@@ -2543,7 +2544,7 @@ checksum = "8babf46d4c1c9d92deac9f7be466f76dfc4482b6452fc5024b5e8daf6ffeb3ee"
|
||||
dependencies = [
|
||||
"bytemuck",
|
||||
"mint",
|
||||
"rand",
|
||||
"rand 0.8.5",
|
||||
"serde",
|
||||
]
|
||||
|
||||
@@ -4263,8 +4264,19 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"rand_chacha",
|
||||
"rand_core",
|
||||
"rand_chacha 0.3.1",
|
||||
"rand_core 0.6.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand"
|
||||
version = "0.9.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3779b94aeb87e8bd4e834cee3650289ee9e0d5677f976ecdb6d219e5f4f6cd94"
|
||||
dependencies = [
|
||||
"rand_chacha 0.9.0",
|
||||
"rand_core 0.9.3",
|
||||
"zerocopy 0.8.24",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4274,7 +4286,17 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core",
|
||||
"rand_core 0.6.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_chacha"
|
||||
version = "0.9.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core 0.9.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4286,6 +4308,15 @@ dependencies = [
|
||||
"getrandom 0.2.15",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_core"
|
||||
version = "0.9.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
|
||||
dependencies = [
|
||||
"getrandom 0.3.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_distr"
|
||||
version = "0.4.3"
|
||||
@@ -4293,7 +4324,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "32cb0b9bc82b0a0876c2dd994a7e7a2683d3e7390ca40e6886785ef0c7e3ee31"
|
||||
dependencies = [
|
||||
"num-traits",
|
||||
"rand",
|
||||
"rand 0.8.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4358,8 +4389,8 @@ dependencies = [
|
||||
"once_cell",
|
||||
"paste",
|
||||
"profiling",
|
||||
"rand",
|
||||
"rand_chacha",
|
||||
"rand 0.8.5",
|
||||
"rand_chacha 0.3.1",
|
||||
"simd_helpers",
|
||||
"system-deps",
|
||||
"thiserror 1.0.69",
|
||||
@@ -5427,7 +5458,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b3758f5e68192bb96cc8f9b7e2c2cfdabb435499a28499a42f8f984092adad4b"
|
||||
dependencies = [
|
||||
"getrandom 0.2.15",
|
||||
"rand",
|
||||
"rand 0.8.5",
|
||||
"serde",
|
||||
]
|
||||
|
||||
|
||||
@@ -9,3 +9,4 @@ bevy_asset_loader = { version ="0.22.0", features = ["standard_dynamic_assets"]
|
||||
bevy_egui = "0.33.0"
|
||||
bevy_kira_audio = "0.22.0"
|
||||
bevy_rapier3d = "0.29.0"
|
||||
rand = "0.9.0"
|
||||
|
||||
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 18 KiB |
@@ -1,3 +1,80 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_rapier3d::prelude::ColliderDisabled;
|
||||
|
||||
use crate::{
|
||||
player::{Player, PlayerAction, toolbar::Item},
|
||||
util::single_mut,
|
||||
};
|
||||
|
||||
use super::{Interact, ui::InteractionOpportunity};
|
||||
|
||||
pub fn plugin(_app: &mut App) {}
|
||||
|
||||
pub fn handle_pick_up(
|
||||
mut commands: Commands,
|
||||
// current action
|
||||
mut action: Query<(&PlayerAction, &mut Item), With<Player>>,
|
||||
mut vis_query: Query<&mut Visibility>,
|
||||
children: Query<&mut Children>,
|
||||
|
||||
// current interactable
|
||||
mut interaction_opportunity: ResMut<InteractionOpportunity>,
|
||||
) {
|
||||
let (action, mut item) = single_mut!(action);
|
||||
if *action == PlayerAction::PickUp {
|
||||
// take out the interaction, because we are picking it up
|
||||
let Some(target) = interaction_opportunity.0.take() else {
|
||||
return;
|
||||
};
|
||||
let replaced = item.set_item(target);
|
||||
if let Ok(mut vis) = vis_query.get_mut(target) {
|
||||
*vis = Visibility::Hidden;
|
||||
}
|
||||
if let Ok(colliders) = children.get(target) {
|
||||
for &collider in colliders {
|
||||
commands.entity(collider).insert(ColliderDisabled);
|
||||
}
|
||||
}
|
||||
if let Some(dropped) = replaced {
|
||||
if let Ok(mut vis) = vis_query.get_mut(dropped) {
|
||||
*vis = Visibility::Visible;
|
||||
}
|
||||
if let Ok(colliders) = children.get(dropped) {
|
||||
for &collider in colliders {
|
||||
commands.entity(collider).remove::<ColliderDisabled>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_drop(
|
||||
mut commands: Commands,
|
||||
// current action
|
||||
mut action: Query<(&PlayerAction, &Transform, &mut Item), With<Player>>,
|
||||
mut vis_query: Query<&mut Visibility>,
|
||||
mut item_transform: Query<&mut Transform, With<Interact>>,
|
||||
children: Query<&mut Children>,
|
||||
) {
|
||||
// let (action, transform, mut item) = single_mut!(action);
|
||||
// if *action == PlayerAction::Drop {
|
||||
// if let Ok(mut vis) = vis_query.get_mut(target) {
|
||||
// *vis = Visibility::Hidden;
|
||||
// }
|
||||
// if let Ok(colliders) = children.get(target) {
|
||||
// for &collider in colliders {
|
||||
// commands.entity(collider).insert(ColliderDisabled);
|
||||
// }
|
||||
// }
|
||||
// if let Some(dropped) = replaced {
|
||||
// if let Ok(mut vis) = vis_query.get_mut(dropped) {
|
||||
// *vis = Visibility::Visible;
|
||||
// }
|
||||
// if let Ok(colliders) = children.get(dropped) {
|
||||
// for &collider in colliders {
|
||||
// commands.entity(collider).remove::<ColliderDisabled>();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ use bevy_rapier3d::prelude::*;
|
||||
use bevy_rapier3d::rapier::prelude::CollisionEventFlags;
|
||||
use std::iter;
|
||||
|
||||
use super::Interact;
|
||||
use super::{Interact, objects};
|
||||
|
||||
pub(super) fn plugin(app: &mut App) {
|
||||
app.add_plugins(EguiPlugin)
|
||||
@@ -18,7 +18,7 @@ pub(super) fn plugin(app: &mut App) {
|
||||
(
|
||||
update_interaction_opportunities,
|
||||
display_interaction_prompt,
|
||||
handle_pick_up,
|
||||
(objects::handle_pick_up, objects::handle_drop),
|
||||
)
|
||||
.chain()
|
||||
.run_if(in_state(GameState::Playing)),
|
||||
@@ -26,7 +26,7 @@ pub(super) fn plugin(app: &mut App) {
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Eq, PartialEq, Resource, Default)]
|
||||
struct InteractionOpportunity(Option<Entity>);
|
||||
pub struct InteractionOpportunity(pub Option<Entity>);
|
||||
|
||||
fn update_interaction_opportunities(
|
||||
mut collision_events: EventReader<CollisionEvent>,
|
||||
@@ -81,6 +81,7 @@ fn display_interaction_prompt(
|
||||
.map(|name| name.as_str())
|
||||
.expect("A named Interactable object");
|
||||
|
||||
// objective or item
|
||||
egui::Window::new("Interaction")
|
||||
.collapsible(false)
|
||||
.title_bar(false)
|
||||
@@ -90,27 +91,3 @@ fn display_interaction_prompt(
|
||||
ui.label(format!("E: Pick Up {entity_name}"));
|
||||
});
|
||||
}
|
||||
|
||||
fn handle_pick_up(
|
||||
// current action
|
||||
mut action: Query<(&PlayerAction, &mut Item), With<Player>>,
|
||||
mut item_query: Query<&mut Visibility, With<Interact>>,
|
||||
// current interactable
|
||||
interaction_opportunity: Res<InteractionOpportunity>,
|
||||
) {
|
||||
let Some(target) = interaction_opportunity.0 else {
|
||||
return;
|
||||
};
|
||||
let (action, mut item) = single_mut!(action);
|
||||
if *action == PlayerAction::Interact {
|
||||
let replaced = item.set_item(target);
|
||||
if let Ok(mut vis) = item_query.get_mut(target) {
|
||||
*vis = Visibility::Hidden;
|
||||
}
|
||||
if let Some(dropped) = replaced {
|
||||
if let Ok(mut vis) = item_query.get_mut(dropped) {
|
||||
*vis = Visibility::Visible;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
use bevy::{image, prelude::*, reflect::DynamicTypePath};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_rapier3d::prelude::*;
|
||||
use rand::Rng;
|
||||
|
||||
use crate::{
|
||||
GameState,
|
||||
@@ -28,29 +31,45 @@ fn spawn_level(mut commands: Commands, models: Res<Assets<Gltf>>, gltf_assets: R
|
||||
let shapes = mesh_names.map(|mesh_name| {
|
||||
let collider: Vec<(Collider, Transform)> = match mesh_name {
|
||||
"corner_inside" => vec![(
|
||||
Collider::cuboid(1.0, 0.1, 1.0),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
)],
|
||||
"corner_outside" => vec![(
|
||||
Collider::cuboid(1.0, 0.1, 1.0),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
Collider::cuboid(0.2, 1.0, 0.2),
|
||||
Transform::from_xyz(1.0, 1.0, 1.0)
|
||||
.with_rotation(Quat::from_rotation_y(45.0_f32.to_radians())),
|
||||
)],
|
||||
"corner_outside" => vec![
|
||||
(
|
||||
Collider::cuboid(1.0, 1.0, 0.1),
|
||||
Transform::from_xyz(0.0, 1.0, -1.0),
|
||||
),
|
||||
(
|
||||
Collider::cuboid(1.0, 1.0, 0.1),
|
||||
Transform::from_xyz(-1.0, 1.0, 0.0)
|
||||
.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
],
|
||||
"wall" => vec![(
|
||||
Collider::cuboid(1.0, 1.0, 0.1),
|
||||
Transform::from_xyz(0.0, 0.5, -1.0),
|
||||
Transform::from_xyz(0.0, 1.0, -1.0),
|
||||
)],
|
||||
"door" => vec![(
|
||||
Collider::cuboid(1.0, 0.1, 1.0),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
Collider::cuboid(1.0, 1.0, 0.1),
|
||||
Transform::from_xyz(0.0, 1.0, -1.0),
|
||||
)],
|
||||
"round_door" => vec![(
|
||||
Collider::cuboid(1.0, 0.1, 1.0),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
)],
|
||||
"round_hole" => vec![(
|
||||
Collider::cuboid(1.0, 0.1, 1.0),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
Collider::cuboid(1.0, 1.0, 0.1),
|
||||
Transform::from_xyz(0.0, 1.0, -1.0),
|
||||
)],
|
||||
"round_hole" => vec![
|
||||
(
|
||||
Collider::cuboid(0.2, 1.0, 0.2),
|
||||
Transform::from_xyz(1.0, 1.0, -1.0)
|
||||
.with_rotation(Quat::from_rotation_y(45.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
Collider::cuboid(0.2, 1.0, 0.2),
|
||||
Transform::from_xyz(-1.0, 1.0, -1.0)
|
||||
.with_rotation(Quat::from_rotation_y(45.0_f32.to_radians())),
|
||||
),
|
||||
],
|
||||
_ => vec![(
|
||||
Collider::cuboid(1.0, 0.1, 1.0),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
@@ -78,31 +97,7 @@ fn spawn_level(mut commands: Commands, models: Res<Assets<Gltf>>, gltf_assets: R
|
||||
door,
|
||||
round_door,
|
||||
round_hole,
|
||||
] = shapes;
|
||||
for i in 0..30 {
|
||||
commands
|
||||
.spawn((
|
||||
wall.0.clone(),
|
||||
Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for ele in wall.1.clone() {
|
||||
parent.spawn((RigidBody::Fixed, ele.0, ele.1));
|
||||
}
|
||||
});
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
wall.0.clone(),
|
||||
Transform::from_xyz(i as f32 * 2.0, 0.0, 0.0)
|
||||
.with_rotation(Quat::from_rotation_y(std::f32::consts::PI)),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
for ele in wall.1.clone() {
|
||||
parent.spawn((RigidBody::Fixed, ele.0, ele.1));
|
||||
}
|
||||
});
|
||||
}
|
||||
] = shapes.clone();
|
||||
|
||||
// huge floor
|
||||
commands.spawn((
|
||||
@@ -110,11 +105,422 @@ fn spawn_level(mut commands: Commands, models: Res<Assets<Gltf>>, gltf_assets: R
|
||||
Collider::cuboid(1000.0, 0.1, 1000.0),
|
||||
Transform::from_xyz(-500.0, 0.0, -500.0),
|
||||
));
|
||||
commands.spawn((
|
||||
RigidBody::Fixed,
|
||||
Collider::cuboid(1000.0, 0.1, 1000.0),
|
||||
Transform::from_xyz(-500.0, 3.0, -500.0),
|
||||
));
|
||||
// huge roof
|
||||
// commands.spawn((
|
||||
// RigidBody::Fixed,
|
||||
// Collider::cuboid(1000.0, 0.1, 1000.0),
|
||||
// Transform::from_xyz(-500.0, 3.0, -500.0),
|
||||
// ));
|
||||
// let map = GameMap::test();
|
||||
let map = GameMap::new(100);
|
||||
map.print_map();
|
||||
|
||||
for ((x, z), node) in map.nodes.into_iter() {
|
||||
let values = {
|
||||
// corners are handled later, for now just a wall to test
|
||||
let node = node.clone();
|
||||
let pos = Transform::from_xyz(2.0 * x as f32, 0.0, -2.0 * z as f32);
|
||||
|
||||
use Side::{Closed, Connection};
|
||||
match (node.north, node.east, node.south, node.west) {
|
||||
// hallway horizontal
|
||||
(Closed, Connection, Closed, Connection) => {
|
||||
vec![
|
||||
(wall.clone(), pos),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
// hallway vertical
|
||||
(Connection, Closed, Connection, Closed) => {
|
||||
vec![
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
// dead ends
|
||||
(Connection, Closed, Closed, Closed) => {
|
||||
vec![
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
round_door.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Closed, Closed, Connection, Closed) => {
|
||||
vec![
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
round_door.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Closed, Connection, Closed, Closed) => {
|
||||
vec![
|
||||
(wall.clone(), pos),
|
||||
(
|
||||
round_door.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Closed, Closed, Closed, Connection) => {
|
||||
vec![
|
||||
(wall.clone(), pos),
|
||||
(
|
||||
round_door.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
// T hallways
|
||||
(Closed, Connection, Connection, Connection) => {
|
||||
vec![
|
||||
(wall.clone(), pos),
|
||||
(
|
||||
round_hole.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Connection, Closed, Connection, Connection) => {
|
||||
vec![
|
||||
(
|
||||
round_hole.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Connection, Connection, Closed, Connection) => {
|
||||
vec![
|
||||
(round_hole.clone(), pos),
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Connection, Connection, Connection, Closed) => {
|
||||
vec![
|
||||
(
|
||||
wall.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
round_hole.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
// fourway
|
||||
(Connection, Connection, Connection, Connection) => {
|
||||
vec![
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
// corners
|
||||
(Connection, Connection, Closed, Closed) => {
|
||||
vec![
|
||||
(
|
||||
corner_outside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(90.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Closed, Connection, Connection, Closed) => {
|
||||
vec![
|
||||
(
|
||||
corner_outside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(0.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Closed, Closed, Connection, Connection) => {
|
||||
vec![
|
||||
(
|
||||
corner_outside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(270.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
(Connection, Closed, Closed, Connection) => {
|
||||
vec![
|
||||
(
|
||||
corner_outside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
(
|
||||
corner_inside.clone(),
|
||||
pos.with_rotation(Quat::from_rotation_y(180.0_f32.to_radians())),
|
||||
),
|
||||
]
|
||||
}
|
||||
_ => vec![],
|
||||
}
|
||||
};
|
||||
|
||||
for ((scene_root, colliders), pos) in values {
|
||||
commands
|
||||
.spawn((RigidBody::Fixed, scene_root, pos))
|
||||
.with_children(|parent| {
|
||||
for (collider, transform) in colliders {
|
||||
parent.spawn((collider, transform));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
enum Side {
|
||||
Empty,
|
||||
Connection,
|
||||
Closed,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
struct MapNode {
|
||||
north: Side,
|
||||
south: Side,
|
||||
east: Side,
|
||||
west: Side,
|
||||
collapsed: bool,
|
||||
}
|
||||
|
||||
impl MapNode {
|
||||
fn new() -> Self {
|
||||
MapNode {
|
||||
north: Side::Empty,
|
||||
south: Side::Empty,
|
||||
east: Side::Empty,
|
||||
west: Side::Empty,
|
||||
collapsed: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct GameMap {
|
||||
nodes: HashMap<(i32, i32), MapNode>,
|
||||
max_nodes: i32,
|
||||
}
|
||||
|
||||
impl GameMap {
|
||||
fn new(max_nodes: i32) -> Self {
|
||||
let mut nodes = HashMap::new();
|
||||
let mut start_node = MapNode::new();
|
||||
start_node.north = Side::Connection;
|
||||
start_node.south = Side::Connection;
|
||||
start_node.east = Side::Connection;
|
||||
start_node.west = Side::Connection;
|
||||
nodes.insert((0, 0), start_node);
|
||||
let mut m = GameMap { nodes, max_nodes };
|
||||
m.generate_map();
|
||||
m
|
||||
}
|
||||
|
||||
fn test() -> Self {
|
||||
let mut nodes = HashMap::new();
|
||||
|
||||
let mut wall_node0 = MapNode::new();
|
||||
wall_node0.north = Side::Connection;
|
||||
wall_node0.south = Side::Closed;
|
||||
wall_node0.east = Side::Closed;
|
||||
wall_node0.west = Side::Closed;
|
||||
nodes.insert((0, -1), wall_node0);
|
||||
|
||||
let mut wall_node1 = MapNode::new();
|
||||
wall_node1.north = Side::Connection;
|
||||
wall_node1.south = Side::Connection;
|
||||
wall_node1.east = Side::Connection;
|
||||
wall_node1.west = Side::Closed;
|
||||
nodes.insert((0, 0), wall_node1);
|
||||
|
||||
let mut wall_node2 = MapNode::new();
|
||||
wall_node2.north = Side::Connection;
|
||||
wall_node2.south = Side::Connection;
|
||||
wall_node2.east = Side::Closed;
|
||||
wall_node2.west = Side::Connection;
|
||||
nodes.insert((0, 1), wall_node2);
|
||||
|
||||
let mut corner_node = MapNode::new();
|
||||
corner_node.south = Side::Connection;
|
||||
corner_node.east = Side::Connection;
|
||||
corner_node.north = Side::Closed;
|
||||
corner_node.west = Side::Closed;
|
||||
nodes.insert((0, 2), corner_node);
|
||||
|
||||
let mut wall_node3 = MapNode::new();
|
||||
wall_node3.west = Side::Connection;
|
||||
wall_node3.east = Side::Connection;
|
||||
wall_node3.north = Side::Closed;
|
||||
wall_node3.south = Side::Connection;
|
||||
nodes.insert((1, 2), wall_node3);
|
||||
|
||||
let mut wall_node4 = MapNode::new();
|
||||
wall_node4.west = Side::Connection;
|
||||
wall_node4.east = Side::Connection;
|
||||
wall_node4.north = Side::Connection;
|
||||
wall_node4.south = Side::Closed;
|
||||
nodes.insert((2, 2), wall_node4);
|
||||
|
||||
let mut wall_node5 = MapNode::new();
|
||||
wall_node5.west = Side::Connection;
|
||||
wall_node5.east = Side::Closed;
|
||||
wall_node5.north = Side::Closed;
|
||||
wall_node5.south = Side::Connection;
|
||||
nodes.insert((3, 2), wall_node5);
|
||||
|
||||
GameMap {
|
||||
nodes,
|
||||
max_nodes: 7,
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_map(&mut self) {
|
||||
self.create_node(&(0, 1)); // North
|
||||
// self.create_node(&(0, -1)); // South
|
||||
// self.create_node(&(1, 0)); // East
|
||||
// self.create_node(&(-1, 0)); // West
|
||||
}
|
||||
|
||||
fn choose_side(&self) -> Side {
|
||||
if self.nodes.len() > self.max_nodes as usize {
|
||||
Side::Closed
|
||||
} else {
|
||||
if rand::rng().random_bool(0.5) {
|
||||
Side::Connection
|
||||
} else {
|
||||
Side::Closed
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn create_node(&mut self, idx: &(i32, i32)) {
|
||||
let mut nodes_to_process = vec![*idx];
|
||||
let mut nodes_created = 0;
|
||||
|
||||
while let Some(current_idx) = nodes_to_process.pop() {
|
||||
if self.nodes.contains_key(¤t_idx) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let (x, y) = current_idx;
|
||||
let mut new_node = MapNode::new();
|
||||
|
||||
let north = self.nodes.get(&(x, y + 1));
|
||||
let south = self.nodes.get(&(x, y - 1));
|
||||
let east = self.nodes.get(&(x + 1, y));
|
||||
let west = self.nodes.get(&(x - 1, y));
|
||||
|
||||
new_node.north = north.map_or_else(|| self.choose_side(), |n| n.south);
|
||||
new_node.south = south.map_or_else(|| self.choose_side(), |s| s.north);
|
||||
new_node.east = east.map_or_else(|| self.choose_side(), |e| e.west);
|
||||
new_node.west = west.map_or_else(|| self.choose_side(), |w| w.east);
|
||||
|
||||
if new_node.north == Side::Connection && !self.nodes.contains_key(&(x, y + 1)) {
|
||||
nodes_to_process.push((x, y + 1));
|
||||
}
|
||||
if new_node.south == Side::Connection && !self.nodes.contains_key(&(x, y - 1)) {
|
||||
nodes_to_process.push((x, y - 1));
|
||||
}
|
||||
if new_node.east == Side::Connection && !self.nodes.contains_key(&(x + 1, y)) {
|
||||
nodes_to_process.push((x + 1, y));
|
||||
}
|
||||
if new_node.west == Side::Connection && !self.nodes.contains_key(&(x - 1, y)) {
|
||||
nodes_to_process.push((x - 1, y));
|
||||
}
|
||||
|
||||
self.nodes.insert(current_idx, new_node);
|
||||
nodes_created += 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn print_map(&self) {
|
||||
let mut min_x = 0;
|
||||
let mut max_x = 0;
|
||||
let mut min_y = 0;
|
||||
let mut max_y = 0;
|
||||
|
||||
for &(x, y) in self.nodes.keys() {
|
||||
min_x = min_x.min(x);
|
||||
max_x = max_x.max(x);
|
||||
min_y = min_y.min(y);
|
||||
max_y = max_y.max(y);
|
||||
}
|
||||
|
||||
for y in (min_y..=max_y).rev() {
|
||||
for x in min_x..=max_x {
|
||||
match self.nodes.get(&(x, y)) {
|
||||
Some(node) => print!("[+]"),
|
||||
None => print!(" "),
|
||||
}
|
||||
}
|
||||
println!();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_objects(
|
||||
@@ -156,14 +562,13 @@ fn spawn_objects(
|
||||
Transform::from_xyz(0.0, 2.0, 2.0),
|
||||
Interact,
|
||||
RigidBody::Dynamic,
|
||||
Name::new("Id Card"),
|
||||
Name::new("Id Card 1"),
|
||||
Visibility::Visible,
|
||||
ItemIcon::new(image_assets.id_card.clone()),
|
||||
SceneRoot(asset.clone()),
|
||||
))
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Visibility::Inherited,
|
||||
ColliderMassProperties::Mass(10.0),
|
||||
Collider::cuboid(0.05, 0.05, 0.01),
|
||||
Transform::from_rotation(Quat::from_euler(
|
||||
@@ -174,7 +579,6 @@ fn spawn_objects(
|
||||
)),
|
||||
));
|
||||
parent.spawn((
|
||||
Visibility::Inherited,
|
||||
ActiveEvents::COLLISION_EVENTS,
|
||||
Transform::default(),
|
||||
Collider::ball(0.5), // Interaction radius
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
|
||||
use bevy::{
|
||||
input::mouse::AccumulatedMouseMotion, prelude::*, render::view::RenderLayers, window::{PrimaryWindow, WindowResized}
|
||||
input::mouse::AccumulatedMouseMotion,
|
||||
prelude::*,
|
||||
render::view::RenderLayers,
|
||||
window::{PrimaryWindow, WindowResized},
|
||||
};
|
||||
use bevy_kira_audio::{Audio, AudioControl};
|
||||
use bevy_rapier3d::prelude::*;
|
||||
|
||||
pub mod toolbar;
|
||||
|
||||
use crate::{asset_loading::{AudioAssets, FlashlightAssets}, GameState};
|
||||
use crate::{
|
||||
GameState,
|
||||
asset_loading::{AudioAssets, FlashlightAssets},
|
||||
};
|
||||
|
||||
#[derive(Debug, Component, Default)]
|
||||
pub struct Player {
|
||||
@@ -70,7 +75,6 @@ impl Default for FlashlightButtonAnimation {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(toolbar::plugin)
|
||||
.add_systems(OnEnter(GameState::Playing), (init_player, hide_cursor))
|
||||
@@ -83,7 +87,8 @@ pub fn plugin(app: &mut App) {
|
||||
on_resize_system,
|
||||
handle_flashlight,
|
||||
update_flashlight_button_animation,
|
||||
).run_if(in_state(GameState::Playing)),
|
||||
)
|
||||
.run_if(in_state(GameState::Playing)),
|
||||
)
|
||||
.add_systems(
|
||||
FixedUpdate,
|
||||
@@ -138,8 +143,6 @@ pub fn init_player(
|
||||
},
|
||||
RenderLayers::layer(STATIC_LAYER),
|
||||
));
|
||||
|
||||
// pitslamp sprite
|
||||
let window = window.single();
|
||||
let transform = flashlight_base_transform(window.width(), window.height());
|
||||
parent.spawn((
|
||||
@@ -184,15 +187,17 @@ fn on_resize_system(
|
||||
|
||||
fn flashlight_base_transform(window_width: f32, window_height: f32) -> BaseTransform {
|
||||
let window_size = Vec2::new(window_width, window_height);
|
||||
let sprite_size = Vec2::new(101.0, 101.0);
|
||||
let scale = window_width / 600.0;
|
||||
let sprite_size = Vec2::new(404.0, 404.0);
|
||||
let scale = window_width / 2400.0;
|
||||
let world_size = sprite_size * scale;
|
||||
let xoffset = window_size.x / 4.0 - 40.0;
|
||||
let yoffset = 15.0;
|
||||
|
||||
let mut transform = Transform::from_translation(
|
||||
Vec3::new(window_size.x / 2.0 - world_size.x / 2.0 - xoffset, -window_size.y / 2.0 + world_size.y / 2.0 - yoffset, 0.0)
|
||||
);
|
||||
let mut transform = Transform::from_translation(Vec3::new(
|
||||
window_size.x / 2.0 - world_size.x / 2.0 - xoffset,
|
||||
-window_size.y / 2.0 + world_size.y / 2.0 - yoffset,
|
||||
0.0,
|
||||
));
|
||||
transform.scale = Vec3::new(scale, scale, 1.0);
|
||||
return BaseTransform(transform);
|
||||
}
|
||||
@@ -231,8 +236,10 @@ pub(crate) enum PlayerAction {
|
||||
Move,
|
||||
Sprint,
|
||||
Jump,
|
||||
Interact,
|
||||
ToggleFlashlight
|
||||
ToggleFlashlight,
|
||||
// Objects and stuff
|
||||
PickUp,
|
||||
Drop,
|
||||
}
|
||||
|
||||
pub fn handle_input(
|
||||
@@ -270,7 +277,10 @@ pub fn handle_input(
|
||||
player.speed_factor = 1.0;
|
||||
}
|
||||
if keyboard_input.just_pressed(KeyCode::KeyE) {
|
||||
*action = PlayerAction::Interact
|
||||
*action = PlayerAction::PickUp;
|
||||
}
|
||||
if keyboard_input.just_pressed(KeyCode::KeyQ) {
|
||||
*action = PlayerAction::Drop;
|
||||
}
|
||||
if keyboard_input.just_pressed(KeyCode::KeyF) {
|
||||
*action = PlayerAction::ToggleFlashlight;
|
||||
@@ -280,7 +290,9 @@ pub fn handle_input(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_player_movement(mut player_query: Query<(&PlayerInput, &mut Velocity, &Player), With<Player>>) {
|
||||
pub fn apply_player_movement(
|
||||
mut player_query: Query<(&PlayerInput, &mut Velocity, &Player), With<Player>>,
|
||||
) {
|
||||
const SPEED: f32 = 2.6;
|
||||
const JUMP_FORCE: f32 = 4.0;
|
||||
|
||||
@@ -305,14 +317,18 @@ pub fn apply_head_bob(
|
||||
time: Res<Time>,
|
||||
mut query: Query<(&PlayerInput, &mut HeadBob, &Player), With<Player>>,
|
||||
mut camera_query: Query<&mut Transform, (With<WorldModelCamera>, Without<Player>)>,
|
||||
mut sprite_query: Query<(&mut Transform, &Sprite, &BaseTransform), (With<Sprite>, Without<WorldModelCamera>, Without<Player>)>,
|
||||
mut sprite_query: Query<
|
||||
(&mut Transform, &Sprite, &BaseTransform),
|
||||
(With<Sprite>, Without<WorldModelCamera>, Without<Player>),
|
||||
>,
|
||||
) {
|
||||
let Ok((input, mut head_bob, player)) = query.get_single_mut() else {
|
||||
return;
|
||||
};
|
||||
|
||||
// bob when moving horizontally
|
||||
let horizontal_movement = Vec3::new(input.movement_direction.x, 0.0, input.movement_direction.z);
|
||||
let horizontal_movement =
|
||||
Vec3::new(input.movement_direction.x, 0.0, input.movement_direction.z);
|
||||
let is_moving = horizontal_movement.length_squared() > 0.01;
|
||||
let bobbing_speed = head_bob.speed * player.speed_factor;
|
||||
|
||||
@@ -353,23 +369,22 @@ pub fn apply_head_bob(
|
||||
let scale_factor = 40.0 * player.speed_factor;
|
||||
|
||||
if is_moving {
|
||||
transform.translation.x = base_transform.0.translation.x + horizontal_offset * scale_factor;
|
||||
transform.translation.y = base_transform.0.translation.y + vertical_offset * scale_factor;
|
||||
transform.translation.x =
|
||||
base_transform.0.translation.x + horizontal_offset * scale_factor;
|
||||
transform.translation.y =
|
||||
base_transform.0.translation.y + vertical_offset * scale_factor;
|
||||
|
||||
transform.rotation = Quat::from_euler(
|
||||
EulerRot::XYZ,
|
||||
0.0,
|
||||
0.0,
|
||||
horizontal_offset * 0.1,
|
||||
);
|
||||
transform.rotation =
|
||||
Quat::from_euler(EulerRot::XYZ, 0.0, 0.0, horizontal_offset * 0.1);
|
||||
} else {
|
||||
transform.translation = transform.translation.lerp(base_transform.0.translation, 0.1);
|
||||
transform.translation = transform
|
||||
.translation
|
||||
.lerp(base_transform.0.translation, 0.1);
|
||||
transform.rotation = transform.rotation.slerp(Quat::IDENTITY, 0.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_flashlight(
|
||||
player_query: Query<&PlayerAction, With<Player>>,
|
||||
mut flashlight_query: Query<&mut SpotLight, With<Flashlight>>,
|
||||
|
||||
@@ -40,7 +40,7 @@ fn bottom_panel(
|
||||
) {
|
||||
let item = single!(player_item_query);
|
||||
let item = item.0.and_then(|id| item_query.get(id).ok());
|
||||
let (name, icon) = item.map_or((Name::new(""), None), |(name, handle)| {
|
||||
let (name, icon) = item.map_or((Name::new("➖"), None), |(name, handle)| {
|
||||
(
|
||||
name.clone(),
|
||||
Some(egui_ctx.add_image(handle.0.clone_weak())),
|
||||
@@ -82,8 +82,8 @@ fn bottom_panel(
|
||||
));
|
||||
}
|
||||
None => {
|
||||
ui.label(egui::RichText::new("➖").size(24.0));
|
||||
ui.label(egui::RichText::new("Empty").size(12.0));
|
||||
return;
|
||||
}
|
||||
}
|
||||
ui.label(
|
||||
|
||||