Merge branch 'main' of github.com-personal:Back777space/among-me
This commit is contained in:
@@ -12,6 +12,8 @@ pub fn map_plugin(app: &mut App) {
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fn spawn_level(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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models: Res<Assets<Gltf>>,
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gltf_assets: Res<GltfAssets>
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) {
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@@ -74,7 +76,7 @@ fn spawn_level(
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// Transform::from_xyz(-500.0, 3.0, -500.0),
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// ));
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// let map = GameMap::test();
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let map = GameMap::new(100);
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let map = GameMap::new(10);
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map.print_map();
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for ((x, z), node) in map.nodes.into_iter() {
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@@ -203,6 +205,14 @@ fn spawn_level(
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});
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}
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}
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let (x,z) = map.end_node;
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(3.0, 3.0, 3.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(255, 0, 0))),
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Transform::from_xyz(2.0*x as f32, 0.5, -2.0*z as f32),
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RigidBody::Fixed,
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Collider::cuboid(0.5, 0.5, 0.5),
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));
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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@@ -218,7 +228,6 @@ struct MapNode {
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south: Side,
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east: Side,
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west: Side,
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collapsed: bool,
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}
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impl MapNode {
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@@ -228,18 +237,18 @@ impl MapNode {
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south: Side::Empty,
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east: Side::Empty,
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west: Side::Empty,
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collapsed: false,
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}
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}
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}
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struct GameMap {
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nodes: HashMap<(i32, i32), MapNode>,
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max_nodes: i32
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end_node: (i32, i32),
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grid_size: i32
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}
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impl GameMap {
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fn new(max_nodes: i32) -> Self {
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fn new(grid_size: i32) -> Self {
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let mut nodes = HashMap::new();
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let mut start_node = MapNode::new();
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start_node.north = Side::Connection;
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@@ -247,7 +256,7 @@ impl GameMap {
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start_node.east = Side::Connection;
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start_node.west = Side::Connection;
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nodes.insert((0, 0), start_node);
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let mut m = GameMap { nodes, max_nodes };
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let mut m = GameMap { nodes, grid_size, end_node: (0, 0) };
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m.generate_map();
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m
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}
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@@ -305,7 +314,11 @@ impl GameMap {
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wall_node5.south = Side::Connection;
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nodes.insert((3, 2), wall_node5);
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GameMap { nodes, max_nodes: 7 }
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GameMap {
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nodes,
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grid_size: 7,
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end_node: (0, 0)
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}
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}
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fn generate_map(&mut self) {
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@@ -315,17 +328,38 @@ impl GameMap {
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// self.create_node(&(-1, 0)); // West
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}
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fn choose_side(&self) -> Side {
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if self.nodes.len() > self.max_nodes as usize {
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fn choose_side(&self, pos: (i32, i32)) -> Side {
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if pos.0 > self.grid_size || pos.1 > self.grid_size || pos.0 < 0 || pos.1 < 0 {
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Side::Closed
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} else {
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if rand::rng().random_bool(0.5) { Side::Connection } else { Side::Closed }
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}
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}
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fn ensure_connection(&self, node: &mut MapNode) {
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let am_connections = (node.north == Side::Connection) as u8 +
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(node.south == Side::Connection) as u8 +
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(node.east == Side::Connection) as u8 +
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(node.west == Side::Connection) as u8;
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if am_connections <= 2 {
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if node.north != Side::Connection {
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node.north = Side::Connection
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}
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else if node.south != Side::Connection {
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node.south = Side::Connection
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}
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else if node.east != Side::Connection {
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node.east = Side::Connection
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}
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else if node.west != Side::Connection {
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node.west = Side::Connection
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}
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}
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}
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fn create_node(&mut self, idx: &(i32, i32)) {
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let mut nodes_to_process = vec![*idx];
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let mut nodes_created = 0;
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while let Some(current_idx) = nodes_to_process.pop() {
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if self.nodes.contains_key(¤t_idx) {
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@@ -335,16 +369,23 @@ impl GameMap {
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let (x, y) = current_idx;
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let mut new_node = MapNode::new();
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if x >= self.end_node.0 && y >= self.end_node.1 {
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self.end_node = (x, y);
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}
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let north = self.nodes.get(&(x, y + 1));
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let south = self.nodes.get(&(x, y - 1));
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let east = self.nodes.get(&(x + 1, y));
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let west = self.nodes.get(&(x - 1, y));
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new_node.north = north.map_or_else(|| self.choose_side(), |n| n.south);
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new_node.south = south.map_or_else(|| self.choose_side(), |s| s.north);
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new_node.east = east.map_or_else(|| self.choose_side(), |e| e.west);
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new_node.west = west.map_or_else(|| self.choose_side(), |w| w.east);
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new_node.north = north.map_or_else(|| self.choose_side(current_idx), |n| n.south);
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new_node.south = south.map_or_else(|| self.choose_side(current_idx), |s| s.north);
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new_node.east = east.map_or_else(|| self.choose_side(current_idx), |e| e.west);
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new_node.west = west.map_or_else(|| self.choose_side(current_idx), |w| w.east);
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if !(current_idx.0 > self.grid_size || current_idx.1 > self.grid_size || current_idx.0 < 0 || current_idx.1 < 0) {
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self.ensure_connection(&mut new_node);
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}
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if new_node.north == Side::Connection && !self.nodes.contains_key(&(x, y + 1)) {
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nodes_to_process.push((x, y + 1));
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}
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@@ -359,7 +400,6 @@ impl GameMap {
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}
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self.nodes.insert(current_idx, new_node);
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nodes_created += 1;
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}
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}
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