Files
among-me/src/main.rs
2025-04-06 19:55:57 +02:00

78 lines
2.1 KiB
Rust

use asset_loading::ImageAssets;
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
mod asset_loading;
mod bevy_plugin;
mod debugging;
mod interaction;
mod level_instantiation;
mod main_menu;
mod player;
mod util;
fn main() {
App::new()
.add_plugins((
bevy_plugin::plugin,
asset_loading::plugin,
main_menu::plugin,
level_instantiation::map_plugin,
interaction::plugin,
RapierPhysicsPlugin::<NoUserData>::default(),
// RapierDebugRenderPlugin::default(),
player::plugin,
// debugging::plugin
))
.init_state::<GameState>()
.insert_resource(AmbientLight {
color: Color::srgba(0.8, 0.8, 1.0, 1.0),
// brightness: 10.0,
brightness: 80.0,
})
.add_systems(OnEnter(GameState::Playing), setup)
.run();
}
#[derive(States, Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
enum GameState {
/// During the loading State the loading_plugin will load our assets
#[default]
Loading,
/// During this State the actual game logic is executed
Playing,
/// Here the menu is drawn and waiting for player interaction
Menu,
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
image: Res<ImageAssets>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(image.king.clone())),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
commands.spawn((RigidBody::Fixed, Collider::cylinder(0.1, 4.0)));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(-3.0, 0.5, 0.0),
RigidBody::Fixed,
Collider::cuboid(0.5, 0.5, 0.5),
));
// light
// commands.spawn((
// PointLight {
// shadows_enabled: true,
// ..default()
// },
// Transform::from_xyz(4.0, 8.0, 4.0),
// ));
}