first commit

This commit is contained in:
2020-03-19 21:28:29 +01:00
commit 4affe81133
12 changed files with 228 additions and 0 deletions

2
.gitignore vendored Normal file
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*.png
/.import

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art/fonts/Pixelmania.ttf Normal file

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art/fonts/ThisGameFont.res Normal file

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art/wall.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/wall.png-a390048f5e12dd0b271d636d681186c9.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/wall.png"
dest_files=[ "res://.import/wall.png-a390048f5e12dd0b271d636d681186c9.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

7
default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

34
icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

42
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="N-pong"
config/icon="res://icon.png"
[display]
window/size/width=1920
window/size/height=1080
[input]
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"

27
src/main.gd Normal file
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extends Node2D
var AmountOfPlayers
var AoP
var scene = load("res://src/walls/wall.tscn")
var player = load("res://src/players/player.tscn")
func _on_TextEdit_text_entered(new_text):
AmountOfPlayers = new_text
$TextEdit.queue_free()
$Label.queue_free()
AoP = AmountOfPlayers.to_int()
for i in range(0,AoP*2,2):
var scene_instance = scene.instance()
var sprite = scene_instance.get_node("Sprite")
sprite.set_scale(Vector2((430/sin((PI-(2*PI/(AoP*2)))/2))*sin(((2*PI)/(2*AoP))/2)*2/32,1))
scene_instance.set_name("wall")
add_child(scene_instance)
scene_instance.set_position(Vector2(960,540))
scene_instance.set_rotation((PI/AoP)*i)
for i in range(1,AoP*2,2):
var player_instance = player.instance()
var sprite2 = player_instance.get_node("Sprite")
sprite2.set_scale(Vector2((430/sin((PI-(2*PI/(AoP*2)))/2))*sin(((2*PI)/(2*AoP))/2)*2/32/4,1))
player_instance.set_name("player")
add_child(player_instance)
player_instance.set_position(Vector2(960,540))
player_instance.set_rotation((PI/AoP)*i)

39
src/main.tscn Normal file
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://art/fonts/ThisGameFont.res" type="DynamicFont" id=1]
[ext_resource path="res://src/main.gd" type="Script" id=2]
[sub_resource type="Theme" id=1]
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.0117647, 0, 0.286275, 0.431373 )
[node name="main" type="Node2D"]
script = ExtResource( 2 )
[node name="TextEdit" type="LineEdit" parent="."]
margin_left = 899.468
margin_top = 491.618
margin_right = 1037.47
margin_bottom = 564.618
theme = SubResource( 1 )
custom_styles/normal = SubResource( 2 )
custom_fonts/font = ExtResource( 1 )
max_length = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 853.0
margin_top = 389.0
margin_right = 1088.0
margin_bottom = 493.0
custom_fonts/font = ExtResource( 1 )
text = "PLAYER
AMOUNT"
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="text_entered" from="TextEdit" to="." method="_on_TextEdit_text_entered"]

7
src/players/player.gd Normal file
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extends KinematicBody2D
export var speed = 800
var velocity: = Vector2()
func _physics_process(delta):
velocity = Vector2(0,Input.get_action_strength("move_down")-Input.get_action_strength("move_up"))
velocity = velocity *speed
move_and_slide(velocity)

18
src/players/player.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://art/wall.png" type="Texture" id=1]
[ext_resource path="res://src/players/player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="KinematicBody2D" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 446 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 446 )
shape = SubResource( 1 )

18
src/walls/wall.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://art/wall.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="wall" type="StaticBody2D"]
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 446 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 32, 32 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 446 )
shape = SubResource( 1 )