fix in minitaur.py and add render function in minitaur_gym_env.py
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@@ -467,7 +467,7 @@ class Minitaur(object):
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motor_angle = copy.deepcopy(actions)
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scale_for_singularity = 1
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offset_for_singularity = 1.5
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half_num_motors = self.num_motors / 2
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half_num_motors = int(self.num_motors / 2)
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quater_pi = math.pi / 4
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for i in range(self.num_motors):
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action_idx = i // 2
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@@ -28,7 +28,8 @@ MOTOR_TORQUE_OBSERVATION_INDEX = MOTOR_VELOCITY_OBSERVATION_INDEX + NUM_MOTORS
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BASE_ORIENTATION_OBSERVATION_INDEX = MOTOR_TORQUE_OBSERVATION_INDEX + NUM_MOTORS
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ACTION_EPS = 0.01
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OBSERVATION_EPS = 0.01
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RENDER_HEIGHT = 720
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RENDER_WIDTH = 960
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class MinitaurBulletEnv(gym.Env):
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"""The gym environment for the minitaur.
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@@ -258,8 +259,26 @@ class MinitaurBulletEnv(gym.Env):
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done = self._termination()
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return np.array(self._noisy_observation()), reward, done, {}
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def _render(self, mode="human", close=False):
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return
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def _render(self, mode="rgb_array", close=False):
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if mode != "rgb_array":
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return np.array([])
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base_pos = self.minitaur.GetBasePosition()
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view_matrix = self._pybullet_client.computeViewMatrixFromYawPitchRoll(
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cameraTargetPosition=base_pos,
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distance=self._cam_dist,
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yaw=self._cam_yaw,
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pitch=self._cam_pitch,
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roll=0,
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upAxisIndex=2)
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proj_matrix = self._pybullet_client.computeProjectionMatrixFOV(
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fov=60, aspect=float(RENDER_WIDTH)/RENDER_HEIGHT,
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nearVal=0.1, farVal=100.0)
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(_, _, px, _, _) = self._pybullet_client.getCameraImage(
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width=RENDER_WIDTH, height=RENDER_HEIGHT, viewMatrix=view_matrix,
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projectionMatrix=proj_matrix)
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rgb_array = np.array(px)
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rgb_array = rgb_array[:, :, :3]
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return rgb_array
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def get_minitaur_motor_angles(self):
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"""Get the minitaur's motor angles.
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