fix VR controllers only visible in one eye (remove stray glClear for testing planar reflection)
PyBullet: force both contactStiffness and contactDamping (report error otherwise)
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@@ -1618,7 +1618,7 @@ void GLInstancingRenderer::renderScene()
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{
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renderSceneInternal(B3_CREATE_SHADOWMAP_RENDERMODE);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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if (m_planeReflectionShapeIndex>=0)
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{
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@@ -119,9 +119,9 @@ void Win32OpenGLWindow::closeWindow()
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void Win32OpenGLWindow::startRendering()
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{
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pumpMessage();
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//don't clear all 3 buffers because some AMD drivers are buggy
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//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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//glCullFace(GL_BACK);
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