fix VR controllers only visible in one eye (remove stray glClear for testing planar reflection)

PyBullet: force both contactStiffness and contactDamping (report error otherwise)
This commit is contained in:
erwincoumans
2018-05-16 14:24:12 -07:00
parent b432daed65
commit 034dfba3ae
3 changed files with 10 additions and 4 deletions

View File

@@ -1618,7 +1618,7 @@ void GLInstancingRenderer::renderScene()
{
renderSceneInternal(B3_CREATE_SHADOWMAP_RENDERMODE);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
if (m_planeReflectionShapeIndex>=0)
{