- removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).

- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
This commit is contained in:
ejcoumans
2007-03-06 09:59:17 +00:00
parent f8b714cd42
commit 054d672592
54 changed files with 512 additions and 246 deletions

View File

@@ -117,8 +117,9 @@ void BasicDemo::initPhysics()
m_dispatcher = new btCollisionDispatcher(true);
//#define USE_SWEEP_AND_PRUNE 1
#ifdef USE_SWEEP_AND_PRUNE
#define maxProxies 8192
btVector3 worldAabbMin(-10000,-10000,-10000);
btVector3 worldAabbMax(10000,10000,10000);
m_overlappingPairCache = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);

View File

@@ -17,7 +17,6 @@ subject to the following restrictions:
#include "DemoApplication.h"
#include <vector>
class btCollisionShape;
class btOverlappingPairCache;
@@ -30,7 +29,7 @@ class BasicDemo : public DemoApplication
{
//keep the collision shapes, for deletion/cleanup
std::vector<btCollisionShape*> m_collisionShapes;
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
btOverlappingPairCache* m_overlappingPairCache;

View File

@@ -17,6 +17,9 @@ subject to the following restrictions:
#include "BspLoader.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btGeometryUtil.h"
#include <stdio.h>
#include <string.h>
void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
{

View File

@@ -17,7 +17,6 @@ subject to the following restrictions:
#define BSP_CONVERTER_H
class BspLoader;
#include <vector>
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedObjectArray.h"

View File

@@ -195,9 +195,9 @@ void BspDemo::initPhysics(char* bspfilename)
void BspDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
m_dynamicsWorld->stepSimulation(dt);
renderme();

View File

@@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "BspLoader.h"
#include <stdio.h>
#include <string.h>
typedef struct
{
@@ -45,6 +47,20 @@ bool tokenready; // only true if UnGetToken was just called
int extrasize = 100;
BspLoader::BspLoader()
:m_num_entities(0)
{
m_Endianness = getMachineEndianness();
if (m_Endianness == BSP_BIG_ENDIAN)
{
printf("Machine is BIG_ENDIAN\n");
} else
{
printf("Machine is Little Endian\n");
}
}
bool BspLoader::loadBSPFile( void* memoryBuffer) {
BSPHeader *header = (BSPHeader*) memoryBuffer;

View File

@@ -25,6 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef BSP_LOADER_H
#define BSP_LOADER_H
#include "LinearMath/btAlignedObjectArray.h"
#define BSPMAXTOKEN 1024
#define BSPMAX_KEY 32
#define BSPMAX_VALUE 1024
@@ -49,7 +51,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HEADER_LUMPS 17
#define MAX_QPATH 64
#include <vector>
typedef struct {
@@ -172,18 +173,8 @@ class BspLoader
public:
BspLoader()
:m_num_entities(0)
{
m_Endianness = getMachineEndianness();
if (m_Endianness == BSP_BIG_ENDIAN)
{
printf("Machine is BIG_ENDIAN\n");
} else
{
printf("Machine is Little Endian\n");
}
}
BspLoader();
bool loadBSPFile( void* memoryBuffer);
const char* getValueForKey( const BSPEntity *ent, const char *key ) const;
@@ -236,53 +227,53 @@ class BspLoader
public: //easier for conversion
int m_num_entities;
std::vector<BSPEntity> m_entities;
btAlignedObjectArray<BSPEntity> m_entities;
int m_nummodels;
std::vector<BSPModel> m_dmodels;
btAlignedObjectArray<BSPModel> m_dmodels;
int m_numShaders;
std::vector<BSPShader> m_dshaders;
btAlignedObjectArray<BSPShader> m_dshaders;
int m_entdatasize;
std::vector<char> m_dentdata;
btAlignedObjectArray<char> m_dentdata;
int m_numleafs;
std::vector<BSPLeaf> m_dleafs;
btAlignedObjectArray<BSPLeaf> m_dleafs;
int m_numplanes;
std::vector<BSPPlane> m_dplanes;
btAlignedObjectArray<BSPPlane> m_dplanes;
int m_numnodes;
std::vector<BSPNode> m_dnodes;
btAlignedObjectArray<BSPNode> m_dnodes;
int m_numleafsurfaces;
std::vector<int> m_dleafsurfaces;
btAlignedObjectArray<int> m_dleafsurfaces;
int m_numleafbrushes;
std::vector<int> m_dleafbrushes;
btAlignedObjectArray<int> m_dleafbrushes;
int m_numbrushes;
std::vector<BSPBrush> m_dbrushes;
btAlignedObjectArray<BSPBrush> m_dbrushes;
int m_numbrushsides;
std::vector<BSPBrushSide> m_dbrushsides;
btAlignedObjectArray<BSPBrushSide> m_dbrushsides;
int m_numLightBytes;
std::vector<unsigned char> m_lightBytes;
btAlignedObjectArray<unsigned char> m_lightBytes;
int m_numGridPoints;
std::vector<unsigned char> m_gridData;
btAlignedObjectArray<unsigned char> m_gridData;
int m_numVisBytes;
std::vector<unsigned char> m_visBytes;
btAlignedObjectArray<unsigned char> m_visBytes;
int m_numDrawIndexes;
std::vector<int> m_drawIndexes;
btAlignedObjectArray<int> m_drawIndexes;
int m_numDrawSurfaces;
std::vector<BSPSurface> m_drawSurfaces;
btAlignedObjectArray<BSPSurface> m_drawSurfaces;
enum
{

View File

@@ -203,6 +203,7 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
#endif //USE_KINEMATIC_GROUND
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
printf("dt = %f: ",dt);

View File

@@ -747,7 +747,10 @@ void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool
}
if (startScale.length() < 0.001)
printf("invalid scale\n");
colShape->setLocalScaling(startScale);
btRigidBody* body= createRigidBody(isDynamics,mass,startTransform,colShape);
if (body)
@@ -881,7 +884,7 @@ bool ColladaConverter::saveAs(const char* filename)
}
//some code that de-mangles the windows filename passed in as argument
char cleaned_filename[512];
char cleaned_filename[513];
char* getLastFileName()
{
return cleaned_filename;
@@ -928,7 +931,7 @@ char* fixFileName(const char* lpCmdLine)
out++;
}
cleaned_filename[i] = '\0';
cleaned_filename[i+1] = '\0';
return cleaned_filename;
}

View File

@@ -192,7 +192,6 @@ void ConcaveDemo::clientMoveAndDisplay()
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
m_dynamicsWorld->stepSimulation(dt);
renderme();

View File

@@ -172,7 +172,6 @@ void ConstraintDemo::clientMoveAndDisplay()
float dt = float(m_clock.getTimeMicroseconds()) * 0.000001f;
m_clock.reset();
//printf("dt = %f: ",dt);
{

View File

@@ -17,7 +17,7 @@ subject to the following restrictions:
#include "DemoApplication.h"
class btCollisionAlgorithmCreateFunc;
struct btCollisionAlgorithmCreateFunc;
///ConcaveDemo shows usage of static concave triangle meshes
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback

View File

@@ -1868,7 +1868,6 @@ void ConcaveDemo::clientMoveAndDisplay()
float dt = float(m_clock.getTimeMicroseconds()) * 0.000001f;
m_clock.reset();
m_dynamicsWorld->stepSimulation(dt);
renderme();

View File

@@ -900,13 +900,16 @@ void DemoApplication::clientResetScene()
{
btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(colObj);
if (body && body->getMotionState())
if (body)
{
btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState();
myMotionState->m_graphicsWorldTrans = myMotionState->m_startWorldTrans;
colObj->setWorldTransform( myMotionState->m_graphicsWorldTrans );
colObj->setInterpolationWorldTransform( myMotionState->m_startWorldTrans );
colObj->activate();
if (body->getMotionState())
{
btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState();
myMotionState->m_graphicsWorldTrans = myMotionState->m_startWorldTrans;
colObj->setWorldTransform( myMotionState->m_graphicsWorldTrans );
colObj->setInterpolationWorldTransform( myMotionState->m_startWorldTrans );
colObj->activate();
}
//removed cached contact points
m_dynamicsWorld->getBroadphase()->cleanProxyFromPairs(colObj->getBroadphaseHandle());

View File

@@ -49,9 +49,8 @@ class DemoApplication
{
protected:
hidden::Clock m_clock;
btClock m_clock;
///this is the most important class
btDynamicsWorld* m_dynamicsWorld;

View File

@@ -40,6 +40,11 @@ void GLDebugDrawer::setDebugMode(int debugMode)
}
void GLDebugDrawer::reportErrorWarning(const char* warningString)
{
printf(warningString);
}
void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
{
if (m_debugMode & btIDebugDraw::DBG_DrawContactPoints)

View File

@@ -19,6 +19,8 @@ public:
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
virtual void reportErrorWarning(const char* warningString);
virtual void setDebugMode(int debugMode);
virtual int getDebugMode() const { return m_debugMode;}

View File

@@ -143,10 +143,8 @@ void UserCollisionAlgorithm::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
m_dynamicsWorld->stepSimulation(dt);

View File

@@ -325,7 +325,6 @@ void VehicleDemo::clientMoveAndDisplay()
float dt = m_clock.getTimeMicroseconds() * 0.000001f;
m_clock.reset();
if (m_dynamicsWorld)
{
//during idle mode, just run 1 simulation step maximum

View File

@@ -25,6 +25,7 @@
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include <float.h>
#include <string.h>
BoxBoxDetector::BoxBoxDetector(btBoxShape* box1,btBoxShape* box2)
: m_box1(box1),

View File

@@ -296,7 +296,7 @@ class btConcaveTriangleCallback : public btTriangleCallback
public:
btCollisionObject* m_body;
mat4f m_transform;
std::vector<CONCAVE_TRIANGLE_TOKEN> m_triangles;
btAlignedObjectArray<CONCAVE_TRIANGLE_TOKEN> m_triangles;
btConcaveTriangleCallback(btCollisionObject* body)
{

View File

@@ -26,13 +26,13 @@ class btDispatcher;
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btAlignedObjectArray.h"
/// btConcaveConcaveCollisionAlgorithm supports collision between btBvhTriangleMeshShape shapes
class btConcaveConcaveCollisionAlgorithm : public btCollisionAlgorithm
{
protected:
std::vector<btPersistentManifold*> m_mainfoldsPtr;
btAlignedObjectArray<btPersistentManifold*> m_mainfoldsPtr;
public:
btConcaveConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);

View File

@@ -18,7 +18,8 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
#include <vector>
#include "LinearMath/btAlignedObjectArray.h"
//#define GIMPACT_SHAPE_PROXYTYPE (MAX_BROADPHASE_COLLISION_TYPES + 1)
@@ -29,7 +30,7 @@ Each mesh part must have a GIMPACT trimesh data (GIM_TRIMESH_DATA).
typedef unsigned long BT_GIMPACT_TRIMESH_DATA_HANDLE;
class BT_GIMPACT_TRIMESH_DATA_HANDLE_ARRAY: public std::vector<BT_GIMPACT_TRIMESH_DATA_HANDLE>
class BT_GIMPACT_TRIMESH_DATA_HANDLE_ARRAY: public btAlignedObjectArray<BT_GIMPACT_TRIMESH_DATA_HANDLE>
{
public:
@@ -57,7 +58,7 @@ Each mesh part must have a GIMPACT trimesh (GIM_TRIMESH).
typedef void * BT_GIMPACT_TRIMESH_HANDLE;
class BT_GIMPACT_TRIMESH_HANDLE_ARRAY: public std::vector<BT_GIMPACT_TRIMESH_HANDLE>
class BT_GIMPACT_TRIMESH_HANDLE_ARRAY: public btAlignedObjectArray<BT_GIMPACT_TRIMESH_HANDLE>
{
public:

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@@ -25,6 +25,7 @@ subject to the following restrictions:
#include "OdeJoint.h"
#include "OdeContactJoint.h"
#include "OdeSolverBody.h"
#include <new.h>
#include "LinearMath/btIDebugDraw.h"

View File

@@ -50,6 +50,7 @@ void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,con
btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles)
:btOverlappingPairCache()
{
m_invalidPair = 0;
//assert(bounds.HasVolume());
// 1 handle is reserved as sentinel
@@ -249,6 +250,97 @@ void btAxisSweep3::removeHandle(unsigned short handle)
}
extern int gOverlappingPairs;
void btAxisSweep3::processAllOverlappingPairs(btOverlapCallback* callback)
{
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
m_overlappingPairArray.heapSort(btBroadphasePairSortPredicate());
//remove the 'invalid' ones
#ifdef USE_POPBACK_REMOVAL
while (m_invalidPair>0)
{
m_invalidPair--;
m_overlappingPairArray.pop_back();
}
#else
m_overlappingPairArray.resize(m_overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
#endif
int i;
btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
for (i=0;i<m_overlappingPairArray.size();i++)
{
btBroadphasePair& pair = m_overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
previousPair = pair;
bool needsRemoval = false;
if (!isDuplicate)
{
bool hasOverlap = testOverlap(pair.m_pProxy0,pair.m_pProxy1);
if (hasOverlap)
{
needsRemoval = callback->processOverlap(pair);
} else
{
needsRemoval = true;
}
} else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}
if (needsRemoval)
{
cleanOverlappingPair(pair);
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();
pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
m_invalidPair++;
gOverlappingPairs--;
}
}
}
bool btAxisSweep3::testOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
const Handle* pHandleA = static_cast<Handle*>(proxy0);
const Handle* pHandleB = static_cast<Handle*>(proxy1);
//optimization 1: check the array index (memory address), instead of the m_pos
for (int axis = 0; axis < 3; axis++)
{
if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
{
return false;
}
}
return true;
}
bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB)
{
//optimization 1: check the array index (memory address), instead of the m_pos
@@ -379,10 +471,12 @@ void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
// if next edge is maximum remove any overlap between the two handles
if (updateOverlaps)
{
/*
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
btBroadphasePair tmpPair(*handle0,*handle1);
removeOverlappingPair(tmpPair);
*/
}
@@ -421,6 +515,8 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
// if previous edge was a minimum remove any overlap between the two handles
if (updateOverlaps)
{
//this is done during the overlappingpairarray iteration/narrowphase collision
/*
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pPrev->m_handle);
btBroadphasePair* pair = findPair(handle0,handle1);
@@ -430,6 +526,8 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
{
removeOverlappingPair(*pair);
}
*/
}
// update edge reference in other handle

View File

@@ -72,6 +72,7 @@ private:
Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
int m_invalidPair;
// allocation/deallocation
unsigned short allocHandle();
@@ -80,6 +81,7 @@ private:
bool testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB);
//Overlap* AddOverlap(unsigned short handleA, unsigned short handleB);
//void RemoveOverlap(unsigned short handleA, unsigned short handleB);
@@ -96,7 +98,7 @@ public:
virtual void refreshOverlappingPairs()
{
//this is replace by sweep and prune
//this is performed incrementally by sweep and prune (add pair), and during pair traversal (remove pair)
}
unsigned short addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask);
@@ -104,11 +106,13 @@ public:
void updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax);
inline Handle* getHandle(unsigned short index) const {return m_pHandles + index;}
void processAllOverlappingPairs(btOverlapCallback* callback);
//Broadphase Interface
virtual btBroadphaseProxy* createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
virtual void destroyProxy(btBroadphaseProxy* proxy);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax);
bool testOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
};

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@@ -16,6 +16,7 @@ subject to the following restrictions:
#ifndef BROADPHASE_PROXY_H
#define BROADPHASE_PROXY_H
#include "../../LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
/// btDispatcher uses these types
@@ -164,13 +165,33 @@ struct btBroadphasePair
mutable btCollisionAlgorithm* m_algorithm;
};
/*
//comparison for set operation, see Solid DT_Encounter
inline bool operator<(const btBroadphasePair& a, const btBroadphasePair& b)
SIMD_FORCE_INLINE bool operator<(const btBroadphasePair& a, const btBroadphasePair& b)
{
return a.m_pProxy0 < b.m_pProxy0 ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1);
}
*/
class btBroadphasePairSortPredicate
{
public:
bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b )
{
return a.m_pProxy0 > b.m_pProxy0 ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 > b.m_pProxy1) ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm);
}
};
SIMD_FORCE_INLINE bool operator==(const btBroadphasePair& a, const btBroadphasePair& b)
{
return (a.m_pProxy0 == b.m_pProxy0) && (a.m_pProxy1 == b.m_pProxy1);
}
#endif //BROADPHASE_PROXY_H

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@@ -39,15 +39,15 @@ btOverlappingPairCache::~btOverlappingPairCache()
void btOverlappingPairCache::removeOverlappingPair(btBroadphasePair& findPair)
{
std::set<btBroadphasePair>::iterator it = m_overlappingPairSet.find(findPair);
// assert(it != m_overlappingPairSet.end());
if (it != m_overlappingPairSet.end())
int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
if (findIndex < m_overlappingPairArray.size())
{
gOverlappingPairs--;
btBroadphasePair* pair = (btBroadphasePair*)(&(*it));
cleanOverlappingPair(*pair);
m_overlappingPairSet.erase(it);
btBroadphasePair& pair = m_overlappingPairArray[findIndex];
cleanOverlappingPair(pair);
m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.size()-1);
m_overlappingPairArray.pop_back();
}
}
@@ -78,7 +78,7 @@ void btOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroa
btBroadphasePair pair(*proxy0,*proxy1);
m_overlappingPairSet.insert(pair);
m_overlappingPairArray.push_back(pair);
gOverlappingPairs++;
}
@@ -93,13 +93,15 @@ void btOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroa
return 0;
btBroadphasePair tmpPair(*proxy0,*proxy1);
std::set<btBroadphasePair>::iterator it = m_overlappingPairSet.find(tmpPair);
if ((it == m_overlappingPairSet.end()))
return 0;
int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
//assert(it != m_overlappingPairSet.end());
btBroadphasePair* pair = (btBroadphasePair*)(&(*it));
return pair;
if (findIndex < m_overlappingPairArray.size())
{
//assert(it != m_overlappingPairSet.end());
btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
return pair;
}
return 0;
}
@@ -143,6 +145,8 @@ void btOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy)
void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy)
{
assert(0);
//todo, implement more efficient
class RemovePairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_obsoleteProxy;
@@ -170,30 +174,23 @@ void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseP
void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback)
{
std::set<btBroadphasePair>::iterator it = m_overlappingPairSet.begin();
for (; !(it==m_overlappingPairSet.end());)
int i;
for (i=0;i<m_overlappingPairArray.size();)
{
btBroadphasePair* pair = (btBroadphasePair*)(&(*it));
btBroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
cleanOverlappingPair(*pair);
std::set<btBroadphasePair>::iterator it2 = it;
//why does next line not compile under OS X??
#ifdef MAC_OSX_FIXED_STL_SET
it2++;
it = m_overlappingPairSet.erase(it);
assert(it == it2);
#else
it++;
m_overlappingPairSet.erase(it2);
#endif //MAC_OSX_FIXED_STL_SET
m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
m_overlappingPairArray.pop_back();
gOverlappingPairs--;
} else
{
it++;
i++;
}
}
}

View File

@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "btBroadphaseInterface.h"
#include "btBroadphaseProxy.h"
#include "../../LinearMath/btPoint3.h"
#include <set>
#include "../../LinearMath/btAlignedObjectArray.h"
struct btOverlapCallback
@@ -37,8 +37,9 @@ virtual ~btOverlapCallback()
///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase
class btOverlappingPairCache : public btBroadphaseInterface
{
protected:
//avoid brute-force finding all the time
std::set<btBroadphasePair> m_overlappingPairSet;
btAlignedObjectArray<btBroadphasePair> m_overlappingPairArray;
//during the dispatch, check that user doesn't destroy/create proxy
bool m_blockedForChanges;
@@ -48,7 +49,7 @@ class btOverlappingPairCache : public btBroadphaseInterface
btOverlappingPairCache();
virtual ~btOverlappingPairCache();
void processAllOverlappingPairs(btOverlapCallback*);
virtual void processAllOverlappingPairs(btOverlapCallback*);
void removeOverlappingPair(btBroadphasePair& pair);

View File

@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
#include <vector>
#include <new.h>
void btSimpleBroadphase::validate()

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@@ -16,9 +16,8 @@ subject to the following restrictions:
#ifndef COLLISION_CREATE_FUNC
#define COLLISION_CREATE_FUNC
#include <vector>
typedef std::vector<class btCollisionObject*> btCollisionObjectArray;
#include "../../LinearMath/btAlignedObjectArray.h"
typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
class btCollisionAlgorithm;
class btCollisionObject;

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@@ -25,7 +25,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include <algorithm>
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
int gNumManifold = 0;
@@ -135,20 +134,17 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
gNumManifold--;
//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
clearManifold(manifold);
std::vector<btPersistentManifold*>::iterator i =
std::find(m_manifoldsPtr.begin(), m_manifoldsPtr.end(), manifold);
if (!(i == m_manifoldsPtr.end()))
///todo: this can be improved a lot, linear search might be slow part!
int findIndex = m_manifoldsPtr.findLinearSearch(manifold);
if (findIndex < m_manifoldsPtr.size())
{
std::swap(*i, m_manifoldsPtr.back());
m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
m_manifoldsPtr.pop_back();
delete manifold;
}
}

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@@ -22,7 +22,7 @@ subject to the following restrictions:
#include "../CollisionDispatch/btManifoldResult.h"
#include "../BroadphaseCollision/btBroadphaseProxy.h"
#include "../../LinearMath/btAlignedObjectArray.h"
class btIDebugDraw;
class btOverlappingPairCache;
@@ -43,7 +43,7 @@ class btCollisionDispatcher : public btDispatcher
{
int m_count;
std::vector<btPersistentManifold*> m_manifoldsPtr;
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
bool m_useIslands;

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@@ -31,7 +31,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
#include <algorithm>
btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache, int stackSize)
:m_dispatcher1(dispatcher),
@@ -50,13 +49,10 @@ btCollisionWorld::~btCollisionWorld()
delete m_stackAlloc;
//clean up remaining objects
std::vector<btCollisionObject*>::iterator i;
for (i=m_collisionObjects.begin();
!(i==m_collisionObjects.end()); i++)
int i;
for (i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* collisionObject= (*i);
btCollisionObject* collisionObject= m_collisionObjects[i];
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
if (bp)
@@ -89,9 +85,7 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
{
//check that the object isn't already added
std::vector<btCollisionObject*>::iterator i = std::find(m_collisionObjects.begin(), m_collisionObjects.end(), collisionObject);
assert(i == m_collisionObjects.end());
btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
m_collisionObjects.push_back(collisionObject);
@@ -131,7 +125,7 @@ void btCollisionWorld::performDiscreteCollisionDetection()
//update aabb (of all moved objects)
btVector3 aabbMin,aabbMax;
for (size_t i=0;i<m_collisionObjects.size();i++)
for (int i=0;i<m_collisionObjects.size();i++)
{
m_collisionObjects[i]->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),aabbMin,aabbMax);
m_broadphasePairCache->setAabb(m_collisionObjects[i]->getBroadphaseHandle(),aabbMin,aabbMax);
@@ -169,13 +163,9 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
}
std::vector<btCollisionObject*>::iterator i = std::find(m_collisionObjects.begin(), m_collisionObjects.end(), collisionObject);
if (!(i == m_collisionObjects.end()))
{
std::swap(*i, m_collisionObjects.back());
m_collisionObjects.pop_back();
}
//swapremove
m_collisionObjects.remove(collisionObject);
}
@@ -324,13 +314,10 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
/// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
std::vector<btCollisionObject*>::iterator iter;
for (iter=m_collisionObjects.begin();
!(iter==m_collisionObjects.end()); iter++)
int i;
for (i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* collisionObject= (*iter);
btCollisionObject* collisionObject= m_collisionObjects[i];
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;

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@@ -72,10 +72,7 @@ class btBroadphaseInterface;
#include "btCollisionObject.h"
#include "btCollisionDispatcher.h" //for definition of btCollisionObjectArray
#include "../BroadphaseCollision/btOverlappingPairCache.h"
#include <vector>
#include "../../LinearMath/btAlignedObjectArray.h"
///CollisionWorld is interface and container for the collision detection
class btCollisionWorld
@@ -84,7 +81,7 @@ class btCollisionWorld
protected:
std::vector<btCollisionObject*> m_collisionObjects;
btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
btDispatcher* m_dispatcher1;

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@@ -23,14 +23,14 @@ subject to the following restrictions:
#include "../NarrowPhaseCollision/btPersistentManifold.h"
class btDispatcher;
#include "../BroadphaseCollision/btBroadphaseProxy.h"
#include <vector>
#include "btCollisionCreateFunc.h"
#include "../../LinearMath/btAlignedObjectArray.h"
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
/// Place holder, not fully implemented yet
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
{
std::vector<btCollisionAlgorithm*> m_childCollisionAlgorithms;
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped;
public:

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@@ -8,7 +8,6 @@
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include <stdio.h>
#include <algorithm>
btSimulationIslandManager::btSimulationIslandManager()
@@ -57,14 +56,12 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld
// put the index into m_controllers into m_tag
{
std::vector<btCollisionObject*>::iterator i;
int index = 0;
for (i=colWorld->getCollisionObjectArray().begin();
!(i==colWorld->getCollisionObjectArray().end()); i++)
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= (*i);
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
collisionObject->setIslandTag(index);
collisionObject->setHitFraction(btScalar(1.));
index++;
@@ -88,14 +85,11 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
{
std::vector<btCollisionObject*>::iterator i;
int index = 0;
for (i=colWorld->getCollisionObjectArray().begin();
!(i==colWorld->getCollisionObjectArray().end()); i++)
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
{
btCollisionObject* collisionObject= (*i);
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
if (collisionObject->mergesSimulationIslands())
{
collisionObject->setIslandTag( m_unionFind.find(index) );
@@ -127,6 +121,24 @@ bool btPersistentManifoldSortPredicate(const btPersistentManifold* lhs, const bt
}
/// function object that routes calls to operator<
class btPersistentManifoldSortPredicate
{
public:
bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs )
{
int rIslandId0,lIslandId0;
rIslandId0 = getIslandId(rhs);
lIslandId0 = getIslandId(lhs);
return lIslandId0 < rIslandId0;
}
};
//
// todo: this is random access, it can be walked 'cache friendly'!
//
@@ -224,7 +236,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
}
}
std::vector<btPersistentManifold*> islandmanifold;
btAlignedObjectArray<btPersistentManifold*> islandmanifold;
int i;
int maxNumManifolds = dispatcher->getNumManifolds();
islandmanifold.reserve(maxNumManifolds);
@@ -261,7 +273,10 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
// Sort manifolds, based on islands
// Sort the vector using predicate and std::sort
std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
//we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
islandmanifold.heapSort(btPersistentManifoldSortPredicate);
//now process all active islands (sets of manifolds for now)

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@@ -15,7 +15,6 @@ subject to the following restrictions:
#include "btUnionFind.h"
#include <assert.h>
#include <algorithm>
@@ -50,11 +49,16 @@ void btUnionFind::reset(int N)
}
}
bool btUnionFindElementSortPredicate(const btElement& lhs, const btElement& rhs)
{
return lhs.m_id < rhs.m_id;
}
class btUnionFindElementSortPredicate
{
public:
bool operator() ( const btElement& lhs, const btElement& rhs )
{
return lhs.m_id < rhs.m_id;
}
};
///this is a special operation, destroying the content of btUnionFind.
///it sorts the elements, based on island id, in order to make it easy to iterate over islands
@@ -71,7 +75,9 @@ void btUnionFind::sortIslands()
}
// Sort the vector using predicate and std::sort
std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
//std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
//perhaps use radix sort?
m_elements.heapSort(btUnionFindElementSortPredicate());
}

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@@ -16,7 +16,8 @@ subject to the following restrictions:
#ifndef UNION_FIND_H
#define UNION_FIND_H
#include <vector>
#include "../../LinearMath/btAlignedObjectArray.h"
struct btElement
{
int m_id;
@@ -29,7 +30,7 @@ struct btElement
class btUnionFind
{
private:
std::vector<btElement> m_elements;
btAlignedObjectArray<btElement> m_elements;
public:

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@@ -21,7 +21,6 @@ subject to the following restrictions:
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransform.h"
#include "../../LinearMath/btMatrix3x3.h"
#include <vector>
#include "btCollisionMargin.h"
#include "../../LinearMath/btAlignedObjectArray.h"

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@@ -21,7 +21,6 @@ subject to the following restrictions:
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransform.h"
#include "../../LinearMath/btMatrix3x3.h"
#include <vector>
#include "btCollisionMargin.h"
//todo: get rid of this btConvexCastResult thing!

View File

@@ -5,7 +5,6 @@
#include "btPolyhedralConvexShape.h"
#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include <vector>
/// btConvexTriangleMeshShape is a convex hull of a triangle mesh. If you just have a point cloud, you can use btConvexHullShape instead.
/// It uses the btStridingMeshInterface instead of a point cloud. This can avoid the duplication of the triangle mesh data.

View File

@@ -21,7 +21,6 @@ subject to the following restrictions:
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransform.h"
#include "../../LinearMath/btMatrix3x3.h"
#include <vector>
#include "btCollisionMargin.h"

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@@ -137,4 +137,6 @@ public:
#endif //PERSISTENT_MANIFOLD_H

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@@ -17,6 +17,7 @@ subject to the following restrictions:
#include "btGeneric6DofConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include "new.h"
static const btScalar kSign[] = { btScalar(1.0), btScalar(-1.0), btScalar(1.0) };
static const int kAxisA[] = { 1, 0, 0 };

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@@ -17,7 +17,7 @@ subject to the following restrictions:
#include "btHingeConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include "new.h"
btHingeConstraint::btHingeConstraint():
m_enableAngularMotor(false)

View File

@@ -16,7 +16,7 @@ subject to the following restrictions:
#include "btPoint2PointConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "new.h"

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@@ -24,7 +24,7 @@ subject to the following restrictions:
#include "btJacobianEntry.h"
#include "LinearMath/btMinMax.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "new.h"
#ifdef USE_PROFILE
#include "LinearMath/btQuickprof.h"

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@@ -16,7 +16,6 @@ subject to the following restrictions:
#include "btDiscreteDynamicsWorld.h"
//collision detection
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
@@ -54,8 +53,6 @@ subject to the following restrictions:
#include <algorithm>
btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver)
@@ -84,7 +81,7 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
{
for (unsigned int i=0;i<m_collisionObjects.size();i++)
for (int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -110,7 +107,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
{
//todo: iterate over awake simulation islands!
for (unsigned int i=0;i<m_collisionObjects.size();i++)
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
@@ -155,7 +152,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
{
for (unsigned int i=0;i<this->m_vehicles.size();i++)
for ( int i=0;i<this->m_vehicles.size();i++)
{
for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
{
@@ -294,7 +291,7 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
{
m_gravity = gravity;
for (unsigned int i=0;i<m_collisionObjects.size();i++)
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -333,7 +330,7 @@ void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
{
BEGIN_PROFILE("updateVehicles");
for (unsigned int i=0;i<m_vehicles.size();i++)
for ( int i=0;i<m_vehicles.size();i++)
{
btRaycastVehicle* vehicle = m_vehicles[i];
vehicle->updateVehicle( timeStep);
@@ -345,7 +342,7 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
{
BEGIN_PROFILE("updateActivationState");
for (unsigned int i=0;i<m_collisionObjects.size();i++)
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -380,11 +377,7 @@ void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint)
void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
{
std::vector<btTypedConstraint*>::iterator cit = std::find(m_constraints.begin(),m_constraints.end(),constraint);
if (!(cit==m_constraints.end()))
{
m_constraints.erase(cit);
}
m_constraints.remove(constraint);
}
void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle)
@@ -394,11 +387,7 @@ void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle)
void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle)
{
std::vector<btRaycastVehicle*>::iterator vit = std::find(m_vehicles.begin(),m_vehicles.end(),vehicle);
if (!(vit==m_vehicles.end()))
{
m_vehicles.erase(vit);
}
m_vehicles.remove(vehicle);
}
inline int btGetConstraintIslandId(const btTypedConstraint* lhs)
@@ -420,6 +409,7 @@ static bool btSortConstraintOnIslandPredicate(const btTypedConstraint* lhs, cons
return lIslandId0 < rIslandId0;
}
void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
@@ -481,20 +471,23 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
};
//sorted version of all btTypedConstraint, based on islandId
std::vector<btTypedConstraint*> sortedConstraints;
btAlignedObjectArray<btTypedConstraint*> sortedConstraints;
sortedConstraints.resize( m_constraints.size());
int i;
for (i=0;i<getNumConstraints();i++)
{
sortedConstraints[i] = m_constraints[i];
}
// assert(0);
std::sort(sortedConstraints.begin(),sortedConstraints.end(),btSortConstraintOnIslandPredicate);
sortedConstraints.heapSort(btAlignedObjectArray<btTypedConstraint*>::less());
//std::sort(sortedConstraints.begin(),sortedConstraints.end(),btSortConstraintOnIslandPredicate);
btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0;
@@ -586,7 +579,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
btVector3 colorvec(1,0,0);
btTransform predictedTrans;
for (unsigned int i=0;i<m_collisionObjects.size();i++)
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
@@ -597,7 +590,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
{
btPoint3 minAabb,maxAabb;
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
btSimpleBroadphase* bp = (btSimpleBroadphase*)m_broadphasePairCache;
btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
//moving objects should be moderately sized, probably something wrong if not
if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
@@ -610,13 +603,13 @@ void btDiscreteDynamicsWorld::updateAabbs()
body->setActivationState(DISABLE_SIMULATION);
static bool reportMe = true;
if (reportMe)
if (reportMe && m_debugDrawer)
{
reportMe = false;
printf("Overflow in AABB, object removed from simulation \n");
printf("If you can reproduce this, please email bugs@continuousphysics.com\n");
printf("Please include above information, your Platform, version of OS.\n");
printf("Thanks.\n");
m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
m_debugDrawer->reportErrorWarning("Thanks.\n");
}
@@ -636,7 +629,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
{
BEGIN_PROFILE("integrateTransforms");
btTransform predictedTrans;
for (unsigned int i=0;i<m_collisionObjects.size();i++)
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -657,7 +650,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
BEGIN_PROFILE("predictUnconstraintMotion");
for (unsigned int i=0;i<m_collisionObjects.size();i++)
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);

View File

@@ -27,8 +27,8 @@ class btTypedConstraint;
class btRaycastVehicle;
class btIDebugDraw;
#include "../../LinearMath/btAlignedObjectArray.h"
#include <vector>
///btDiscreteDynamicsWorld provides discrete rigid body simulation
///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
@@ -40,7 +40,7 @@ protected:
btSimulationIslandManager* m_islandManager;
std::vector<btTypedConstraint*> m_constraints;
btAlignedObjectArray<btTypedConstraint*> m_constraints;
btIDebugDraw* m_debugDrawer;
@@ -56,7 +56,7 @@ protected:
btContactSolverInfo m_solverInfo;
std::vector<btRaycastVehicle*> m_vehicles;
btAlignedObjectArray<btRaycastVehicle*> m_vehicles;
int m_profileTimings;

View File

@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef RIGIDBODY_H
#define RIGIDBODY_H
#include <vector>
#include "../../LinearMath/btPoint3.h"
#include "../../LinearMath/btTransform.h"
#include "../../BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
@@ -28,7 +27,6 @@ class btMotionState;
extern btScalar gLinearAirDamping;
extern bool gUseEpa;
extern btScalar gDeactivationTime;
extern bool gDisableDeactivation;

View File

@@ -74,6 +74,8 @@ class btAlignedObjectArray
}
}
public:
@@ -172,6 +174,127 @@ class btAlignedObjectArray
}
}
class less
{
public:
bool operator() ( const T& a, const T& b )
{
return ( a < b );
}
};
///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
template <typename L>
void downHeap(T *pArr, int k, int n,L CompareFunc)
{
/* PRE: a[k+1..N] is a heap */
/* POST: a[k..N] is a heap */
T temp = pArr[k - 1];
/* k has child(s) */
while (k <= n/2)
{
int child = 2*k;
if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child]))
{
child++;
}
/* pick larger child */
if (CompareFunc(temp , pArr[child - 1]))
{
/* move child up */
pArr[k - 1] = pArr[child - 1];
k = child;
}
else
{
break;
}
}
pArr[k - 1] = temp;
} /*downHeap*/
void swap(int index0,int index1)
{
T temp = m_data[index0];
m_data[index0] = m_data[index1];
m_data[index1] = temp;
}
template <typename L>
void heapSort(L CompareFunc)
{
/* sort a[0..N-1], N.B. 0 to N-1 */
int k;
int n = m_size;
for (k = n/2; k > 0; k--)
{
downHeap(m_data, k, n, CompareFunc);
}
/* a[1..N] is now a heap */
while ( n>=1 )
{
swap(0,n-1); /* largest of a[0..n-1] */
n = n - 1;
/* restore a[1..i-1] heap */
downHeap(m_data, 1, n, CompareFunc);
}
}
///non-recursive binary search, assumes sorted array
int findBinarySearch(const T& key) const
{
int first = 0;
int last = size();
//assume sorted array
while (first <= last) {
int mid = (first + last) / 2; // compute mid point.
if (key > m_data[mid])
first = mid + 1; // repeat search in top half.
else if (key < m_data[mid])
last = mid - 1; // repeat search in bottom half.
else
return mid; // found it. return position /////
}
return size(); // failed to find key
}
int findLinearSearch(const T& key) const
{
int index=size();
int i;
for (i=0;i<size();i++)
{
if (m_data[i] == key)
{
index = i;
break;
}
}
return index;
}
void remove(const T& key)
{
int findIndex = findLinearSearch(key);
if (findIndex<size())
{
swap( findIndex,size()-1);
pop_back();
}
}
};
#endif //BT_OBJECT_ARRAY__

View File

@@ -58,11 +58,14 @@ class btIDebugDraw
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)=0;
virtual void reportErrorWarning(const char* warningString) = 0;
virtual void setDebugMode(int debugMode) =0;
virtual int getDebugMode() const = 0;
};
#endif //IDEBUG_DRAW__H

View File

@@ -22,15 +22,6 @@ subject to the following restrictions:
#ifndef QUICK_PROF_H
#define QUICK_PROF_H
#define USE_QUICKPROF 1
#ifdef USE_QUICKPROF
#include <iostream>
#include <fstream>
#include <string>
#include <map>
#ifdef __PPU__
#include <sys/sys_time.h>
@@ -51,39 +42,12 @@ typedef uint64_t __int64;
#endif
#define mymin(a,b) (a > b ? a : b)
namespace hidden
{
/// A simple data structure representing a single timed block
/// of code.
struct ProfileBlock
{
ProfileBlock()
{
currentBlockStartMicroseconds = 0;
currentCycleTotalMicroseconds = 0;
lastCycleTotalMicroseconds = 0;
totalMicroseconds = 0;
}
/// The starting time (in us) of the current block update.
unsigned long int currentBlockStartMicroseconds;
/// The accumulated time (in us) spent in this block during the
/// current profiling cycle.
unsigned long int currentCycleTotalMicroseconds;
/// The accumulated time (in us) spent in this block during the
/// past profiling cycle.
unsigned long int lastCycleTotalMicroseconds;
/// The total accumulated time (in us) spent in this block.
unsigned long int totalMicroseconds;
};
class Clock
/// basic clock
class btClock
{
public:
Clock()
btClock()
{
#ifdef USE_WINDOWS_TIMERS
QueryPerformanceFrequency(&mClockFrequency);
@@ -91,7 +55,7 @@ namespace hidden
reset();
}
~Clock()
~btClock()
{
}
@@ -118,7 +82,7 @@ namespace hidden
}
/// Returns the time in ms since the last call to reset or since
/// the Clock was created.
/// the btClock was created.
unsigned long int getTimeMilliseconds()
{
#ifdef USE_WINDOWS_TIMERS
@@ -248,6 +212,51 @@ namespace hidden
#endif //__PPU__
};
//#define USE_QUICKPROF 1
//Don't use quickprof for now, because it contains STL. TODO: replace STL by Bullet container classes.
#ifdef USE_QUICKPROF
//#include <iostream>
#include <fstream>
#include <string>
#include <map>
namespace hidden
{
/// A simple data structure representing a single timed block
/// of code.
struct ProfileBlock
{
ProfileBlock()
{
currentBlockStartMicroseconds = 0;
currentCycleTotalMicroseconds = 0;
lastCycleTotalMicroseconds = 0;
totalMicroseconds = 0;
}
/// The starting time (in us) of the current block update.
unsigned long int currentBlockStartMicroseconds;
/// The accumulated time (in us) spent in this block during the
/// current profiling cycle.
unsigned long int currentCycleTotalMicroseconds;
/// The accumulated time (in us) spent in this block during the
/// past profiling cycle.
unsigned long int lastCycleTotalMicroseconds;
/// The total accumulated time (in us) spent in this block.
unsigned long int totalMicroseconds;
};
};
/// A static class that manages timing for a set of profiling blocks.
@@ -343,7 +352,7 @@ public:
static bool mEnabled;
/// The clock used to time profile blocks.
static hidden::Clock mClock;
static btClock mClock;
/// The starting time (in us) of the current profiling cycle.
static unsigned long int mCurrentCycleStartMicroseconds;