Add another wind model, that doesn't clamp the maximum force.

Thanks to saggitasaggita for the patch, see http://code.google.com/p/bullet/issues/detail?id=532
This commit is contained in:
erwin.coumans
2011-09-01 01:53:45 +00:00
parent 822e8a3383
commit 06112592fd
3 changed files with 147 additions and 45 deletions

View File

@@ -40,7 +40,7 @@ extern float eye[3];
extern int glutScreenWidth;
extern int glutScreenHeight;
static bool sDemoMode = true;
static bool sDemoMode = false;
const int maxProxies = 32766;
const int maxOverlap = 65535;
@@ -52,7 +52,7 @@ static btRigidBody* staticBody = 0;
static float waveheight = 5.f;
const float TRIANGLE_SIZE=8.f;
unsigned current_demo=23;
unsigned current_demo=12;
#define DEMO_MODE_TIMEOUT 15.f //15 seconds for each demo
@@ -557,7 +557,58 @@ static void Init_Aero(SoftDemo* pdemo)
}
pdemo->m_autocam=true;
}
static void Init_Aero2(SoftDemo* pdemo)
{
//TRACEDEMO
const btScalar s=5;
const int segments=10;
const int count=5;
btVector3 pos(-s*segments, 0, 0);
btScalar gap = 0.5;
for(int i=0;i<count;++i)
{
btSoftBody* psb=btSoftBodyHelpers::CreatePatch( pdemo->m_softBodyWorldInfo,btVector3(-s,0,-s*3),
btVector3(+s,0,-s*3),
btVector3(-s,0,+s),
btVector3(+s,0,+s),
segments,segments*3,
1+2,true);
psb->getCollisionShape()->setMargin(0.5);
btSoftBody::Material* pm=psb->appendMaterial();
pm->m_kLST = 0.0004;
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
psb->generateBendingConstraints(2,pm);
psb->m_cfg.kLF = 0.05;
psb->m_cfg.kDG = 0.01;
//psb->m_cfg.kLF = 0.004;
//psb->m_cfg.kDG = 0.0003;
psb->m_cfg.piterations = 2;
psb->m_cfg.aeromodel = btSoftBody::eAeroModel::V_TwoSidedLiftDrag;
psb->setWindVelocity(btVector3(4, -12.0, -25.0));
btTransform trs;
btQuaternion rot;
pos += btVector3(s*2 + gap, 0, 0);
rot.setRotation(btVector3(1, 0, 0), btScalar(SIMD_PI/2));
trs.setIdentity();
trs.setOrigin(pos);
trs.setRotation(rot);
psb->transform(trs);
psb->setTotalMass(2.0);
pdemo->getSoftDynamicsWorld()->addSoftBody(psb);
}
pdemo->m_autocam=true;
}
//
@@ -1273,6 +1324,7 @@ static void Init_TetraCube(SoftDemo* pdemo)
Init_Collide3,
Init_Impact,
Init_Aero,
Init_Aero2,
Init_Friction,
Init_Torus,
Init_TorusMatch,

View File

@@ -2701,35 +2701,51 @@ void btSoftBody::applyForces()
/* Aerodynamics */
if(as_vaero)
{
const btVector3 rel_v = n.m_v - medium.m_velocity;
const btVector3 rel_v = n.m_v - medium.m_velocity;
const btScalar rel_v_len = rel_v.length();
const btScalar rel_v2 = rel_v.length2();
if(rel_v2>SIMD_EPSILON)
{
btVector3 nrm = n.m_n;
/* Setup normal */
switch(m_cfg.aeromodel)
const btVector3 rel_v_nrm = rel_v.normalized();
btVector3 nrm = n.m_n;
if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSidedLiftDrag)
{
case btSoftBody::eAeroModel::V_Point:
nrm = NormalizeAny(rel_v);
break;
case btSoftBody::eAeroModel::V_TwoSided:
nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
break;
default:
{
}
btVector3 fDrag(0, 0, 0);
btVector3 fLift(0, 0, 0);
btScalar n_dot_v = nrm.dot(rel_v_nrm);
btScalar tri_area = 0.5f * n.m_area;
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
// Check angle of attack
// cos(10<31>) = 0.98480
if ( 0 < n_dot_v && n_dot_v < 0.98480f)
fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
n.m_f += fDrag;
n.m_f += fLift;
}
const btScalar dvn = btDot(rel_v,nrm);
/* Compute forces */
if(dvn>0)
else if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_Point || m_cfg.aeromodel == btSoftBody::eAeroModel::V_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided)
{
btVector3 force(0,0,0);
const btScalar c0 = n.m_area * dvn * rel_v2/2;
const btScalar c1 = c0 * medium.m_density;
force += nrm*(-c1*kLF);
force += rel_v.normalized() * (-c1 * kDG);
ApplyClampedForce(n, force, dt);
}
if (btSoftBody::eAeroModel::V_TwoSided)
nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
const btScalar dvn = btDot(rel_v,nrm);
/* Compute forces */
if(dvn>0)
{
btVector3 force(0,0,0);
const btScalar c0 = n.m_area * dvn * rel_v2/2;
const btScalar c1 = c0 * medium.m_density;
force += nrm*(-c1*kLF);
force += rel_v.normalized() * (-c1 * kDG);
ApplyClampedForce(n, force, dt);
}
}
}
}
}
@@ -2754,31 +2770,63 @@ void btSoftBody::applyForces()
const btVector3 v=(f.m_n[0]->m_v+f.m_n[1]->m_v+f.m_n[2]->m_v)/3;
const btVector3 x=(f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3;
EvaluateMedium(m_worldInfo,x,medium);
medium.m_velocity = m_windVelocity;
medium.m_density = m_worldInfo->air_density;
const btVector3 rel_v=v-medium.m_velocity;
const btScalar rel_v_len = rel_v.length();
const btScalar rel_v2=rel_v.length2();
if(rel_v2>SIMD_EPSILON)
{
btVector3 nrm=f.m_normal;
/* Setup normal */
switch(m_cfg.aeromodel)
const btVector3 rel_v_nrm = rel_v.normalized();
btVector3 nrm = f.m_normal;
if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSidedLiftDrag)
{
case btSoftBody::eAeroModel::F_TwoSided:
nrm*=(btScalar)(btDot(nrm,rel_v)<0?-1:+1);break;
default:
nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
btVector3 fDrag(0, 0, 0);
btVector3 fLift(0, 0, 0);
btScalar n_dot_v = nrm.dot(rel_v_nrm);
btScalar tri_area = 0.5f * f.m_ra;
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
// Check angle of attack
// cos(10<31>) = 0.98480
if ( 0 < n_dot_v && n_dot_v < 0.98480f)
fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
fDrag /= 3;
fLift /= 3;
for(int j=0;j<3;++j)
{
if (f.m_n[j]->m_im>0)
{
f.m_n[j]->m_f += fDrag;
f.m_n[j]->m_f += fLift;
}
}
}
const btScalar dvn=btDot(rel_v,nrm);
/* Compute forces */
if(dvn>0)
else if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided)
{
btVector3 force(0,0,0);
const btScalar c0 = f.m_ra*dvn*rel_v2;
const btScalar c1 = c0*medium.m_density;
force += nrm*(-c1*kLF);
force += rel_v.normalized()*(-c1*kDG);
force /= 3;
for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt);
if (btSoftBody::eAeroModel::F_TwoSided)
nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
const btScalar dvn=btDot(rel_v,nrm);
/* Compute forces */
if(dvn>0)
{
btVector3 force(0,0,0);
const btScalar c0 = f.m_ra*dvn*rel_v2;
const btScalar c1 = c0*medium.m_density;
force += nrm*(-c1*kLF);
force += rel_v.normalized()*(-c1*kDG);
force /= 3;
for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt);
}
}
}
}

View File

@@ -80,11 +80,13 @@ public:
///eAeroModel
struct eAeroModel { enum _ {
V_Point, ///Vertex normals are oriented toward velocity
V_TwoSided, ///Vertex normals are fliped to match velocity
V_OneSided, ///Vertex normals are taken as it is
F_TwoSided, ///Face normals are fliped to match velocity
F_OneSided, ///Face normals are taken as it is
V_Point, ///Vertex normals are oriented toward velocity
V_TwoSided, ///Vertex normals are flipped to match velocity
V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
V_OneSided, ///Vertex normals are taken as it is
F_TwoSided, ///Face normals are flipped to match velocity
F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
F_OneSided, ///Face normals are taken as it is
END
};};