Add another wind model, that doesn't clamp the maximum force.
Thanks to saggitasaggita for the patch, see http://code.google.com/p/bullet/issues/detail?id=532
This commit is contained in:
@@ -40,7 +40,7 @@ extern float eye[3];
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extern int glutScreenWidth;
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extern int glutScreenHeight;
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static bool sDemoMode = true;
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static bool sDemoMode = false;
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const int maxProxies = 32766;
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const int maxOverlap = 65535;
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@@ -52,7 +52,7 @@ static btRigidBody* staticBody = 0;
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static float waveheight = 5.f;
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const float TRIANGLE_SIZE=8.f;
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unsigned current_demo=23;
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unsigned current_demo=12;
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#define DEMO_MODE_TIMEOUT 15.f //15 seconds for each demo
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@@ -557,7 +557,58 @@ static void Init_Aero(SoftDemo* pdemo)
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}
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pdemo->m_autocam=true;
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}
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static void Init_Aero2(SoftDemo* pdemo)
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{
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//TRACEDEMO
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const btScalar s=5;
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const int segments=10;
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const int count=5;
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btVector3 pos(-s*segments, 0, 0);
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btScalar gap = 0.5;
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for(int i=0;i<count;++i)
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{
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btSoftBody* psb=btSoftBodyHelpers::CreatePatch( pdemo->m_softBodyWorldInfo,btVector3(-s,0,-s*3),
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btVector3(+s,0,-s*3),
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btVector3(-s,0,+s),
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btVector3(+s,0,+s),
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segments,segments*3,
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1+2,true);
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psb->getCollisionShape()->setMargin(0.5);
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btSoftBody::Material* pm=psb->appendMaterial();
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pm->m_kLST = 0.0004;
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pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
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psb->generateBendingConstraints(2,pm);
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psb->m_cfg.kLF = 0.05;
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psb->m_cfg.kDG = 0.01;
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//psb->m_cfg.kLF = 0.004;
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//psb->m_cfg.kDG = 0.0003;
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psb->m_cfg.piterations = 2;
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psb->m_cfg.aeromodel = btSoftBody::eAeroModel::V_TwoSidedLiftDrag;
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psb->setWindVelocity(btVector3(4, -12.0, -25.0));
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btTransform trs;
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btQuaternion rot;
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pos += btVector3(s*2 + gap, 0, 0);
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rot.setRotation(btVector3(1, 0, 0), btScalar(SIMD_PI/2));
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trs.setIdentity();
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trs.setOrigin(pos);
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trs.setRotation(rot);
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psb->transform(trs);
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psb->setTotalMass(2.0);
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pdemo->getSoftDynamicsWorld()->addSoftBody(psb);
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}
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pdemo->m_autocam=true;
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}
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//
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@@ -1273,6 +1324,7 @@ static void Init_TetraCube(SoftDemo* pdemo)
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Init_Collide3,
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Init_Impact,
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Init_Aero,
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Init_Aero2,
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Init_Friction,
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Init_Torus,
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Init_TorusMatch,
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@@ -2701,35 +2701,51 @@ void btSoftBody::applyForces()
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/* Aerodynamics */
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if(as_vaero)
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{
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const btVector3 rel_v = n.m_v - medium.m_velocity;
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const btVector3 rel_v = n.m_v - medium.m_velocity;
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const btScalar rel_v_len = rel_v.length();
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const btScalar rel_v2 = rel_v.length2();
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if(rel_v2>SIMD_EPSILON)
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{
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btVector3 nrm = n.m_n;
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/* Setup normal */
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switch(m_cfg.aeromodel)
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const btVector3 rel_v_nrm = rel_v.normalized();
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btVector3 nrm = n.m_n;
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if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSidedLiftDrag)
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{
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case btSoftBody::eAeroModel::V_Point:
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nrm = NormalizeAny(rel_v);
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break;
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case btSoftBody::eAeroModel::V_TwoSided:
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nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
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break;
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default:
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{
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}
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btVector3 fDrag(0, 0, 0);
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btVector3 fLift(0, 0, 0);
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btScalar n_dot_v = nrm.dot(rel_v_nrm);
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btScalar tri_area = 0.5f * n.m_area;
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fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
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// Check angle of attack
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// cos(10<31>) = 0.98480
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if ( 0 < n_dot_v && n_dot_v < 0.98480f)
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fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
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n.m_f += fDrag;
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n.m_f += fLift;
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}
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const btScalar dvn = btDot(rel_v,nrm);
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/* Compute forces */
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if(dvn>0)
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else if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_Point || m_cfg.aeromodel == btSoftBody::eAeroModel::V_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided)
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{
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btVector3 force(0,0,0);
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const btScalar c0 = n.m_area * dvn * rel_v2/2;
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const btScalar c1 = c0 * medium.m_density;
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force += nrm*(-c1*kLF);
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force += rel_v.normalized() * (-c1 * kDG);
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ApplyClampedForce(n, force, dt);
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}
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if (btSoftBody::eAeroModel::V_TwoSided)
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nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
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const btScalar dvn = btDot(rel_v,nrm);
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/* Compute forces */
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if(dvn>0)
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{
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btVector3 force(0,0,0);
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const btScalar c0 = n.m_area * dvn * rel_v2/2;
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const btScalar c1 = c0 * medium.m_density;
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force += nrm*(-c1*kLF);
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force += rel_v.normalized() * (-c1 * kDG);
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ApplyClampedForce(n, force, dt);
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}
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}
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}
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}
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}
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@@ -2754,31 +2770,63 @@ void btSoftBody::applyForces()
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const btVector3 v=(f.m_n[0]->m_v+f.m_n[1]->m_v+f.m_n[2]->m_v)/3;
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const btVector3 x=(f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3;
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EvaluateMedium(m_worldInfo,x,medium);
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medium.m_velocity = m_windVelocity;
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medium.m_density = m_worldInfo->air_density;
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const btVector3 rel_v=v-medium.m_velocity;
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const btScalar rel_v_len = rel_v.length();
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const btScalar rel_v2=rel_v.length2();
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if(rel_v2>SIMD_EPSILON)
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{
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btVector3 nrm=f.m_normal;
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/* Setup normal */
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switch(m_cfg.aeromodel)
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const btVector3 rel_v_nrm = rel_v.normalized();
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btVector3 nrm = f.m_normal;
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if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSidedLiftDrag)
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{
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case btSoftBody::eAeroModel::F_TwoSided:
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nrm*=(btScalar)(btDot(nrm,rel_v)<0?-1:+1);break;
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default:
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nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
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btVector3 fDrag(0, 0, 0);
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btVector3 fLift(0, 0, 0);
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btScalar n_dot_v = nrm.dot(rel_v_nrm);
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btScalar tri_area = 0.5f * f.m_ra;
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fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
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// Check angle of attack
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// cos(10<31>) = 0.98480
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if ( 0 < n_dot_v && n_dot_v < 0.98480f)
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fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
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fDrag /= 3;
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fLift /= 3;
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for(int j=0;j<3;++j)
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{
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if (f.m_n[j]->m_im>0)
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{
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f.m_n[j]->m_f += fDrag;
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f.m_n[j]->m_f += fLift;
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}
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}
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}
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const btScalar dvn=btDot(rel_v,nrm);
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/* Compute forces */
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if(dvn>0)
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else if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided)
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{
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btVector3 force(0,0,0);
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const btScalar c0 = f.m_ra*dvn*rel_v2;
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const btScalar c1 = c0*medium.m_density;
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force += nrm*(-c1*kLF);
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force += rel_v.normalized()*(-c1*kDG);
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force /= 3;
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for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt);
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if (btSoftBody::eAeroModel::F_TwoSided)
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nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
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const btScalar dvn=btDot(rel_v,nrm);
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/* Compute forces */
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if(dvn>0)
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{
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btVector3 force(0,0,0);
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const btScalar c0 = f.m_ra*dvn*rel_v2;
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const btScalar c1 = c0*medium.m_density;
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force += nrm*(-c1*kLF);
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force += rel_v.normalized()*(-c1*kDG);
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force /= 3;
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for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt);
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}
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}
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}
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}
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@@ -80,11 +80,13 @@ public:
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///eAeroModel
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struct eAeroModel { enum _ {
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V_Point, ///Vertex normals are oriented toward velocity
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V_TwoSided, ///Vertex normals are fliped to match velocity
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V_OneSided, ///Vertex normals are taken as it is
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F_TwoSided, ///Face normals are fliped to match velocity
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F_OneSided, ///Face normals are taken as it is
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V_Point, ///Vertex normals are oriented toward velocity
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V_TwoSided, ///Vertex normals are flipped to match velocity
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V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
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V_OneSided, ///Vertex normals are taken as it is
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F_TwoSided, ///Face normals are flipped to match velocity
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F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
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F_OneSided, ///Face normals are taken as it is
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END
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};};
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