[InverseDynamics] Add custom namespaces per configuration
BulletInverseDynamics can be configured to compile using Eigen instead of Bullet's LinearMath. Adds a preprocessor defined specific namespace for each configuration to produce linker errors if incompatible libraries are linked (eg, builtin core library and utilities for bullet types).
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@@ -24,7 +24,11 @@
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#define INVDYN_INCLUDE_HELPER_2(x) #x
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#define INVDYN_INCLUDE_HELPER(x) INVDYN_INCLUDE_HELPER_2(x)
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#include INVDYN_INCLUDE_HELPER(BT_CUSTOM_INVERSE_DYNAMICS_CONFIG_H)
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#ifndef btInverseDynamics
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#error "custom inverse dynamics config, but no custom namespace defined"
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#endif
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#else
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#define btInverseDynamics btInverseDynamicsBullet3
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// Use default configuration with bullet's types
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// Use the same scalar type as rest of bullet library
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#include "LinearMath/btScalar.h"
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@@ -1,6 +1,7 @@
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///@file Configuration for Inverse Dynamics Library without external dependencies
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#ifndef INVDYNCONFIG_BUILTIN_HPP_
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#define INVDYNCONFIG_BUILTIN_HPP_
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#define btInverseDynamics btInverseDynamicsBuiltin
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#ifdef BT_USE_DOUBLE_PRECISION
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// choose double/single precision version
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typedef double idScalar;
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@@ -1,6 +1,7 @@
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///@file Configuration for Inverse Dynamics Library with Eigen
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#ifndef INVDYNCONFIG_EIGEN_HPP_
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#define INVDYNCONFIG_EIGEN_HPP_
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#define btInverseDynamics btInverseDynamicsEigen
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#ifdef BT_USE_DOUBLE_PRECISION
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// choose double/single precision version
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typedef double idScalar;
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@@ -1,6 +1,7 @@
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#ifndef MULTIBODYTREE_HPP_
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#define MULTIBODYTREE_HPP_
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#include "IDConfig.hpp"
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#include "IDMath.hpp"
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namespace btInverseDynamics {
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@@ -304,5 +305,4 @@ private:
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InitCache* m_init_cache;
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};
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} // namespace btInverseDynamics
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#endif // MULTIBODYTREE_HPP_
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@@ -4,6 +4,8 @@
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#include <cstdlib>
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#include "../IDConfig.hpp"
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namespace btInverseDynamics {
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class vec3;
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class vecx;
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