put proper ZLib license on top of the files

This commit is contained in:
ejcoumans
2007-06-13 05:21:34 +00:00
parent a608d1ad47
commit 06e71f8fbf
8 changed files with 57 additions and 30 deletions

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@@ -1,8 +1,17 @@
/* [SCE CONFIDENTIAL DOCUMENT]
* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SpuContactResult.h"

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@@ -1,3 +1,18 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPU_CONTACT_RESULT2_H
#define SPU_CONTACT_RESULT2_H

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@@ -1,8 +1,3 @@
/* [SCE CONFIDENTIAL DOCUMENT]
* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/*
Bullet Continuous Collision Detection and Physics Library

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@@ -1,3 +1,17 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPU_GATHERING_COLLISION_TASK_H
#define SPU_GATHERING_COLLISION_TASK_H

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@@ -1,8 +1,3 @@
/* [SCE CONFIDENTIAL DOCUMENT]
* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/*
Bullet Continuous Collision Detection and Physics Library

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@@ -1,8 +1,17 @@
/* [SCE CONFIDENTIAL DOCUMENT]
* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

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@@ -1,8 +1,3 @@
/* [SCE CONFIDENTIAL DOCUMENT]
* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/*
Bullet Continuous Collision Detection and Physics Library

View File

@@ -1,8 +1,3 @@
/* [SCE CONFIDENTIAL DOCUMENT]
* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/*
Bullet Continuous Collision Detection and Physics Library