put proper ZLib license on top of the files
This commit is contained in:
@@ -1,7 +1,16 @@
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/* [SCE CONFIDENTIAL DOCUMENT]
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/*
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* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
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Bullet Continuous Collision Detection and Physics Library
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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* All Rights Reserved.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#include "SpuContactResult.h"
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#include "SpuContactResult.h"
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@@ -1,3 +1,18 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPU_CONTACT_RESULT2_H
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#ifndef SPU_CONTACT_RESULT2_H
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#define SPU_CONTACT_RESULT2_H
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#define SPU_CONTACT_RESULT2_H
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@@ -1,8 +1,3 @@
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/* [SCE CONFIDENTIAL DOCUMENT]
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* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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@@ -1,3 +1,17 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPU_GATHERING_COLLISION_TASK_H
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#ifndef SPU_GATHERING_COLLISION_TASK_H
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#define SPU_GATHERING_COLLISION_TASK_H
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#define SPU_GATHERING_COLLISION_TASK_H
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@@ -1,8 +1,3 @@
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/* [SCE CONFIDENTIAL DOCUMENT]
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* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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@@ -1,7 +1,16 @@
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/* [SCE CONFIDENTIAL DOCUMENT]
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/*
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* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
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Bullet Continuous Collision Detection and Physics Library
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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* All Rights Reserved.
|
|
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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@@ -1,8 +1,3 @@
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/* [SCE CONFIDENTIAL DOCUMENT]
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* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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@@ -1,8 +1,3 @@
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/* [SCE CONFIDENTIAL DOCUMENT]
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* PLAYSTATION(R)3 SPU Optimized Bullet Physics Library (http://bulletphysics.com)
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* Copyright (C) 2007 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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/*
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/*
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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