add 'force activate', for static/kinematic objects that get moved.

fixed some activation issues with kinematic objects
This commit is contained in:
ejcoumans
2006-11-21 13:00:18 +00:00
parent f4e8bf70c5
commit 0757f1fe9e
5 changed files with 31 additions and 10 deletions

View File

@@ -148,7 +148,7 @@ public:
void forceActivationState(int newState);
void activate();
void activate(bool forceActivation = false);
inline bool isActive() const
{