add 'force activate', for static/kinematic objects that get moved.
fixed some activation issues with kinematic objects
This commit is contained in:
@@ -148,7 +148,7 @@ public:
|
||||
|
||||
void forceActivationState(int newState);
|
||||
|
||||
void activate();
|
||||
void activate(bool forceActivation = false);
|
||||
|
||||
inline bool isActive() const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user