more small refactoring: some methods were still upper-case.

This commit is contained in:
ejcoumans
2006-11-03 04:32:48 +00:00
parent 4050da0e2f
commit 07873854a4
15 changed files with 69 additions and 63 deletions

View File

@@ -152,7 +152,7 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
btRigidBody::upcast(colObj)->getMotionState()->setWorldTransform(newTrans);
} else
{
m_dynamicsWorld->getCollisionObjectArray()[0]->m_worldTransform.getOrigin() += kinTranslation;
m_dynamicsWorld->getCollisionObjectArray()[0]->getWorldTransform().getOrigin() += kinTranslation;
}
#endif //USE_KINEMATIC_GROUND
@@ -258,8 +258,12 @@ void CcdPhysicsDemo::initPhysics()
#ifdef REGISTER_CUSTOM_COLLISION_ALGORITHM
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
//box-box is in Extras/AlternativeCollisionAlgorithms:it requires inclusion of those files
//dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,new btSphereTriangleCollisionAlgorithm::CreateFunc);
btSphereTriangleCollisionAlgorithm::CreateFunc* triangleSphereCF = new btSphereTriangleCollisionAlgorithm::CreateFunc;
triangleSphereCF->m_swapped = true;
dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,triangleSphereCF);
#endif //REGISTER_CUSTOM_COLLISION_ALGORITHM
#ifdef COMPARE_WITH_QUICKSTEP
@@ -361,8 +365,8 @@ void CcdPhysicsDemo::initPhysics()
#ifdef USE_KINEMATIC_GROUND
if (mass == 0.f)
{
body->m_collisionFlags = btCollisionObject::CF_KINEMATIC_OJBECT;
body->SetActivationState(DISABLE_DEACTIVATION);
body->setCollisionFlags( body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
body->setActivationState(DISABLE_DEACTIVATION);
}
#endif //USE_KINEMATIC_GROUND

View File

@@ -522,7 +522,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
if (body)
{
body->SetActivationState(ACTIVE_TAG);
body->setActivationState(ACTIVE_TAG);
btVector3 impulse = rayTo;
impulse.normalize();
float impulseStrength = 10.f;
@@ -562,7 +562,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
if (!(body->isStaticObject() || body->isKinematicObject()))
{
pickedBody = body;
pickedBody->SetActivationState(DISABLE_DEACTIVATION);
pickedBody->setActivationState(DISABLE_DEACTIVATION);
btVector3 pickPos = rayCallback.m_hitPointWorld;
@@ -596,7 +596,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
delete m_pickConstraint;
//printf("removed constraint %i",gPickingConstraintId);
m_pickConstraint = 0;
pickedBody->ForceActivationState(ACTIVE_TAG);
pickedBody->forceActivationState(ACTIVE_TAG);
pickedBody->setDeactivationTime( 0.f );
pickedBody = 0;
}
@@ -699,7 +699,7 @@ void DemoApplication::renderme()
wireColor = btVector3(0.f,0.0f,1.f);
}
///color differently for active, sleeping, wantsdeactivation states
if (colObj->GetActivationState() == 1) //active
if (colObj->getActivationState() == 1) //active
{
if (i & 1)
{
@@ -709,7 +709,7 @@ void DemoApplication::renderme()
wireColor += btVector3 (.5f,0.f,0.f);
}
}
if (colObj->GetActivationState() == 2) //ISLAND_SLEEPING
if (colObj->getActivationState() == 2) //ISLAND_SLEEPING
{
if (i & 1)
{

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
/// September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder
/// This VehicleDemo file is very early in development, please check it later
@@ -164,7 +163,7 @@ const float TRIANGLE_SIZE=20.f;
m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster);
///never deactivate the vehicle
m_carChassis->SetActivationState(DISABLE_DEACTIVATION);
m_carChassis->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addVehicle(m_vehicle);