more small refactoring: some methods were still upper-case.
This commit is contained in:
@@ -152,7 +152,7 @@ void CcdPhysicsDemo::clientMoveAndDisplay()
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btRigidBody::upcast(colObj)->getMotionState()->setWorldTransform(newTrans);
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} else
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{
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m_dynamicsWorld->getCollisionObjectArray()[0]->m_worldTransform.getOrigin() += kinTranslation;
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m_dynamicsWorld->getCollisionObjectArray()[0]->getWorldTransform().getOrigin() += kinTranslation;
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}
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#endif //USE_KINEMATIC_GROUND
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@@ -258,8 +258,12 @@ void CcdPhysicsDemo::initPhysics()
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#ifdef REGISTER_CUSTOM_COLLISION_ALGORITHM
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dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new btSphereSphereCollisionAlgorithm::CreateFunc);
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dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
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//box-box is in Extras/AlternativeCollisionAlgorithms:it requires inclusion of those files
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//dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
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dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,new btSphereTriangleCollisionAlgorithm::CreateFunc);
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btSphereTriangleCollisionAlgorithm::CreateFunc* triangleSphereCF = new btSphereTriangleCollisionAlgorithm::CreateFunc;
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triangleSphereCF->m_swapped = true;
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dispatcher->registerCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,TRIANGLE_SHAPE_PROXYTYPE,triangleSphereCF);
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#endif //REGISTER_CUSTOM_COLLISION_ALGORITHM
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#ifdef COMPARE_WITH_QUICKSTEP
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@@ -361,8 +365,8 @@ void CcdPhysicsDemo::initPhysics()
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#ifdef USE_KINEMATIC_GROUND
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if (mass == 0.f)
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{
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body->m_collisionFlags = btCollisionObject::CF_KINEMATIC_OJBECT;
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body->SetActivationState(DISABLE_DEACTIVATION);
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body->setCollisionFlags( body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
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body->setActivationState(DISABLE_DEACTIVATION);
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}
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#endif //USE_KINEMATIC_GROUND
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@@ -522,7 +522,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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{
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body->SetActivationState(ACTIVE_TAG);
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body->setActivationState(ACTIVE_TAG);
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btVector3 impulse = rayTo;
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impulse.normalize();
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float impulseStrength = 10.f;
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@@ -562,7 +562,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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if (!(body->isStaticObject() || body->isKinematicObject()))
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{
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pickedBody = body;
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pickedBody->SetActivationState(DISABLE_DEACTIVATION);
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pickedBody->setActivationState(DISABLE_DEACTIVATION);
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btVector3 pickPos = rayCallback.m_hitPointWorld;
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@@ -596,7 +596,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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delete m_pickConstraint;
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//printf("removed constraint %i",gPickingConstraintId);
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m_pickConstraint = 0;
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pickedBody->ForceActivationState(ACTIVE_TAG);
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pickedBody->forceActivationState(ACTIVE_TAG);
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pickedBody->setDeactivationTime( 0.f );
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pickedBody = 0;
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}
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@@ -699,7 +699,7 @@ void DemoApplication::renderme()
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wireColor = btVector3(0.f,0.0f,1.f);
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}
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///color differently for active, sleeping, wantsdeactivation states
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if (colObj->GetActivationState() == 1) //active
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if (colObj->getActivationState() == 1) //active
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{
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if (i & 1)
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{
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@@ -709,7 +709,7 @@ void DemoApplication::renderme()
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wireColor += btVector3 (.5f,0.f,0.f);
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}
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}
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if (colObj->GetActivationState() == 2) //ISLAND_SLEEPING
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if (colObj->getActivationState() == 2) //ISLAND_SLEEPING
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{
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if (i & 1)
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{
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@@ -13,7 +13,6 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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/// September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder
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/// This VehicleDemo file is very early in development, please check it later
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@@ -164,7 +163,7 @@ const float TRIANGLE_SIZE=20.f;
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m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster);
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///never deactivate the vehicle
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m_carChassis->SetActivationState(DISABLE_DEACTIVATION);
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m_carChassis->setActivationState(DISABLE_DEACTIVATION);
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m_dynamicsWorld->addVehicle(m_vehicle);
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@@ -21,7 +21,7 @@ class btRigidBody;
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typedef btScalar dMatrix3[4*3];
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///ODE's quickstep needs just a subset of the rigidbody data in its own layout, so make a temp copy
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struct OdeSolverBody
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struct OdeSolverBody
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{
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btRigidBody* m_originalBody;
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@@ -596,7 +596,7 @@ static void SOR_LCP (int m, int nb, dRealMutablePtr J, int *jb, OdeSolverBody *
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void SolveInternal1 (float global_cfm,
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float global_erp,
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OdeSolverBody* const *body, int nb,
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BU_Joint * const *_joint,
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BU_Joint **joint,
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int nj,
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const btContactSolverInfo& solverInfo)
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{
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@@ -616,8 +616,8 @@ void SolveInternal1 (float global_cfm,
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// (the "BU_Joint *const*" declaration says we're allowed to modify the joints
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// but not the joint array, because the caller might need it unchanged).
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//@@@ do we really need to do this? we'll be sorting constraint rows individually, not joints
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BU_Joint **joint = (BU_Joint**) alloca (nj * sizeof(BU_Joint*));
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memcpy (joint,_joint,nj * sizeof(BU_Joint*));
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//BU_Joint **joint = (BU_Joint**) alloca (nj * sizeof(BU_Joint*));
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//memcpy (joint,_joint,nj * sizeof(BU_Joint*));
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// for all bodies, compute the inertia tensor and its inverse in the global
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// frame, and compute the rotational force and add it to the torque
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@@ -34,7 +34,7 @@ struct btContactSolverInfo;
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void SolveInternal1 (float global_cfm,
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float global_erp,
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OdeSolverBody * const *body, int nb,
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BU_Joint * const *_joint, int nj, const btContactSolverInfo& info);
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BU_Joint **_joint, int nj, const btContactSolverInfo& info);
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int dRandInt2 (int n);
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@@ -257,7 +257,7 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
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printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
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}
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if ((!body0->IsActive()) && (!body1->IsActive()))
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if ((!body0->isActive()) && (!body1->isActive()))
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needsCollision = false;
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return needsCollision ;
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@@ -30,22 +30,22 @@ btCollisionObject::btCollisionObject()
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}
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void btCollisionObject::SetActivationState(int newState)
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void btCollisionObject::setActivationState(int newState)
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{
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if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
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m_activationState1 = newState;
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}
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void btCollisionObject::ForceActivationState(int newState)
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void btCollisionObject::forceActivationState(int newState)
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{
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m_activationState1 = newState;
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}
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void btCollisionObject::activate()
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{
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if (!(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OJBECT)))
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if (!(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
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{
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SetActivationState(ACTIVE_TAG);
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setActivationState(ACTIVE_TAG);
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m_deactivationTime = 0.f;
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}
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}
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@@ -80,7 +80,7 @@ public:
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enum CollisionFlags
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{
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CF_STATIC_OBJECT= 1,
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CF_KINEMATIC_OJBECT= 2,
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CF_KINEMATIC_OBJECT= 2,
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CF_NO_CONTACT_RESPONSE = 4,
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CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
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};
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@@ -89,7 +89,7 @@ public:
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inline bool mergesSimulationIslands() const
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{
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///static objects, kinematic and object without contact response don't merge islands
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return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OJBECT | CF_NO_CONTACT_RESPONSE) )==0);
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return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
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}
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@@ -99,12 +99,12 @@ public:
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inline bool isKinematicObject() const
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{
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return (m_collisionFlags & CF_KINEMATIC_OJBECT) != 0;
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return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
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}
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inline bool isStaticOrKinematicObject() const
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{
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return (m_collisionFlags & (CF_KINEMATIC_OJBECT | CF_STATIC_OBJECT)) != 0 ;
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return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
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}
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inline bool hasContactResponse() const {
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@@ -133,9 +133,9 @@ public:
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int GetActivationState() const { return m_activationState1;}
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int getActivationState() const { return m_activationState1;}
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void SetActivationState(int newState);
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void setActivationState(int newState);
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void setDeactivationTime(float time)
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{
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@@ -146,13 +146,13 @@ public:
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return m_deactivationTime;
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}
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void ForceActivationState(int newState);
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void forceActivationState(int newState);
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void activate();
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inline bool IsActive() const
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inline bool isActive() const
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{
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return ((GetActivationState() != ISLAND_SLEEPING) && (GetActivationState() != DISABLE_SIMULATION));
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return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
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}
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void setRestitution(float rest)
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@@ -166,11 +166,11 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
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if (colObj0->getIslandTag() == islandId)
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{
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if (colObj0->GetActivationState()== ACTIVE_TAG)
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if (colObj0->getActivationState()== ACTIVE_TAG)
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{
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allSleeping = false;
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}
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if (colObj0->GetActivationState()== DISABLE_DEACTIVATION)
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if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
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{
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allSleeping = false;
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}
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@@ -193,7 +193,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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if (colObj0->getIslandTag() == islandId)
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{
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colObj0->SetActivationState( ISLAND_SLEEPING );
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colObj0->setActivationState( ISLAND_SLEEPING );
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}
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}
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} else
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@@ -214,9 +214,9 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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if (colObj0->getIslandTag() == islandId)
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{
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if ( colObj0->GetActivationState() == ISLAND_SLEEPING)
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if ( colObj0->getActivationState() == ISLAND_SLEEPING)
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{
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colObj0->SetActivationState( WANTS_DEACTIVATION);
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colObj0->setActivationState( WANTS_DEACTIVATION);
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}
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}
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}
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@@ -236,17 +236,17 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
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btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
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//todo: check sleeping conditions!
|
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if (((colObj0) && colObj0->GetActivationState() != ISLAND_SLEEPING) ||
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((colObj1) && colObj1->GetActivationState() != ISLAND_SLEEPING))
|
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if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
|
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((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
|
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{
|
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//kinematic objects don't merge islands, but wake up all connected objects
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if (colObj0->isKinematicObject() && colObj0->GetActivationState() != ISLAND_SLEEPING)
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if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
|
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{
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colObj1->SetActivationState(ACTIVE_TAG);
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colObj1->setActivationState(ACTIVE_TAG);
|
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}
|
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if (colObj1->isKinematicObject() && colObj1->GetActivationState() != ISLAND_SLEEPING)
|
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if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
|
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{
|
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colObj0->SetActivationState(ACTIVE_TAG);
|
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colObj0->setActivationState(ACTIVE_TAG);
|
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}
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|
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//filtering for response
|
||||
|
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@@ -28,6 +28,7 @@ float maxdist2 = 1.e30f;
|
||||
|
||||
#ifdef __SPU__
|
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#include <spu_printf.h>
|
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#define printf spu_printf
|
||||
#endif //__SPU__
|
||||
|
||||
btGjkPairDetector::btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
|
||||
@@ -133,6 +134,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
|
||||
if (curIter++ > gGjkMaxIter)
|
||||
{
|
||||
#if defined(DEBUG) || defined (_DEBUG)
|
||||
|
||||
printf("btGjkPairDetector maxIter exceeded:%i\n",curIter);
|
||||
printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",
|
||||
m_cachedSeparatingAxis.getX(),
|
||||
@@ -141,6 +143,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
|
||||
squaredDistance,
|
||||
m_minkowskiA->getShapeType(),
|
||||
m_minkowskiB->getShapeType());
|
||||
|
||||
#endif
|
||||
break;
|
||||
|
||||
|
||||
@@ -326,7 +326,7 @@ float btSequentialImpulseConstraintSolver::solve(btPersistentManifold* manifoldP
|
||||
for (int i=0;i<numpoints ;i++)
|
||||
{
|
||||
|
||||
int j=i;
|
||||
int j=i;//(i&1)? i : numpoints-1-i;
|
||||
|
||||
btManifoldPoint& cp = manifoldPtr->getContactPoint(j);
|
||||
if (cp.getDistance() <= 0.f)
|
||||
@@ -368,9 +368,9 @@ float btSequentialImpulseConstraintSolver::solveFriction(btPersistentManifold* m
|
||||
btVector3 color(0,1,0);
|
||||
for (int i=0;i<numpoints ;i++)
|
||||
{
|
||||
|
||||
int j=i;//(i&1)? i : numpoints-1-i;
|
||||
|
||||
int j=i;
|
||||
|
||||
btManifoldPoint& cp = manifoldPtr->getContactPoint(j);
|
||||
if (cp.getDistance() <= 0.f)
|
||||
{
|
||||
|
||||
@@ -102,7 +102,7 @@ void btDiscreteDynamicsWorld::saveKinematicState(float timeStep)
|
||||
if (body)
|
||||
{
|
||||
btTransform predictedTrans;
|
||||
if (body->GetActivationState() != ISLAND_SLEEPING)
|
||||
if (body->getActivationState() != ISLAND_SLEEPING)
|
||||
{
|
||||
if (body->isKinematicObject())
|
||||
{
|
||||
@@ -123,7 +123,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
|
||||
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
|
||||
{
|
||||
btVector3 color(255.f,255.f,255.f);
|
||||
switch(colObj->GetActivationState())
|
||||
switch(colObj->getActivationState())
|
||||
{
|
||||
case ACTIVE_TAG:
|
||||
color = btVector3(255.f,255.f,255.f); break;
|
||||
@@ -146,7 +146,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body && body->getMotionState() && !body->isStaticOrKinematicObject())
|
||||
{
|
||||
if (body->GetActivationState() != ISLAND_SLEEPING)
|
||||
if (body->getActivationState() != ISLAND_SLEEPING)
|
||||
{
|
||||
btTransform interpolatedTransform;
|
||||
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
|
||||
@@ -302,12 +302,12 @@ void btDiscreteDynamicsWorld::updateActivationState(float timeStep)
|
||||
|
||||
if (body->wantsSleeping())
|
||||
{
|
||||
if (body->GetActivationState() == ACTIVE_TAG)
|
||||
body->SetActivationState( WANTS_DEACTIVATION );
|
||||
if (body->getActivationState() == ACTIVE_TAG)
|
||||
body->setActivationState( WANTS_DEACTIVATION );
|
||||
} else
|
||||
{
|
||||
if (body->GetActivationState() != DISABLE_DEACTIVATION)
|
||||
body->SetActivationState( ACTIVE_TAG );
|
||||
if (body->getActivationState() != DISABLE_DEACTIVATION)
|
||||
body->setActivationState( ACTIVE_TAG );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -435,7 +435,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
|
||||
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
|
||||
((colObj1) && ((colObj1)->mergesSimulationIslands())))
|
||||
{
|
||||
if (colObj0->IsActive() || colObj1->IsActive())
|
||||
if (colObj0->isActive() || colObj1->isActive())
|
||||
{
|
||||
|
||||
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
|
||||
@@ -512,7 +512,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
|
||||
//something went wrong, investigate
|
||||
//this assert is unwanted in 3D modelers (danger of loosing work)
|
||||
assert(0);
|
||||
body->SetActivationState(DISABLE_SIMULATION);
|
||||
body->setActivationState(DISABLE_SIMULATION);
|
||||
|
||||
static bool reportMe = true;
|
||||
if (reportMe)
|
||||
@@ -547,7 +547,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
if (body->IsActive() && (!body->isStaticOrKinematicObject()))
|
||||
if (body->isActive() && (!body->isStaticOrKinematicObject()))
|
||||
{
|
||||
body->predictIntegratedTransform(timeStep, predictedTrans);
|
||||
body->proceedToTransform( predictedTrans);
|
||||
@@ -570,7 +570,7 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
|
||||
{
|
||||
if (!body->isStaticOrKinematicObject())
|
||||
{
|
||||
if (body->IsActive())
|
||||
if (body->isActive())
|
||||
{
|
||||
body->applyForces( timeStep);
|
||||
body->integrateVelocities( timeStep);
|
||||
|
||||
@@ -251,7 +251,7 @@ public:
|
||||
|
||||
inline void updateDeactivation(float timeStep)
|
||||
{
|
||||
if ( (GetActivationState() == ISLAND_SLEEPING) || (GetActivationState() == DISABLE_DEACTIVATION))
|
||||
if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
|
||||
return;
|
||||
|
||||
if ((getLinearVelocity().length2() < gLinearSleepingThreshold*gLinearSleepingThreshold) &&
|
||||
@@ -261,7 +261,7 @@ public:
|
||||
} else
|
||||
{
|
||||
m_deactivationTime=0.f;
|
||||
SetActivationState(0);
|
||||
setActivationState(0);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -269,14 +269,14 @@ public:
|
||||
inline bool wantsSleeping()
|
||||
{
|
||||
|
||||
if (GetActivationState() == DISABLE_DEACTIVATION)
|
||||
if (getActivationState() == DISABLE_DEACTIVATION)
|
||||
return false;
|
||||
|
||||
//disable deactivation
|
||||
if (gDisableDeactivation || (gDeactivationTime == 0.f))
|
||||
return false;
|
||||
|
||||
if ( (GetActivationState() == ISLAND_SLEEPING) || (GetActivationState() == WANTS_DEACTIVATION))
|
||||
if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
|
||||
return true;
|
||||
|
||||
if (m_deactivationTime> gDeactivationTime)
|
||||
|
||||
@@ -114,7 +114,7 @@ void btSimpleDynamicsWorld::updateAabbs()
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
if (body->IsActive() && (!body->isStaticObject()))
|
||||
if (body->isActive() && (!body->isStaticObject()))
|
||||
{
|
||||
btPoint3 minAabb,maxAabb;
|
||||
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
|
||||
@@ -134,7 +134,7 @@ void btSimpleDynamicsWorld::integrateTransforms(float timeStep)
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
if (body->IsActive() && (!body->isStaticObject()))
|
||||
if (body->isActive() && (!body->isStaticObject()))
|
||||
{
|
||||
body->predictIntegratedTransform(timeStep, predictedTrans);
|
||||
body->proceedToTransform( predictedTrans);
|
||||
@@ -155,7 +155,7 @@ void btSimpleDynamicsWorld::predictUnconstraintMotion(float timeStep)
|
||||
{
|
||||
if (!body->isStaticObject())
|
||||
{
|
||||
if (body->IsActive())
|
||||
if (body->isActive())
|
||||
{
|
||||
body->applyForces( timeStep);
|
||||
body->integrateVelocities( timeStep);
|
||||
@@ -176,7 +176,7 @@ void btSimpleDynamicsWorld::synchronizeMotionStates()
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
if (body->GetActivationState() != ISLAND_SLEEPING)
|
||||
if (body->getActivationState() != ISLAND_SLEEPING)
|
||||
{
|
||||
body->getMotionState()->setWorldTransform(body->getWorldTransform());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user