more small refactoring: some methods were still upper-case.

This commit is contained in:
ejcoumans
2006-11-03 04:32:48 +00:00
parent 4050da0e2f
commit 07873854a4
15 changed files with 69 additions and 63 deletions

View File

@@ -522,7 +522,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
if (body)
{
body->SetActivationState(ACTIVE_TAG);
body->setActivationState(ACTIVE_TAG);
btVector3 impulse = rayTo;
impulse.normalize();
float impulseStrength = 10.f;
@@ -562,7 +562,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
if (!(body->isStaticObject() || body->isKinematicObject()))
{
pickedBody = body;
pickedBody->SetActivationState(DISABLE_DEACTIVATION);
pickedBody->setActivationState(DISABLE_DEACTIVATION);
btVector3 pickPos = rayCallback.m_hitPointWorld;
@@ -596,7 +596,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
delete m_pickConstraint;
//printf("removed constraint %i",gPickingConstraintId);
m_pickConstraint = 0;
pickedBody->ForceActivationState(ACTIVE_TAG);
pickedBody->forceActivationState(ACTIVE_TAG);
pickedBody->setDeactivationTime( 0.f );
pickedBody = 0;
}
@@ -699,7 +699,7 @@ void DemoApplication::renderme()
wireColor = btVector3(0.f,0.0f,1.f);
}
///color differently for active, sleeping, wantsdeactivation states
if (colObj->GetActivationState() == 1) //active
if (colObj->getActivationState() == 1) //active
{
if (i & 1)
{
@@ -709,7 +709,7 @@ void DemoApplication::renderme()
wireColor += btVector3 (.5f,0.f,0.f);
}
}
if (colObj->GetActivationState() == 2) //ISLAND_SLEEPING
if (colObj->getActivationState() == 2) //ISLAND_SLEEPING
{
if (i & 1)
{