more small refactoring: some methods were still upper-case.

This commit is contained in:
ejcoumans
2006-11-03 04:32:48 +00:00
parent 4050da0e2f
commit 07873854a4
15 changed files with 69 additions and 63 deletions

View File

@@ -257,7 +257,7 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
}
if ((!body0->IsActive()) && (!body1->IsActive()))
if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false;
return needsCollision ;

View File

@@ -30,22 +30,22 @@ btCollisionObject::btCollisionObject()
}
void btCollisionObject::SetActivationState(int newState)
void btCollisionObject::setActivationState(int newState)
{
if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
m_activationState1 = newState;
}
void btCollisionObject::ForceActivationState(int newState)
void btCollisionObject::forceActivationState(int newState)
{
m_activationState1 = newState;
}
void btCollisionObject::activate()
{
if (!(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OJBECT)))
if (!(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
{
SetActivationState(ACTIVE_TAG);
setActivationState(ACTIVE_TAG);
m_deactivationTime = 0.f;
}
}

View File

@@ -80,7 +80,7 @@ public:
enum CollisionFlags
{
CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OJBECT= 2,
CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4,
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
};
@@ -89,7 +89,7 @@ public:
inline bool mergesSimulationIslands() const
{
///static objects, kinematic and object without contact response don't merge islands
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OJBECT | CF_NO_CONTACT_RESPONSE) )==0);
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
}
@@ -99,12 +99,12 @@ public:
inline bool isKinematicObject() const
{
return (m_collisionFlags & CF_KINEMATIC_OJBECT) != 0;
return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
}
inline bool isStaticOrKinematicObject() const
{
return (m_collisionFlags & (CF_KINEMATIC_OJBECT | CF_STATIC_OBJECT)) != 0 ;
return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
}
inline bool hasContactResponse() const {
@@ -133,9 +133,9 @@ public:
int GetActivationState() const { return m_activationState1;}
int getActivationState() const { return m_activationState1;}
void SetActivationState(int newState);
void setActivationState(int newState);
void setDeactivationTime(float time)
{
@@ -146,13 +146,13 @@ public:
return m_deactivationTime;
}
void ForceActivationState(int newState);
void forceActivationState(int newState);
void activate();
inline bool IsActive() const
inline bool isActive() const
{
return ((GetActivationState() != ISLAND_SLEEPING) && (GetActivationState() != DISABLE_SIMULATION));
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
void setRestitution(float rest)

View File

@@ -166,11 +166,11 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
if (colObj0->GetActivationState()== ACTIVE_TAG)
if (colObj0->getActivationState()== ACTIVE_TAG)
{
allSleeping = false;
}
if (colObj0->GetActivationState()== DISABLE_DEACTIVATION)
if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
{
allSleeping = false;
}
@@ -193,7 +193,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
if (colObj0->getIslandTag() == islandId)
{
colObj0->SetActivationState( ISLAND_SLEEPING );
colObj0->setActivationState( ISLAND_SLEEPING );
}
}
} else
@@ -214,9 +214,9 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
if (colObj0->getIslandTag() == islandId)
{
if ( colObj0->GetActivationState() == ISLAND_SLEEPING)
if ( colObj0->getActivationState() == ISLAND_SLEEPING)
{
colObj0->SetActivationState( WANTS_DEACTIVATION);
colObj0->setActivationState( WANTS_DEACTIVATION);
}
}
}
@@ -236,17 +236,17 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
//todo: check sleeping conditions!
if (((colObj0) && colObj0->GetActivationState() != ISLAND_SLEEPING) ||
((colObj1) && colObj1->GetActivationState() != ISLAND_SLEEPING))
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
{
//kinematic objects don't merge islands, but wake up all connected objects
if (colObj0->isKinematicObject() && colObj0->GetActivationState() != ISLAND_SLEEPING)
if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
{
colObj1->SetActivationState(ACTIVE_TAG);
colObj1->setActivationState(ACTIVE_TAG);
}
if (colObj1->isKinematicObject() && colObj1->GetActivationState() != ISLAND_SLEEPING)
if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
{
colObj0->SetActivationState(ACTIVE_TAG);
colObj0->setActivationState(ACTIVE_TAG);
}
//filtering for response