more small refactoring: some methods were still upper-case.

This commit is contained in:
ejcoumans
2006-11-03 04:32:48 +00:00
parent 4050da0e2f
commit 07873854a4
15 changed files with 69 additions and 63 deletions

View File

@@ -80,7 +80,7 @@ public:
enum CollisionFlags
{
CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OJBECT= 2,
CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4,
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
};
@@ -89,7 +89,7 @@ public:
inline bool mergesSimulationIslands() const
{
///static objects, kinematic and object without contact response don't merge islands
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OJBECT | CF_NO_CONTACT_RESPONSE) )==0);
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
}
@@ -99,12 +99,12 @@ public:
inline bool isKinematicObject() const
{
return (m_collisionFlags & CF_KINEMATIC_OJBECT) != 0;
return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
}
inline bool isStaticOrKinematicObject() const
{
return (m_collisionFlags & (CF_KINEMATIC_OJBECT | CF_STATIC_OBJECT)) != 0 ;
return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
}
inline bool hasContactResponse() const {
@@ -133,9 +133,9 @@ public:
int GetActivationState() const { return m_activationState1;}
int getActivationState() const { return m_activationState1;}
void SetActivationState(int newState);
void setActivationState(int newState);
void setDeactivationTime(float time)
{
@@ -146,13 +146,13 @@ public:
return m_deactivationTime;
}
void ForceActivationState(int newState);
void forceActivationState(int newState);
void activate();
inline bool IsActive() const
inline bool isActive() const
{
return ((GetActivationState() != ISLAND_SLEEPING) && (GetActivationState() != DISABLE_SIMULATION));
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
void setRestitution(float rest)