more small refactoring: some methods were still upper-case.

This commit is contained in:
ejcoumans
2006-11-03 04:32:48 +00:00
parent 4050da0e2f
commit 07873854a4
15 changed files with 69 additions and 63 deletions

View File

@@ -102,7 +102,7 @@ void btDiscreteDynamicsWorld::saveKinematicState(float timeStep)
if (body)
{
btTransform predictedTrans;
if (body->GetActivationState() != ISLAND_SLEEPING)
if (body->getActivationState() != ISLAND_SLEEPING)
{
if (body->isKinematicObject())
{
@@ -123,7 +123,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
{
btVector3 color(255.f,255.f,255.f);
switch(colObj->GetActivationState())
switch(colObj->getActivationState())
{
case ACTIVE_TAG:
color = btVector3(255.f,255.f,255.f); break;
@@ -146,7 +146,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
btRigidBody* body = btRigidBody::upcast(colObj);
if (body && body->getMotionState() && !body->isStaticOrKinematicObject())
{
if (body->GetActivationState() != ISLAND_SLEEPING)
if (body->getActivationState() != ISLAND_SLEEPING)
{
btTransform interpolatedTransform;
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
@@ -302,12 +302,12 @@ void btDiscreteDynamicsWorld::updateActivationState(float timeStep)
if (body->wantsSleeping())
{
if (body->GetActivationState() == ACTIVE_TAG)
body->SetActivationState( WANTS_DEACTIVATION );
if (body->getActivationState() == ACTIVE_TAG)
body->setActivationState( WANTS_DEACTIVATION );
} else
{
if (body->GetActivationState() != DISABLE_DEACTIVATION)
body->SetActivationState( ACTIVE_TAG );
if (body->getActivationState() != DISABLE_DEACTIVATION)
body->setActivationState( ACTIVE_TAG );
}
}
}
@@ -435,7 +435,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands())))
{
if (colObj0->IsActive() || colObj1->IsActive())
if (colObj0->isActive() || colObj1->isActive())
{
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
@@ -512,7 +512,7 @@ void btDiscreteDynamicsWorld::updateAabbs()
//something went wrong, investigate
//this assert is unwanted in 3D modelers (danger of loosing work)
assert(0);
body->SetActivationState(DISABLE_SIMULATION);
body->setActivationState(DISABLE_SIMULATION);
static bool reportMe = true;
if (reportMe)
@@ -547,7 +547,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(float timeStep)
btRigidBody* body = btRigidBody::upcast(colObj);
if (body)
{
if (body->IsActive() && (!body->isStaticOrKinematicObject()))
if (body->isActive() && (!body->isStaticOrKinematicObject()))
{
body->predictIntegratedTransform(timeStep, predictedTrans);
body->proceedToTransform( predictedTrans);
@@ -570,7 +570,7 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep)
{
if (!body->isStaticOrKinematicObject())
{
if (body->IsActive())
if (body->isActive())
{
body->applyForces( timeStep);
body->integrateVelocities( timeStep);