Merge pull request #323 from erwincoumans/master
fix some btMultiBody URDF conversion issues in ImportURDFSetup, add RenderInstancingDemo, use GLInstanceVertex
This commit is contained in:
@@ -326,7 +326,7 @@ btMultiBody* FeatherstoneMultiBodyDemo::createFeatherstoneMultiBody(class btMult
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if (settings.m_usePrismatic)// && i==(n_links-1))
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{
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bod->setupPrismatic(child_link_num, mass, inertia, this_link_num,
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parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),settings.m_disableParentCollision);
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parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),btVector3(0,0,0),settings.m_disableParentCollision);
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} else
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{
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@@ -29,10 +29,12 @@
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#include "../bullet2/CollisionDetection/SupportFuncDemo.h"
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#include "../bullet2/BasicConcepts/CoordinateSystemDemo.h"
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#include "../../Demos3/FiniteElementMethod/FiniteElementDemo.h"
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//#include "../../Demos3/bullet2/SoftDemo/SoftDemo.h"
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#include "../Geometry/SphereCreation.h"
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#include "../Geometry/DistributePoints.h"
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#include "../Geometry/RenderInstancingDemo.h"
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#define MYCREATEFUNC(func) \
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static BulletDemoInterface* func##CreateFunc(CommonGraphicsApp* app)\
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@@ -105,6 +107,7 @@ static BulletDemoEntry allDemos[]=
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{1,"SphereCreation", &SphereCreation::CreateFunc},
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{1,"DistributePoints", &DistributePoints::CreateFunc},
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{1,"Coordinate Frames", CoordinateFrameDemoPhysicsCreateFunc},
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{1,"Instanced Rendering", &RenderInstancingDemo::CreateFunc},
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// {0,"Soft Body", 0},
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// {1,"Cloth1", SoftDemo::CreateFunc},
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@@ -1,12 +1,9 @@
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//#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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//#include "OpenGL/gl.h"
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//#define USE_OPENGL2
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#ifdef USE_OPENGL2
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#include "OpenGLWindow/SimpleOpenGL2App.h"
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#else
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#include "OpenGLWindow/SimpleOpenGL2App.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#endif
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#include "OpenGLWindow/CommonRenderInterface.h"
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#ifdef __APPLE__
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@@ -36,188 +33,10 @@
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#include "Bullet3AppSupport/GraphingTexture.h"
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#include "OpenGLWindow/SimpleCamera.h"
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#include "OpenGLWindow/SimpleOpenGL2Renderer.h"
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CommonGraphicsApp* app=0;
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#ifdef USE_OPENGL2
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struct TestRenderer : public CommonRenderInterface
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{
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int m_width;
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int m_height;
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SimpleCamera m_camera;
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TestRenderer(int width, int height)
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:m_width(width),
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m_height(height)
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{
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}
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virtual void init()
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{
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}
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virtual void updateCamera(int upAxis)
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{
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float projection[16];
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float view[16];
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m_camera.setAspectRatio((float)m_width/(float)m_height);
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m_camera.update();
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m_camera.getCameraProjectionMatrix(projection);
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m_camera.getCameraViewMatrix(view);
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GLfloat projMat[16];
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GLfloat viewMat[16];
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for (int i=0;i<16;i++)
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{
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viewMat[i] = view[i];
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projMat[i] = projection[i];
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMultMatrixf(projMat);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMultMatrixf(viewMat);
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}
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virtual void removeAllInstances()
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{
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}
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virtual void setCameraDistance(float dist)
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{
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m_camera.setCameraDistance(dist);
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}
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virtual void setCameraPitch(float pitch)
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{
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m_camera.setCameraPitch(pitch);
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}
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virtual void setCameraTargetPosition(float x, float y, float z)
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{
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m_camera.setCameraTargetPosition(x,y,z);
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}
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virtual void getCameraPosition(float cameraPos[4])
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{
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float pos[3];
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m_camera.getCameraPosition(pos);
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cameraPos[0] = pos[0];
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cameraPos[1] = pos[1];
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cameraPos[2] = pos[2];
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}
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virtual void getCameraPosition(double cameraPos[4])
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{
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float pos[3];
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m_camera.getCameraPosition(pos);
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cameraPos[0] = pos[0];
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cameraPos[1] = pos[1];
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cameraPos[2] = pos[2];
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}
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virtual void setCameraTargetPosition(float cameraPos[4])
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{
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m_camera.setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]);
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}
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virtual void getCameraTargetPosition(float cameraPos[4]) const
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{
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m_camera.getCameraTargetPosition(cameraPos);
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}
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virtual void getCameraTargetPosition(double cameraPos[4]) const
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{
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cameraPos[0] = 1;
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cameraPos[1] = 1;
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cameraPos[2] = 1;
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}
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virtual void renderScene()
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{
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}
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virtual int getScreenWidth()
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{
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return m_width;
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}
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virtual int getScreenHeight()
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{
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return m_height;
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}
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virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)
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{
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return 0;
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}
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
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{
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return 0;
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}
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virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)
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{
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int pointStrideInFloats = pointStrideInBytes/4;
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glLineWidth(pointDrawSize);
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for (int i=0;i<numIndices;i+=2)
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{
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int index0 = indices[i];
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int index1 = indices[i+1];
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btVector3 fromColor(color[0],color[1],color[2]);
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btVector3 toColor(color[0],color[1],color[2]);
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btVector3 from(positions[index0*pointStrideInFloats],positions[index0*pointStrideInFloats+1],positions[index0*pointStrideInFloats+2]);
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btVector3 to(positions[index1*pointStrideInFloats],positions[index1*pointStrideInFloats+1],positions[index1*pointStrideInFloats+2]);
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glBegin(GL_LINES);
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glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
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glVertex3d(from.getX(), from.getY(), from.getZ());
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glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
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glVertex3d(to.getX(), to.getY(), to.getZ());
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glEnd();
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}
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}
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virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth)
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{
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glLineWidth(lineWidth);
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glBegin(GL_LINES);
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glColor3f(color[0],color[1],color[2]);
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glVertex3d(from[0],from[1],from[2]);
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glVertex3d(to[0],to[1],to[2]);
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glEnd();
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}
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virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)
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{
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return 0;
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}
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virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)
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{
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}
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virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
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{
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}
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virtual void writeTransforms()
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{
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}
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virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth)
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{
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}
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virtual void drawPoint(const float* position, const float color[4], float pointDrawSize)
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{
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}
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virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)
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{
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}
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virtual void updateShape(int shapeIndex, const float* vertices)
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{
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}
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virtual void enableBlend(bool blend)
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{
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}
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};
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#endif //USE_OPENGL2
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b3gWindowInterface* s_window = 0;
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CommonParameterInterface* s_parameterInterface=0;
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CommonRenderInterface* s_instancingRenderer=0;
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@@ -374,7 +193,9 @@ void openURDFDemo(const char* filename)
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ImportUrdfSetup* physicsSetup = new ImportUrdfSetup();
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physicsSetup->setFileName(filename);
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sCurrentDemo = new BasicDemo(app, physicsSetup);
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app->setUpAxis(2);
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if (sCurrentDemo)
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{
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@@ -580,20 +401,24 @@ int main(int argc, char* argv[])
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b3Clock clock;
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//float dt = 1./120.f;
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int width = 1024;
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int height=768;
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int width = 1024;
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int height=768;
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// wci.m_resizeCallback = MyResizeCallback;
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#ifdef USE_OPENGL2
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app = new SimpleOpenGL2App("AllBullet2Demos",width,height);
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app->m_renderer = new TestRenderer(width,height);
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#else
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SimpleOpenGL3App* simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height);
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app = simpleApp;
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#endif
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s_instancingRenderer = app->m_renderer;
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SimpleOpenGL3App* simpleApp=0;
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bool useOpenGL2=false;
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if (useOpenGL2)
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{
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app = new SimpleOpenGL2App("AllBullet2Demos",width,height);
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app->m_renderer = new SimpleOpenGL2Renderer(width,height);
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} else
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{
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simpleApp = new SimpleOpenGL3App("AllBullet2Demos",width,height);
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app = simpleApp;
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}
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s_instancingRenderer = app->m_renderer;
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s_window = app->m_window;
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prevMouseMoveCallback = s_window->getMouseMoveCallback();
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s_window->setMouseMoveCallback(MyMouseMoveCallback);
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@@ -627,12 +452,16 @@ int main(int argc, char* argv[])
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gui = new GwenUserInterface;
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GL3TexLoader* myTexLoader = new GL3TexLoader;
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#ifdef USE_OPENGL2
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Gwen::Renderer::Base* gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
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#else
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sth_stash* fontstash=simpleApp->getFontStash();
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Gwen::Renderer::Base* gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader);
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#endif
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Gwen::Renderer::Base* gwenRenderer = 0;
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if (useOpenGL2)
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{
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gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
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} else
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{
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sth_stash* fontstash=simpleApp->getFontStash();
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gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader);
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}
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//
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gui->init(width,height,gwenRenderer,s_window->getRetinaScale());
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@@ -822,16 +651,16 @@ int main(int argc, char* argv[])
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if (!pauseSimulation)
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processProfileData(profWindow,false);
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{
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#ifdef USE_OPENGL2
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if (useOpenGL2)
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{
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saveOpenGLState(width,height);
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}
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#endif
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BT_PROFILE("Draw Gwen GUI");
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gui->draw(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight());
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#ifdef USE_OPENGL2
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restoreOpenGLState();
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#endif
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if (useOpenGL2)
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{
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restoreOpenGLState();
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}
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}
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}
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toggle=1-toggle;
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@@ -28,6 +28,7 @@ subject to the following restrictions:
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#include <OpenTissue/core/containers/t4mesh/util/t4mesh_block_generator.h>
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#include "LinearMath/btAlignedObjectArray.h"
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#include "Bullet3AppSupport/CommonParameterInterface.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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//typedef OpenTissue::math::BasicMathTypes<float,size_t> math_types;
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typedef OpenTissue::math::BasicMathTypes<double,size_t> math_types;
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@@ -100,12 +101,7 @@ FiniteElementDemo::~FiniteElementDemo()
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m_app->m_renderer->removeAllInstances();
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}
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struct MyTetVertex
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{
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float x,y,z,w;
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float nx,ny,nz;
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float u,v;
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};
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void FiniteElementDemo::initPhysics()
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{
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@@ -151,19 +147,19 @@ void FiniteElementDemo::initPhysics()
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int strideInBytes = 9*sizeof(float);
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int numVertices =m_data->m_mesh1.m_nodes.size();
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btAlignedObjectArray<MyTetVertex> verts;
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btAlignedObjectArray<GLInstanceVertex> verts;
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verts.resize(numVertices);
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for (int n=0;n<m_data->m_mesh1.m_nodes.size();n++)
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{
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verts[n].x = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].y = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].z = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].w = 1;
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verts[n].nx = 0;
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verts[n].ny = 1;
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verts[n].nz = 0;
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verts[n].u = 0.5;
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verts[n].v = 0.4;
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verts[n].xyzw[0] = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].xyzw[1] = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].xyzw[2] = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].xyzw[3] = 1;
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verts[n].normal[0] = 0;
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verts[n].normal[1] = 1;
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verts[n].normal[2] = 0;
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verts[n].uv[0] = 0.5;
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verts[n].uv[1] = 0.4;
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}
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btAlignedObjectArray<int> indices;
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@@ -180,7 +176,7 @@ void FiniteElementDemo::initPhysics()
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}
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m_data->m_tetrahedralMeshRenderIndex = m_app->m_renderer->registerShape(&verts[0].x,verts.size(),&indices[0],indices.size());
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m_data->m_tetrahedralMeshRenderIndex = m_app->m_renderer->registerShape(&verts[0].xyzw[0],verts.size(),&indices[0],indices.size());
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float pos[4] = {0,0,0,1};
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float orn[4] = {0,0,0,1};
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@@ -282,19 +278,19 @@ void FiniteElementDemo::renderScene()
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int strideInBytes = 9*sizeof(float);
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int numVertices =m_data->m_mesh1.m_nodes.size();
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btAlignedObjectArray<MyTetVertex> verts;
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btAlignedObjectArray<GLInstanceVertex> verts;
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verts.resize(numVertices);
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for (int n=0;n<m_data->m_mesh1.m_nodes.size();n++)
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{
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verts[n].x = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].y = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].z = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].w = 1;
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verts[n].nx = 0;
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verts[n].ny = 1;
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verts[n].nz = 0;
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verts[n].u = 0.5;
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verts[n].v = 0.4;
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verts[n].xyzw[0] = m_data->m_mesh1.m_nodes[n].m_coord(0);
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verts[n].xyzw[1] = m_data->m_mesh1.m_nodes[n].m_coord(1);
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verts[n].xyzw[2] = m_data->m_mesh1.m_nodes[n].m_coord(2);
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verts[n].xyzw[3] = 1;
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verts[n].normal[0] = 0;
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verts[n].normal[1] = 1;
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verts[n].normal[2] = 0;
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verts[n].uv[0] = 0.5;
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verts[n].uv[1] = 0.4;
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}
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btAlignedObjectArray<int> indices;
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@@ -311,7 +307,7 @@ void FiniteElementDemo::renderScene()
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}
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m_app->m_renderer->updateShape(m_data->m_tetrahedralMeshRenderIndex,&verts[0].x);
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m_app->m_renderer->updateShape(m_data->m_tetrahedralMeshRenderIndex,&verts[0].xyzw[0]);
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}
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m_app->m_renderer->renderScene();
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131
Demos3/Geometry/RenderInstancingDemo.h
Normal file
131
Demos3/Geometry/RenderInstancingDemo.h
Normal file
@@ -0,0 +1,131 @@
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#ifndef RENDER_INSTANCING_DEMO_H
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#define RENDER_INSTANCING_DEMO_H
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#include "Bullet3AppSupport/BulletDemoInterface.h"
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#include "OpenGLWindow/CommonGraphicsApp.h"
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#include "Bullet3Common/b3Quaternion.h"
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||||
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||||
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///quick demo showing the right-handed coordinate system and positive rotations around each axis
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class RenderInstancingDemo : public BulletDemoInterface
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{
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CommonGraphicsApp* m_app;
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||||
float m_x;
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||||
float m_y;
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||||
float m_z;
|
||||
b3AlignedObjectArray<int> m_movingInstances;
|
||||
enum
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||||
{
|
||||
numCubesX = 20,
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||||
numCubesY = 20
|
||||
};
|
||||
public:
|
||||
|
||||
RenderInstancingDemo(CommonGraphicsApp* app)
|
||||
:m_app(app),
|
||||
m_x(0),
|
||||
m_y(0),
|
||||
m_z(0)
|
||||
{
|
||||
m_app->setUpAxis(2);
|
||||
|
||||
{
|
||||
b3Vector3 extents=b3MakeVector3(100,100,100);
|
||||
extents[m_app->getUpAxis()]=1;
|
||||
|
||||
int xres = 20;
|
||||
int yres = 20;
|
||||
|
||||
b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.1,1);
|
||||
b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1);
|
||||
m_app->registerGrid(xres, yres, color0, color1);
|
||||
}
|
||||
|
||||
{
|
||||
int boxId = m_app->registerCubeShape(0.1,0.1,0.1);
|
||||
|
||||
|
||||
|
||||
for (int i=-numCubesX/2;i<numCubesX/2;i++)
|
||||
{
|
||||
for (int j = -numCubesY/2;j<numCubesY/2;j++)
|
||||
{
|
||||
b3Vector3 pos=b3MakeVector3(i,j,j);
|
||||
pos[app->getUpAxis()] = 1;
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Vector4 color=b3MakeVector4(0.3,0.3,0.3,1);
|
||||
b3Vector3 scaling=b3MakeVector3(1,1,1);
|
||||
int instanceId = m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling);
|
||||
m_movingInstances.push_back(instanceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_app->m_renderer->writeTransforms();
|
||||
}
|
||||
virtual ~RenderInstancingDemo()
|
||||
{
|
||||
m_app->m_renderer->enableBlend(false);
|
||||
}
|
||||
|
||||
static BulletDemoInterface* CreateFunc(CommonGraphicsApp* app)
|
||||
{
|
||||
return new RenderInstancingDemo(app);
|
||||
}
|
||||
virtual void physicsDebugDraw(int debugDrawMode)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void initPhysics()
|
||||
{
|
||||
}
|
||||
virtual void exitPhysics()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void stepSimulation(float deltaTime)
|
||||
{
|
||||
m_x+=0.01f;
|
||||
m_y+=0.01f;
|
||||
m_z+=0.01f;
|
||||
int index=0;
|
||||
for (int i=-numCubesX/2;i<numCubesX/2;i++)
|
||||
{
|
||||
for (int j = -numCubesY/2;j<numCubesY/2;j++)
|
||||
{
|
||||
b3Vector3 pos=b3MakeVector3(i,j,j);
|
||||
pos[m_app->getUpAxis()] = 1+1*b3Sin(m_x+i-j);
|
||||
float orn[4]={0,0,0,1};
|
||||
m_app->m_renderer->writeSingleInstanceTransformToCPU(pos,orn,m_movingInstances[index++]);
|
||||
}
|
||||
}
|
||||
m_app->m_renderer->writeTransforms();
|
||||
|
||||
}
|
||||
virtual void renderScene()
|
||||
{
|
||||
m_app->m_renderer->renderScene();
|
||||
}
|
||||
|
||||
|
||||
virtual void physicsDebugDraw()
|
||||
{
|
||||
|
||||
}
|
||||
virtual bool mouseMoveCallback(float x,float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool keyboardCallback(int key, int state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
};
|
||||
#endif //RENDER_INSTANCING_DEMO_H
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "../ImportColladaDemo/LoadMeshFromCollada.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
|
||||
#include "Bullet3Common/b3FileUtils.h"
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
|
||||
|
||||
static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter;
|
||||
static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter);
|
||||
@@ -154,8 +155,295 @@ enum MyFileType
|
||||
FILE_COLLADA=2
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
btCollisionShape* convertURDFToCollisionShape(const T* visual, const char* pathPrefix)
|
||||
|
||||
|
||||
void convertURDFToVisualShape(const Visual* visual, const char* pathPrefix, const btTransform& visualTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
|
||||
{
|
||||
|
||||
|
||||
GLInstanceGraphicsShape* glmesh = 0;
|
||||
|
||||
btConvexShape* convexColShape = 0;
|
||||
|
||||
switch (visual->geometry->type)
|
||||
{
|
||||
case Geometry::CYLINDER:
|
||||
{
|
||||
printf("processing a cylinder\n");
|
||||
urdf::Cylinder* cyl = (urdf::Cylinder*)visual->geometry.get();
|
||||
btAlignedObjectArray<btVector3> vertices;
|
||||
|
||||
//int numVerts = sizeof(barrel_vertices)/(9*sizeof(float));
|
||||
int numSteps = 32;
|
||||
for (int i = 0; i<numSteps; i++)
|
||||
{
|
||||
|
||||
btVector3 vert(cyl->radius*btSin(SIMD_2_PI*(float(i) / numSteps)), cyl->radius*btCos(SIMD_2_PI*(float(i) / numSteps)), cyl->length / 2.);
|
||||
vertices.push_back(vert);
|
||||
vert[2] = -cyl->length / 2.;
|
||||
vertices.push_back(vert);
|
||||
}
|
||||
|
||||
btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
|
||||
cylZShape->setMargin(0.001);
|
||||
convexColShape = cylZShape;
|
||||
break;
|
||||
}
|
||||
case Geometry::BOX:
|
||||
{
|
||||
printf("processing a box\n");
|
||||
urdf::Box* box = (urdf::Box*)visual->geometry.get();
|
||||
btVector3 extents(box->dim.x, box->dim.y, box->dim.z);
|
||||
btBoxShape* boxShape = new btBoxShape(extents*0.5f);
|
||||
//btConvexShape* boxShape = new btConeShapeX(extents[2]*0.5,extents[0]*0.5);
|
||||
convexColShape = boxShape;
|
||||
convexColShape->setMargin(0.001);
|
||||
break;
|
||||
}
|
||||
case Geometry::SPHERE:
|
||||
{
|
||||
printf("processing a sphere\n");
|
||||
urdf::Sphere* sphere = (urdf::Sphere*)visual->geometry.get();
|
||||
btScalar radius = sphere->radius;
|
||||
btSphereShape* sphereShape = new btSphereShape(radius);
|
||||
convexColShape = sphereShape;
|
||||
convexColShape->setMargin(0.001);
|
||||
break;
|
||||
|
||||
break;
|
||||
}
|
||||
case Geometry::MESH:
|
||||
{
|
||||
if (visual->name.length())
|
||||
{
|
||||
printf("visual->name=%s\n", visual->name.c_str());
|
||||
}
|
||||
if (visual->geometry)
|
||||
{
|
||||
const urdf::Mesh* mesh = (const urdf::Mesh*) visual->geometry.get();
|
||||
if (mesh->filename.length())
|
||||
{
|
||||
const char* filename = mesh->filename.c_str();
|
||||
printf("mesh->filename=%s\n", filename);
|
||||
char fullPath[1024];
|
||||
int fileType = 0;
|
||||
sprintf(fullPath, "%s%s", pathPrefix, filename);
|
||||
b3FileUtils::toLower(fullPath);
|
||||
if (strstr(fullPath, ".dae"))
|
||||
{
|
||||
fileType = FILE_COLLADA;
|
||||
}
|
||||
if (strstr(fullPath, ".stl"))
|
||||
{
|
||||
fileType = FILE_STL;
|
||||
}
|
||||
|
||||
|
||||
sprintf(fullPath, "%s%s", pathPrefix, filename);
|
||||
FILE* f = fopen(fullPath, "rb");
|
||||
if (f)
|
||||
{
|
||||
fclose(f);
|
||||
|
||||
|
||||
|
||||
switch (fileType)
|
||||
{
|
||||
case FILE_STL:
|
||||
{
|
||||
glmesh = LoadMeshFromSTL(fullPath);
|
||||
break;
|
||||
}
|
||||
case FILE_COLLADA:
|
||||
{
|
||||
|
||||
btAlignedObjectArray<GLInstanceGraphicsShape> visualShapes;
|
||||
btAlignedObjectArray<ColladaGraphicsInstance> visualShapeInstances;
|
||||
btTransform upAxisTrans; upAxisTrans.setIdentity();
|
||||
float unitMeterScaling = 1;
|
||||
|
||||
LoadMeshFromCollada(fullPath,
|
||||
visualShapes,
|
||||
visualShapeInstances,
|
||||
upAxisTrans,
|
||||
unitMeterScaling);
|
||||
|
||||
glmesh = new GLInstanceGraphicsShape;
|
||||
int index = 0;
|
||||
glmesh->m_indices = new b3AlignedObjectArray<int>();
|
||||
glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
|
||||
|
||||
for (int i = 0; i<visualShapeInstances.size(); i++)
|
||||
{
|
||||
ColladaGraphicsInstance* instance = &visualShapeInstances[i];
|
||||
GLInstanceGraphicsShape* gfxShape = &visualShapes[instance->m_shapeIndex];
|
||||
|
||||
b3AlignedObjectArray<GLInstanceVertex> verts;
|
||||
verts.resize(gfxShape->m_vertices->size());
|
||||
|
||||
int baseIndex = glmesh->m_vertices->size();
|
||||
|
||||
for (int i = 0; i<gfxShape->m_vertices->size(); i++)
|
||||
{
|
||||
verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0];
|
||||
verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1];
|
||||
verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2];
|
||||
verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0];
|
||||
verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1];
|
||||
verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0];
|
||||
verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1];
|
||||
verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2];
|
||||
verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3];
|
||||
|
||||
}
|
||||
|
||||
int curNumIndices = glmesh->m_indices->size();
|
||||
int additionalIndices = gfxShape->m_indices->size();
|
||||
glmesh->m_indices->resize(curNumIndices + additionalIndices);
|
||||
for (int k = 0; k<additionalIndices; k++)
|
||||
{
|
||||
glmesh->m_indices->at(curNumIndices + k) = gfxShape->m_indices->at(k) + baseIndex;
|
||||
}
|
||||
|
||||
//compensate upAxisTrans and unitMeterScaling here
|
||||
btMatrix4x4 upAxisMat;
|
||||
upAxisMat.setPureRotation(upAxisTrans.getRotation());
|
||||
btMatrix4x4 unitMeterScalingMat;
|
||||
unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling, unitMeterScaling, unitMeterScaling));
|
||||
btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform;
|
||||
//btMatrix4x4 worldMat = instance->m_worldTransform;
|
||||
int curNumVertices = glmesh->m_vertices->size();
|
||||
int additionalVertices = verts.size();
|
||||
glmesh->m_vertices->reserve(curNumVertices + additionalVertices);
|
||||
|
||||
for (int v = 0; v<verts.size(); v++)
|
||||
{
|
||||
btVector3 pos(verts[v].xyzw[0], verts[v].xyzw[1], verts[v].xyzw[2]);
|
||||
pos = worldMat*pos;
|
||||
verts[v].xyzw[0] = float(pos[0]);
|
||||
verts[v].xyzw[1] = float(pos[1]);
|
||||
verts[v].xyzw[2] = float(pos[2]);
|
||||
glmesh->m_vertices->push_back(verts[v]);
|
||||
}
|
||||
}
|
||||
glmesh->m_numIndices = glmesh->m_indices->size();
|
||||
glmesh->m_numvertices = glmesh->m_vertices->size();
|
||||
//glmesh = LoadMeshFromCollada(fullPath);
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (glmesh && (glmesh->m_numvertices>0))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("issue extracting mesh from COLLADA/STL file %s\n", fullPath);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("mesh geometry not found %s\n", fullPath);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
printf("Error: unknown visual geometry type\n");
|
||||
}
|
||||
}
|
||||
|
||||
//if we have a convex, tesselate into localVertices/localIndices
|
||||
if (convexColShape)
|
||||
{
|
||||
btShapeHull* hull = new btShapeHull(convexColShape);
|
||||
hull->buildHull(0.0);
|
||||
{
|
||||
// int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = hull->numVertices();
|
||||
int numIndices = hull->numIndices();
|
||||
|
||||
|
||||
glmesh = new GLInstanceGraphicsShape;
|
||||
int index = 0;
|
||||
glmesh->m_indices = new b3AlignedObjectArray<int>();
|
||||
glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
|
||||
|
||||
|
||||
for (int i = 0; i < numVertices; i++)
|
||||
{
|
||||
GLInstanceVertex vtx;
|
||||
btVector3 pos = hull->getVertexPointer()[i];
|
||||
vtx.xyzw[0] = pos.x();
|
||||
vtx.xyzw[1] = pos.y();
|
||||
vtx.xyzw[2] = pos.z();
|
||||
vtx.xyzw[3] = 1.f;
|
||||
pos.normalize();
|
||||
vtx.normal[0] = pos.x();
|
||||
vtx.normal[1] = pos.y();
|
||||
vtx.normal[2] = pos.z();
|
||||
vtx.uv[0] = 0.5f;
|
||||
vtx.uv[1] = 0.5f;
|
||||
glmesh->m_vertices->push_back(vtx);
|
||||
}
|
||||
|
||||
btAlignedObjectArray<int> indices;
|
||||
for (int i = 0; i < numIndices; i++)
|
||||
{
|
||||
glmesh->m_indices->push_back(hull->getIndexPointer()[i]);
|
||||
}
|
||||
|
||||
glmesh->m_numvertices = glmesh->m_vertices->size();
|
||||
glmesh->m_numIndices = glmesh->m_indices->size();
|
||||
}
|
||||
delete convexColShape;
|
||||
convexColShape = 0;
|
||||
|
||||
}
|
||||
|
||||
if (glmesh && glmesh->m_numIndices>0 && glmesh->m_numvertices >0)
|
||||
{
|
||||
|
||||
int baseIndex = verticesOut.size();
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < glmesh->m_indices->size(); i++)
|
||||
{
|
||||
indicesOut.push_back(glmesh->m_indices->at(i) + baseIndex);
|
||||
}
|
||||
|
||||
for (int i = 0; i < glmesh->m_vertices->size(); i++)
|
||||
{
|
||||
GLInstanceVertex& v = glmesh->m_vertices->at(i);
|
||||
btVector3 vert(v.xyzw[0],v.xyzw[1],v.xyzw[2]);
|
||||
btVector3 vt = visualTransform*vert;
|
||||
v.xyzw[0] = vt[0];
|
||||
v.xyzw[1] = vt[1];
|
||||
v.xyzw[2] = vt[2];
|
||||
btVector3 triNormal(v.normal[0],v.normal[1],v.normal[2]);
|
||||
triNormal = visualTransform.getBasis()*triNormal;
|
||||
v.normal[0] = triNormal[0];
|
||||
v.normal[1] = triNormal[1];
|
||||
v.normal[2] = triNormal[2];
|
||||
verticesOut.push_back(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const char* pathPrefix)
|
||||
{
|
||||
btCollisionShape* shape = 0;
|
||||
|
||||
@@ -179,12 +467,13 @@ btCollisionShape* convertURDFToCollisionShape(const T* visual, const char* pathP
|
||||
|
||||
}
|
||||
btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
|
||||
cylZShape->initializePolyhedralFeatures();
|
||||
cylZShape->setMargin(0.001);
|
||||
cylZShape->initializePolyhedralFeatures();
|
||||
//btConvexShape* cylZShape = new btConeShapeZ(cyl->radius,cyl->length);//(vexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
|
||||
|
||||
//btVector3 halfExtents(cyl->radius,cyl->radius,cyl->length/2.);
|
||||
//btCylinderShapeZ* cylZShape = new btCylinderShapeZ(halfExtents);
|
||||
cylZShape->setMargin(0.001);
|
||||
|
||||
|
||||
shape = cylZShape;
|
||||
break;
|
||||
@@ -447,37 +736,45 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
|
||||
|
||||
{
|
||||
printf("converting visuals of link %s",link->name.c_str());
|
||||
|
||||
printf("converting visuals of link %s", link->name.c_str());
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
|
||||
{
|
||||
|
||||
|
||||
btCompoundShape* tmpGfxShape = new btCompoundShape();
|
||||
|
||||
for (int v=0;v<(int)link->visual_array.size();v++)
|
||||
btAlignedObjectArray<GLInstanceVertex> vertices;
|
||||
btAlignedObjectArray<int> indices;
|
||||
btTransform startTrans; startTrans.setIdentity();
|
||||
int graphicsIndex = -1;
|
||||
|
||||
for (int v = 0; v < (int)link->visual_array.size(); v++)
|
||||
{
|
||||
const Visual* vis = link->visual_array[v].get();
|
||||
btCollisionShape* childShape = convertURDFToCollisionShape(vis,pathPrefix);
|
||||
if (childShape)
|
||||
btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z);
|
||||
btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w);
|
||||
btTransform childTrans;
|
||||
childTrans.setOrigin(childPos);
|
||||
childTrans.setRotation(childOrn);
|
||||
if (1)//!mappings.m_createMultiBody)
|
||||
{
|
||||
btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z);
|
||||
btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w);
|
||||
btTransform childTrans;
|
||||
childTrans.setOrigin(childPos);
|
||||
childTrans.setRotation(childOrn);
|
||||
if (!mappings.m_createMultiBody)
|
||||
{
|
||||
tmpGfxShape->addChildShape(childTrans*inertialFrame.inverse(),childShape);
|
||||
} else
|
||||
{
|
||||
tmpGfxShape->addChildShape(childTrans,childShape);
|
||||
}
|
||||
convertURDFToVisualShape(vis, pathPrefix, childTrans*inertialFrame.inverse(), vertices, indices);
|
||||
}
|
||||
else
|
||||
{
|
||||
convertURDFToVisualShape(vis, pathPrefix, childTrans, vertices, indices);
|
||||
}
|
||||
}
|
||||
|
||||
if (vertices.size() && indices.size())
|
||||
{
|
||||
graphicsIndex = gfxBridge.registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size());
|
||||
}
|
||||
|
||||
btCompoundShape* compoundShape = new btCompoundShape();
|
||||
compoundShape->setMargin(0.001);
|
||||
for (int v=0;v<(int)link->collision_array.size();v++)
|
||||
{
|
||||
const Collision* col = link->collision_array[v].get();
|
||||
@@ -489,7 +786,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
btTransform childTrans;
|
||||
childTrans.setOrigin(childPos);
|
||||
childTrans.setRotation(childOrn);
|
||||
if (!mappings.m_createMultiBody)
|
||||
if (1)//!mappings.m_createMultiBody)
|
||||
{
|
||||
compoundShape->addChildShape(childTrans*inertialFrame.inverse(),childShape);
|
||||
} else
|
||||
@@ -533,9 +830,8 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
//rbci.m_startWorldTransform = inertialFrameInWorldSpace;//linkCenterOfMass;
|
||||
btRigidBody* body = new btRigidBody(rbci);
|
||||
world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask);
|
||||
gfxBridge.createCollisionShapeGraphicsObject(tmpGfxShape);
|
||||
//hack-> transfer user inder from visual to collision shape
|
||||
compoundShape->setUserIndex(tmpGfxShape->getUserIndex());
|
||||
|
||||
compoundShape->setUserIndex(graphicsIndex);
|
||||
|
||||
gfxBridge.createRigidBodyGraphicsObject(body, color);
|
||||
linkInfo->m_bulletRigidBody = body;
|
||||
@@ -596,10 +892,20 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
|
||||
printf("Fixed joint (btMultiBody)\n");
|
||||
//btVector3 dVec = quatRotate(parentComToThisCom.getRotation(),offsetInB.inverse().getOrigin());
|
||||
btQuaternion rot = parent2joint.inverse().getRotation();
|
||||
btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation();
|
||||
//toggle=!toggle;
|
||||
//mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision);
|
||||
mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision);
|
||||
rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision);
|
||||
|
||||
/*
|
||||
mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
-offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
*/
|
||||
|
||||
btMatrix3x3 rm(rot);
|
||||
btScalar y,p,r;
|
||||
rm.getEulerZYX(y,p,r);
|
||||
@@ -642,19 +948,23 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
if (mappings.m_createMultiBody)
|
||||
{
|
||||
//todo: adjust the center of mass transform and pivot axis properly
|
||||
mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
/*mappings.m_bulletMultiBody->setupRevolute(
|
||||
linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
|
||||
parent2joint.inverse().getRotation(), jointAxis, parent2joint.getOrigin(),
|
||||
btVector3(0,0,0),//offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
|
||||
/*
|
||||
*/
|
||||
|
||||
|
||||
mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
//parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
|
||||
-offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
linkInfo->m_localVisualFrame.setIdentity();
|
||||
*/
|
||||
//linkInfo->m_localVisualFrame.setIdentity();
|
||||
|
||||
} else
|
||||
{
|
||||
//only handle principle axis at the moment,
|
||||
@@ -711,24 +1021,50 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
{
|
||||
if (mappings.m_createMultiBody)
|
||||
{
|
||||
mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
|
||||
//mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.getRotation(), jointAxis, parent2joint.getOrigin(),
|
||||
// offsetInB.getOrigin(),
|
||||
// disableParentCollision);
|
||||
//mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
// parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
|
||||
|
||||
mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
|
||||
offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
|
||||
-offsetInB.getOrigin(),
|
||||
disableParentCollision);
|
||||
|
||||
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB);
|
||||
dof6->setLinearLowerLimit(btVector3(pj->limits->lower,0,0));
|
||||
dof6->setLinearUpperLimit(btVector3(pj->limits->upper,0,0));
|
||||
|
||||
//todo(erwincoumans) for now, we only support principle axis along X, Y or Z
|
||||
btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z);
|
||||
int principleAxis = axis.closestAxis();
|
||||
switch (principleAxis)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(pj->limits->lower,0,0));
|
||||
dof6->setLinearUpperLimit(btVector3(pj->limits->upper,0,0));
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(0,pj->limits->lower,0));
|
||||
dof6->setLinearUpperLimit(btVector3(0,pj->limits->upper,0));
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
default:
|
||||
{
|
||||
dof6->setLinearLowerLimit(btVector3(0,0,pj->limits->lower));
|
||||
dof6->setLinearUpperLimit(btVector3(0,0,pj->limits->upper));
|
||||
}
|
||||
};
|
||||
|
||||
dof6->setAngularLowerLimit(btVector3(0,0,0));
|
||||
dof6->setAngularUpperLimit(btVector3(0,0,0));
|
||||
|
||||
if (enableConstraints)
|
||||
world1->addConstraint(dof6,true);
|
||||
|
||||
@@ -752,9 +1088,9 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
|
||||
|
||||
//btCompoundShape* comp = new btCompoundShape();
|
||||
//comp->addChildShape(linkInfo->m_localVisualFrame,shape);
|
||||
|
||||
gfxBridge.createCollisionShapeGraphicsObject(tmpGfxShape);
|
||||
compoundShape->setUserIndex(tmpGfxShape->getUserIndex());
|
||||
|
||||
compoundShape->setUserIndex(graphicsIndex);
|
||||
|
||||
col->setCollisionShape(compoundShape);
|
||||
|
||||
btTransform tr;
|
||||
@@ -826,6 +1162,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
gfxBridge.setUpAxis(2);
|
||||
|
||||
this->createEmptyDynamicsWorld();
|
||||
//m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
|
||||
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
m_dynamicsWorld->getDebugDrawer()->setDebugMode(
|
||||
btIDebugDraw::DBG_DrawConstraints
|
||||
@@ -833,8 +1170,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
+btIDebugDraw::DBG_DrawAabb
|
||||
);//+btIDebugDraw::DBG_DrawConstraintLimits);
|
||||
|
||||
|
||||
|
||||
|
||||
btVector3 gravity(0,0,0);
|
||||
gravity[upAxis]=-9.8;
|
||||
|
||||
@@ -915,23 +1251,9 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
useFeatherstone = !useFeatherstone;
|
||||
printf("numJoints/DOFS = %d\n", numJoints);
|
||||
|
||||
if (0)
|
||||
bool createGround=true;
|
||||
if (createGround)
|
||||
{
|
||||
btVector3 halfExtents(1,1,1);
|
||||
btBoxShape* box = new btBoxShape(halfExtents);
|
||||
box->initializePolyhedralFeatures();
|
||||
|
||||
gfxBridge.createCollisionShapeGraphicsObject(box);
|
||||
btTransform start; start.setIdentity();
|
||||
btVector3 origin(0,0,0);
|
||||
origin[upAxis]=5;
|
||||
start.setOrigin(origin);
|
||||
btRigidBody* body = createRigidBody(1,start,box);
|
||||
btVector3 color(0.5,0.5,0.5);
|
||||
gfxBridge.createRigidBodyGraphicsObject(body,color);
|
||||
}
|
||||
|
||||
{
|
||||
btVector3 groundHalfExtents(20,20,20);
|
||||
groundHalfExtents[upAxis]=1.f;
|
||||
btBoxShape* box = new btBoxShape(groundHalfExtents);
|
||||
@@ -949,6 +1271,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||
gfxBridge.createRigidBodyGraphicsObject(body,color);
|
||||
}
|
||||
|
||||
///this extra stepSimulation call makes sure that all the btMultibody transforms are properly propagates.
|
||||
m_dynamicsWorld->stepSimulation(1. / 240., 0);// 1., 10, 1. / 240.);
|
||||
}
|
||||
|
||||
|
||||
@@ -27,16 +27,11 @@ static float friction = 1.;
|
||||
|
||||
#include "OpenGLWindow/GLInstancingRenderer.h"
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"
|
||||
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
|
||||
#define CONSTRAINT_DEBUG_SIZE 0.2f
|
||||
static bool prevCanSleep = false;
|
||||
|
||||
struct GraphicsVertex
|
||||
{
|
||||
float pos[4];
|
||||
float normal[3];
|
||||
float texcoord[2];
|
||||
};
|
||||
|
||||
static btVector4 colors[4] =
|
||||
{
|
||||
@@ -378,7 +373,7 @@ btMultiBody* FeatherstoneDemo1::createFeatherstoneMultiBody(class btMultiBodyDyn
|
||||
if (settings.m_usePrismatic)// && i==(n_links-1))
|
||||
{
|
||||
bod->setupPrismatic(child_link_num, mass, inertia, this_link_num,
|
||||
parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),settings.m_disableParentCollision);
|
||||
parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),btVector3(0,0,0),settings.m_disableParentCollision);
|
||||
|
||||
} else
|
||||
{
|
||||
@@ -735,22 +730,22 @@ class RagDoll2
|
||||
int numVertices = hull->numVertices();
|
||||
int numIndices =hull->numIndices();
|
||||
|
||||
btAlignedObjectArray<GraphicsVertex> gvertices;
|
||||
btAlignedObjectArray<GLInstanceVertex> gvertices;
|
||||
|
||||
for (int i=0;i<numVertices;i++)
|
||||
{
|
||||
GraphicsVertex vtx;
|
||||
GLInstanceVertex vtx;
|
||||
btVector3 pos =hull->getVertexPointer()[i];
|
||||
vtx.pos[0] = pos.x();
|
||||
vtx.pos[1] = pos.y();
|
||||
vtx.pos[2] = pos.z();
|
||||
vtx.pos[3] = 1.f;
|
||||
vtx.xyzw[0] = pos.x();
|
||||
vtx.xyzw[1] = pos.y();
|
||||
vtx.xyzw[2] = pos.z();
|
||||
vtx.xyzw[3] = 1.f;
|
||||
pos.normalize();
|
||||
vtx.normal[0] =pos.x();
|
||||
vtx.normal[1] =pos.y();
|
||||
vtx.normal[2] =pos.z();
|
||||
vtx.texcoord[0] = 0.5f;
|
||||
vtx.texcoord[1] = 0.5f;
|
||||
vtx.uv[0] = 0.5f;
|
||||
vtx.uv[1] = 0.5f;
|
||||
gvertices.push_back(vtx);
|
||||
}
|
||||
|
||||
@@ -758,7 +753,7 @@ class RagDoll2
|
||||
for (int i=0;i<numIndices;i++)
|
||||
indices.push_back(hull->getIndexPointer()[i]);
|
||||
|
||||
int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].pos[0],numVertices,&indices[0],numIndices);
|
||||
int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].xyzw[0],numVertices,&indices[0],numIndices);
|
||||
|
||||
int index = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,body->getWorldTransform().getOrigin(),body->getWorldTransform().getRotation(),color,scaling);
|
||||
body ->setUserIndex(index);
|
||||
|
||||
@@ -7,12 +7,7 @@
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
|
||||
#include "MyDebugDrawer.h"
|
||||
struct GraphicsVertex
|
||||
{
|
||||
float pos[4];
|
||||
float normal[3];
|
||||
float texcoord[2];
|
||||
};
|
||||
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
|
||||
|
||||
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
@@ -42,7 +37,18 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
}
|
||||
}
|
||||
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GraphicsVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
|
||||
{
|
||||
int shapeId = m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices);
|
||||
return shapeId;
|
||||
}
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
return m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
|
||||
}
|
||||
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
|
||||
{
|
||||
//todo: support all collision shape types
|
||||
switch (collisionShape->getShapeType())
|
||||
@@ -82,19 +88,19 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
for (int v=0;v<3;v++)
|
||||
{
|
||||
int index = hull->getIndexPointer()[t*3+v];
|
||||
GraphicsVertex vtx;
|
||||
GLInstanceVertex vtx;
|
||||
btVector3 pos =parentTransform*hull->getVertexPointer()[index];
|
||||
vtx.pos[0] = pos.x();
|
||||
vtx.pos[1] = pos.y();
|
||||
vtx.pos[2] = pos.z();
|
||||
vtx.pos[3] = 0.f;
|
||||
vtx.xyzw[0] = pos.x();
|
||||
vtx.xyzw[1] = pos.y();
|
||||
vtx.xyzw[2] = pos.z();
|
||||
vtx.xyzw[3] = 0.f;
|
||||
|
||||
vtx.normal[0] =triNormal.x();
|
||||
vtx.normal[1] =triNormal.y();
|
||||
vtx.normal[2] =triNormal.z();
|
||||
|
||||
vtx.texcoord[0] = 0.5f;
|
||||
vtx.texcoord[1] = 0.5f;
|
||||
vtx.uv[0] = 0.5f;
|
||||
vtx.uv[1] = 0.5f;
|
||||
|
||||
indicesOut.push_back(verticesOut.size());
|
||||
verticesOut.push_back(vtx);
|
||||
@@ -129,7 +135,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
if (collisionShape->getUserIndex()>=0)
|
||||
return;
|
||||
|
||||
btAlignedObjectArray<GraphicsVertex> vertices;
|
||||
btAlignedObjectArray<GLInstanceVertex> vertices;
|
||||
btAlignedObjectArray<int> indices;
|
||||
btTransform startTrans;startTrans.setIdentity();
|
||||
|
||||
@@ -137,7 +143,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
||||
|
||||
if (vertices.size() && indices.size())
|
||||
{
|
||||
int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].pos[0],vertices.size(),&indices[0],indices.size());
|
||||
int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
|
||||
collisionShape->setUserIndex(shapeId);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ class btCollisionShape;
|
||||
|
||||
class btDiscreteDynamicsWorld;
|
||||
|
||||
///The GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
|
||||
///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
|
||||
struct GraphicsPhysicsBridge
|
||||
{
|
||||
virtual ~GraphicsPhysicsBridge() {}
|
||||
@@ -34,6 +34,11 @@ struct GraphicsPhysicsBridge
|
||||
{
|
||||
}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }//, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1);
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
|
||||
|
||||
|
||||
virtual CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
return 0;
|
||||
@@ -45,6 +50,7 @@ struct GraphicsPhysicsBridge
|
||||
|
||||
};
|
||||
|
||||
///Bullet 2 specific physics setup, that allows to share code between old and new demo frameworks
|
||||
struct CommonPhysicsSetup
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -54,6 +54,7 @@ struct CommonRenderInterface
|
||||
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
|
||||
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;
|
||||
virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0;
|
||||
|
||||
virtual void writeTransforms()=0;
|
||||
virtual void enableBlend(bool blend)=0;
|
||||
};
|
||||
|
||||
55
btgui/OpenGLWindow/OpenGL2Include.h
Normal file
55
btgui/OpenGLWindow/OpenGL2Include.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
Copyright (c) 2012 Advanced Micro Devices, Inc.
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
//Originally written by Erwin Coumans
|
||||
|
||||
|
||||
#ifndef __OPENGL_INCLUDE_H
|
||||
#define __OPENGL_INCLUDE_H
|
||||
|
||||
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#include <OpenGL/gl.h>
|
||||
#else
|
||||
|
||||
#include "GlewWindows/GL/glew.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <windows.h>
|
||||
//#include <GL/gl.h>
|
||||
//#include <GL/glu.h>
|
||||
#else
|
||||
//#include <GL/gl.h>
|
||||
//#include <GL/glu.h>
|
||||
#endif //_WINDOWS
|
||||
#endif //APPLE
|
||||
|
||||
//disable glGetError
|
||||
//#undef glGetError
|
||||
//#define glGetError MyGetError
|
||||
//
|
||||
//GLenum inline MyGetError()
|
||||
//{
|
||||
// return 0;
|
||||
//}
|
||||
|
||||
///on Linux only glDrawElementsInstancedARB is defined?!?
|
||||
//#ifdef __linux
|
||||
//#define glDrawElementsInstanced glDrawElementsInstancedARB
|
||||
//
|
||||
//#endif //__linux
|
||||
|
||||
#endif //__OPENGL_INCLUDE_H
|
||||
|
||||
@@ -194,3 +194,14 @@ void SimpleOpenGL2App::drawText( const char* txt, int posX, int posY)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SimpleOpenGL2App::drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SimpleOpenGL2App::registerGrid(int xres, int yres, float color0[4], float color1[4])
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -27,5 +27,9 @@ public:
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
|
||||
virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
|
||||
|
||||
|
||||
};
|
||||
#endif //SIMPLE_OPENGL2_APP_H
|
||||
199
btgui/OpenGLWindow/SimpleOpenGL2Renderer.cpp
Normal file
199
btgui/OpenGLWindow/SimpleOpenGL2Renderer.cpp
Normal file
@@ -0,0 +1,199 @@
|
||||
|
||||
#include "SimpleOpenGL2Renderer.h"
|
||||
#include "OpenGL2Include.h"
|
||||
#include "Bullet3Common/b3Vector3.h"
|
||||
|
||||
|
||||
SimpleOpenGL2Renderer::SimpleOpenGL2Renderer(int width, int height)
|
||||
:m_width(width),
|
||||
m_height(height)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::init()
|
||||
{
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::updateCamera(int upAxis)
|
||||
{
|
||||
float projection[16];
|
||||
float view[16];
|
||||
m_camera.setAspectRatio((float)m_width/(float)m_height);
|
||||
m_camera.update();
|
||||
m_camera.getCameraProjectionMatrix(projection);
|
||||
m_camera.getCameraViewMatrix(view);
|
||||
GLfloat projMat[16];
|
||||
GLfloat viewMat[16];
|
||||
for (int i=0;i<16;i++)
|
||||
{
|
||||
viewMat[i] = view[i];
|
||||
projMat[i] = projection[i];
|
||||
}
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMultMatrixf(projMat);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glMultMatrixf(viewMat);
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::removeAllInstances()
|
||||
{
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::setCameraDistance(float dist)
|
||||
{
|
||||
m_camera.setCameraDistance(dist);
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::setCameraPitch(float pitch)
|
||||
{
|
||||
m_camera.setCameraPitch(pitch);
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::setCameraTargetPosition(float x, float y, float z)
|
||||
{
|
||||
m_camera.setCameraTargetPosition(x,y,z);
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::getCameraPosition(float cameraPos[4])
|
||||
{
|
||||
float pos[3];
|
||||
m_camera.getCameraPosition(pos);
|
||||
cameraPos[0] = pos[0];
|
||||
cameraPos[1] = pos[1];
|
||||
cameraPos[2] = pos[2];
|
||||
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::getCameraPosition(double cameraPos[4])
|
||||
{
|
||||
float pos[3];
|
||||
m_camera.getCameraPosition(pos);
|
||||
cameraPos[0] = pos[0];
|
||||
cameraPos[1] = pos[1];
|
||||
cameraPos[2] = pos[2];
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::setCameraTargetPosition(float cameraPos[4])
|
||||
{
|
||||
m_camera.setCameraTargetPosition(cameraPos[0],cameraPos[1],cameraPos[2]);
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::getCameraTargetPosition(float cameraPos[4]) const
|
||||
{
|
||||
m_camera.getCameraTargetPosition(cameraPos);
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::getCameraTargetPosition(double cameraPos[4]) const
|
||||
{
|
||||
cameraPos[0] = 1;
|
||||
cameraPos[1] = 1;
|
||||
cameraPos[2] = 1;
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(float* color, int srcIndex)
|
||||
{
|
||||
}
|
||||
void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(double* color, int srcIndex)
|
||||
{
|
||||
|
||||
}
|
||||
void SimpleOpenGL2Renderer::getCameraViewMatrix(float viewMat[16]) const
|
||||
{
|
||||
b3Assert(0);
|
||||
}
|
||||
void SimpleOpenGL2Renderer::getCameraProjectionMatrix(float projMat[16]) const
|
||||
{
|
||||
b3Assert(0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SimpleOpenGL2Renderer::renderScene()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)
|
||||
{
|
||||
int pointStrideInFloats = pointStrideInBytes/4;
|
||||
glLineWidth(pointDrawSize);
|
||||
for (int i=0;i<numIndices;i+=2)
|
||||
{
|
||||
int index0 = indices[i];
|
||||
int index1 = indices[i+1];
|
||||
|
||||
b3Vector3 fromColor = b3MakeVector3(color[0],color[1],color[2]);
|
||||
b3Vector3 toColor = b3MakeVector3(color[0],color[1],color[2]);
|
||||
|
||||
b3Vector3 from= b3MakeVector3(positions[index0*pointStrideInFloats],positions[index0*pointStrideInFloats+1],positions[index0*pointStrideInFloats+2]);
|
||||
b3Vector3 to= b3MakeVector3(positions[index1*pointStrideInFloats],positions[index1*pointStrideInFloats+1],positions[index1*pointStrideInFloats+2]);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
|
||||
glVertex3d(from.getX(), from.getY(), from.getZ());
|
||||
glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
|
||||
glVertex3d(to.getX(), to.getY(), to.getZ());
|
||||
glEnd();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::drawLine(const float from[4], const float to[4], const float color[4], float lineWidth)
|
||||
{
|
||||
glLineWidth(lineWidth);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(color[0],color[1],color[2]);
|
||||
glVertex3d(from[0],from[1],from[2]);
|
||||
glVertex3d(to[0],to[1],to[2]);
|
||||
glEnd();
|
||||
}
|
||||
int SimpleOpenGL2Renderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureIndex)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)
|
||||
{
|
||||
}
|
||||
void SimpleOpenGL2Renderer::writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
|
||||
{
|
||||
}
|
||||
void SimpleOpenGL2Renderer::writeTransforms()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void SimpleOpenGL2Renderer::drawLine(const double from[4], const double to[4], const double color[4], double lineWidth)
|
||||
{
|
||||
|
||||
}
|
||||
void SimpleOpenGL2Renderer::drawPoint(const float* position, const float color[4], float pointDrawSize)
|
||||
{
|
||||
}
|
||||
void SimpleOpenGL2Renderer::drawPoint(const double* position, const double color[4], double pointDrawSize)
|
||||
{
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::updateShape(int shapeIndex, const float* vertices)
|
||||
{
|
||||
}
|
||||
|
||||
void SimpleOpenGL2Renderer::enableBlend(bool blend)
|
||||
{
|
||||
}
|
||||
81
btgui/OpenGLWindow/SimpleOpenGL2Renderer.h
Normal file
81
btgui/OpenGLWindow/SimpleOpenGL2Renderer.h
Normal file
@@ -0,0 +1,81 @@
|
||||
|
||||
#ifndef SIMPLE_OPENGL2_RENDERER_H
|
||||
#define SIMPLE_OPENGL2_RENDERER_H
|
||||
|
||||
#include "CommonRenderInterface.h"
|
||||
#include "SimpleCamera.h"
|
||||
|
||||
struct SimpleOpenGL2Renderer : public CommonRenderInterface
|
||||
{
|
||||
int m_width;
|
||||
int m_height;
|
||||
SimpleCamera m_camera;
|
||||
|
||||
SimpleOpenGL2Renderer(int width, int height);
|
||||
|
||||
virtual void init();
|
||||
|
||||
virtual void updateCamera(int upAxis);
|
||||
|
||||
virtual void removeAllInstances();
|
||||
|
||||
virtual void setCameraDistance(float dist);
|
||||
|
||||
virtual void setCameraPitch(float pitch);
|
||||
|
||||
virtual void setCameraTargetPosition(float x, float y, float z);
|
||||
|
||||
virtual void getCameraPosition(float cameraPos[4]);
|
||||
|
||||
virtual void getCameraPosition(double cameraPos[4]);
|
||||
|
||||
virtual void setCameraTargetPosition(float cameraPos[4]);
|
||||
|
||||
virtual void getCameraTargetPosition(float cameraPos[4]) const;
|
||||
|
||||
virtual void getCameraTargetPosition(double cameraPos[4]) const;
|
||||
|
||||
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
|
||||
virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
|
||||
virtual void getCameraViewMatrix(float viewMat[16]) const;
|
||||
virtual void getCameraProjectionMatrix(float projMat[16]) const;
|
||||
|
||||
|
||||
virtual void renderScene();
|
||||
|
||||
virtual int getScreenWidth()
|
||||
{
|
||||
return m_width;
|
||||
}
|
||||
virtual int getScreenHeight()
|
||||
{
|
||||
return m_height;
|
||||
}
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
|
||||
|
||||
virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
|
||||
|
||||
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
|
||||
|
||||
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
|
||||
|
||||
virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
|
||||
|
||||
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
|
||||
|
||||
virtual void writeTransforms();
|
||||
|
||||
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
|
||||
|
||||
virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
|
||||
|
||||
virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
|
||||
|
||||
virtual void updateShape(int shapeIndex, const float* vertices);
|
||||
|
||||
virtual void enableBlend(bool blend);
|
||||
|
||||
};
|
||||
#endif //SIMPLE_OPENGL2_RENDERER_H
|
||||
@@ -143,7 +143,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
|
||||
|
||||
b3Assert(glGetError() ==GL_NO_ERROR);
|
||||
|
||||
m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024);
|
||||
m_instancingRenderer = new GLInstancingRenderer(128*1024,64*1024*1024);
|
||||
m_renderer = m_instancingRenderer ;
|
||||
m_instancingRenderer->init();
|
||||
m_instancingRenderer->resize(width,height);
|
||||
|
||||
@@ -167,13 +167,15 @@ void btMultiBody::setupFixed(int i,
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btMultiBody::setupPrismatic(int i,
|
||||
btScalar mass,
|
||||
const btVector3 &inertia,
|
||||
int parent,
|
||||
const btQuaternion &rotParentToThis,
|
||||
const btVector3 &jointAxis,
|
||||
const btVector3 &parentComToThisComOffset,
|
||||
const btVector3 &parentComToThisComOffset,
|
||||
const btVector3 &thisPivotToThisComOffset,
|
||||
bool disableParentCollision)
|
||||
{
|
||||
if(m_isMultiDof)
|
||||
@@ -189,6 +191,7 @@ void btMultiBody::setupPrismatic(int i,
|
||||
m_links[i].setAxisTop(0, 0., 0., 0.);
|
||||
m_links[i].setAxisBottom(0, jointAxis);
|
||||
m_links[i].m_eVector = parentComToThisComOffset;
|
||||
m_links[i].m_dVector = thisPivotToThisComOffset;
|
||||
m_links[i].m_cachedRotParentToThis = rotParentToThis;
|
||||
|
||||
m_links[i].m_jointType = btMultibodyLink::ePrismatic;
|
||||
|
||||
@@ -65,16 +65,16 @@ public:
|
||||
const btVector3 &thisPivotToThisComOffset,
|
||||
bool disableParentCollision);
|
||||
|
||||
|
||||
void setupPrismatic(int linkIndex, // 0 to num_links-1
|
||||
btScalar mass,
|
||||
const btVector3 &inertia, // in my frame; assumed diagonal
|
||||
int parent,
|
||||
const btQuaternion &rotParentToThis, // rotate points in parent frame to my frame.
|
||||
const btVector3 &jointAxis, // in my frame
|
||||
const btVector3 &parentComToThisComOffset, // vector from parent COM to my COM, in my frame, when q = 0.
|
||||
bool disableParentCollision=false
|
||||
);
|
||||
|
||||
void setupPrismatic(int i,
|
||||
btScalar mass,
|
||||
const btVector3 &inertia,
|
||||
int parent,
|
||||
const btQuaternion &rotParentToThis,
|
||||
const btVector3 &jointAxis,
|
||||
const btVector3 &parentComToThisComOffset,
|
||||
const btVector3 &thisPivotToThisComOffset,
|
||||
bool disableParentCollision);
|
||||
|
||||
void setupRevolute(int linkIndex, // 0 to num_links-1
|
||||
btScalar mass,
|
||||
|
||||
@@ -493,7 +493,7 @@ struct btMultibodyLink
|
||||
case ePrismatic:
|
||||
{
|
||||
// m_cachedRotParentToThis never changes, so no need to update
|
||||
m_cachedRVector = quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
|
||||
m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user