sync graphics server at resetSimulation, load* and resetJointState
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@@ -3234,6 +3234,7 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
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m_data->m_saveWorldBodyData.push_back(sd);
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syncPhysicsToGraphics2();
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return loadOk;
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}
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@@ -9228,6 +9229,8 @@ bool PhysicsServerCommandProcessor::processInitPoseCommand(const struct SharedMe
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}
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}
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syncPhysicsToGraphics2();
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SharedMemoryStatus& serverCmd = serverStatusOut;
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serverCmd.m_type = CMD_CLIENT_COMMAND_COMPLETED;
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@@ -13007,6 +13010,7 @@ void PhysicsServerCommandProcessor::resetSimulation()
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notification.m_notificationType = SIMULATION_RESET;
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m_data->m_pluginManager.addNotification(notification);
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syncPhysicsToGraphics2();
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}
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