make relative contact breaking threshold optional (use dispatcher->setDispatcherFlags(0) to turn off feature)
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@@ -42,14 +42,10 @@ typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispa
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///Time of Impact, Closest Points and Penetration Depth.
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class btCollisionDispatcher : public btDispatcher
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{
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int m_count;
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int m_dispatcherFlags;
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btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
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bool m_useIslands;
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bool m_staticWarningReported;
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btManifoldResult m_defaultManifoldResult;
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btNearCallback m_nearCallback;
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@@ -59,13 +55,28 @@ class btCollisionDispatcher : public btDispatcher
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btPoolAllocator* m_persistentManifoldPoolAllocator;
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btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
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btCollisionConfiguration* m_collisionConfiguration;
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public:
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enum DispatcherFlags
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{
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CD_STATIC_STATIC_REPORTED = 1,
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CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2
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};
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int getDispatherFlags() const
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{
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return m_dispatcherFlags;
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}
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void setDispatcherFlags(int flags)
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{
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m_dispatcherFlags = 0;
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}
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///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
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void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
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