Fix shapekey swapping issue with triangle meshes, see http://code.google.com/p/bullet/issues/detail?id=316
Revert btHashKeyPtr and introduce btHashPtr (to avoid breaking API/COLLADA Converter), see http://code.google.com/p/bullet/issues/detail?id=318 Disable separating distance util (it just costs CPU cycles and is disabled by default in the API anyway)
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@@ -121,12 +121,16 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
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ob->internalSetTemporaryCollisionShape( &tm );
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btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
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///this should use the btDispatcher, so the actual registered algorithm is used
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// btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
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m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
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if (m_resultOut->getBody0Internal() == m_triBody)
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{
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m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
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}
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else
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{
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m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
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}
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// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
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colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
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colAlgo->~btCollisionAlgorithm();
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ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
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@@ -332,7 +332,11 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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#ifdef USE_SEPDISTANCE_UTIL2
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m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
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if (dispatchInfo.m_useConvexConservativeDistanceUtil)
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{
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m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
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}
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if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
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#endif //USE_SEPDISTANCE_UTIL2
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@@ -385,7 +389,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
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//perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
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if (resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
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if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
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{
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int i;
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@@ -418,6 +422,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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for ( i=0;i<m_numPerturbationIterations;i++)
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{
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if (v0.length2()>SIMD_EPSILON)
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{
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btQuaternion perturbeRot(v0,perturbeAngle);
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btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
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btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
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@@ -441,7 +447,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
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btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
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gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
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}
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}
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}
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@@ -32,7 +32,7 @@ class btConvexPenetrationDepthSolver;
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///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
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///for certain pairs that have a small size ratio
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#define USE_SEPDISTANCE_UTIL2 1
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//#define USE_SEPDISTANCE_UTIL2 1
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///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
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///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
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@@ -58,50 +58,12 @@ struct btHashString
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const int BT_HASH_NULL=0xffffffff;
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template <class Value>
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class btHashKey
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{
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int m_uid;
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public:
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btHashKey(int uid)
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:m_uid(uid)
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{
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}
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int getUid1() const
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{
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return m_uid;
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}
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bool equals(const btHashKey<Value>& other) const
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{
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return getUid1() == other.getUid1();
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}
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//to our success
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SIMD_FORCE_INLINE unsigned int getHash()const
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{
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int key = m_uid;
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// Thomas Wang's hash
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key += ~(key << 15);
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key ^= (key >> 10);
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key += (key << 3);
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key ^= (key >> 6);
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key += ~(key << 11);
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key ^= (key >> 16);
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return key;
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}
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};
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class btHashInt
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{
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int m_uid;
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public:
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btHashInt(int uid)
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:m_uid(uid)
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btHashInt(int uid) :m_uid(uid)
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{
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}
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@@ -119,22 +81,19 @@ public:
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{
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int key = m_uid;
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// Thomas Wang's hash
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key += ~(key << 15);
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key ^= (key >> 10);
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key += (key << 3);
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key ^= (key >> 6);
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key += ~(key << 11);
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key ^= (key >> 16);
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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class btHashKeyPtr
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class btHashPtr
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{
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void* m_pointer;
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public:
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btHashKeyPtr(void* ptr)
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btHashPtr(void* ptr)
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:m_pointer(ptr)
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{
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}
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@@ -144,7 +103,7 @@ public:
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return m_pointer;
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}
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bool equals(const btHashKeyPtr& other) const
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bool equals(const btHashPtr& other) const
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{
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return getPointer() == other.getPointer();
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}
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@@ -158,19 +117,77 @@ public:
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int key = VOID_IS_8? intPtr[0]+intPtr[1] : intPtr[0];
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// Thomas Wang's hash
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key += ~(key << 15);
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key ^= (key >> 10);
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key += (key << 3);
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key ^= (key >> 6);
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key += ~(key << 11);
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key ^= (key >> 16);
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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template <class Value>
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class btHashKeyPtr
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{
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int m_uid;
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public:
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btHashKeyPtr(int uid) :m_uid(uid)
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{
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}
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int getUid1() const
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{
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return m_uid;
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}
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bool equals(const btHashKeyPtr<Value>& other) const
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{
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return getUid1() == other.getUid1();
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}
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//to our success
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SIMD_FORCE_INLINE unsigned int getHash()const
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{
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int key = m_uid;
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// Thomas Wang's hash
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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template <class Value>
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class btHashKey
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{
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int m_uid;
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public:
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btHashKey(int uid) :m_uid(uid)
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{
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}
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int getUid1() const
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{
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return m_uid;
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}
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bool equals(const btHashKey<Value>& other) const
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{
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return getUid1() == other.getUid1();
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}
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//to our success
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SIMD_FORCE_INLINE unsigned int getHash()const
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{
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int key = m_uid;
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// Thomas Wang's hash
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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///The btHashMap template class implements a generic and lightweight hashmap.
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///A basic sample of how to use btHashMap is located in Demos\BasicDemo\main.cpp
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template <class Key, class Value>
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