FIX: use btScalar instead of float, otherwise double precision build breaks
FIX: make Maya plugin compile for Maya 8.0 FIX: btDbvt SSE doesn't compile for double precision builds
This commit is contained in:
@@ -170,7 +170,7 @@ void SpuContactResult::writeDoubleBufferedManifold(btPersistentManifold* lsManif
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//no, the swapBuffers does the wait
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}
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void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,float depth)
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void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,btScalar depth)
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{
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//spu_printf("*** SpuContactResult::addContactPoint: depth = %f\n",depth);
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@@ -1,58 +1,58 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPU_CONTACT_RESULT2_H
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#define SPU_CONTACT_RESULT2_H
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#ifndef WIN32
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#include <stdint.h>
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#endif
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#include "../SpuDoubleBuffer.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btPoint3.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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struct SpuCollisionPairInput
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{
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ppu_address_t m_collisionShapes[2];
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void* m_spuCollisionShapes[2];
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ppu_address_t m_persistentManifoldPtr;
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btVector3 m_primitiveDimensions0;
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btVector3 m_primitiveDimensions1;
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int m_shapeType0;
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int m_shapeType1;
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float m_collisionMargin0;
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float m_collisionMargin1;
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btTransform m_worldTransform0;
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btTransform m_worldTransform1;
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bool m_isSwapped;
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bool m_useEpa;
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};
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPU_CONTACT_RESULT2_H
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#define SPU_CONTACT_RESULT2_H
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#ifndef WIN32
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#include <stdint.h>
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#endif
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#include "../SpuDoubleBuffer.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btPoint3.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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struct SpuCollisionPairInput
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{
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ppu_address_t m_collisionShapes[2];
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void* m_spuCollisionShapes[2];
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ppu_address_t m_persistentManifoldPtr;
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btVector3 m_primitiveDimensions0;
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btVector3 m_primitiveDimensions1;
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int m_shapeType0;
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int m_shapeType1;
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float m_collisionMargin0;
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float m_collisionMargin1;
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btTransform m_worldTransform0;
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btTransform m_worldTransform1;
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bool m_isSwapped;
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bool m_useEpa;
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};
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struct SpuClosestPointInput
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{
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SpuClosestPointInput()
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@@ -68,46 +68,46 @@ struct SpuClosestPointInput
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struct SpuConvexPolyhedronVertexData* m_convexVertexData[2];
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};
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///SpuContactResult exports the contact points using double-buffered DMA transfers, only when needed
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///So when an existing contact point is duplicated, no transfer/refresh is performed.
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class SpuContactResult : public btDiscreteCollisionDetectorInterface::Result
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{
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btTransform m_rootWorldTransform0;
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btTransform m_rootWorldTransform1;
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ppu_address_t m_manifoldAddress;
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btPersistentManifold* m_spuManifold;
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bool m_RequiresWriteBack;
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btScalar m_combinedFriction;
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btScalar m_combinedRestitution;
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bool m_isSwapped;
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DoubleBuffer<btPersistentManifold, 1> g_manifoldDmaExport;
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public:
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SpuContactResult();
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virtual ~SpuContactResult();
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btPersistentManifold* GetSpuManifold() const
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{
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return m_spuManifold;
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}
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virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1);
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void setContactInfo(btPersistentManifold* spuManifold, ppu_address_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, btScalar restitution0,btScalar restitution1, btScalar friction0,btScalar friction01, bool isSwapped);
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void writeDoubleBufferedManifold(btPersistentManifold* lsManifold, btPersistentManifold* mmManifold);
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,float depth);
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void flush();
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};
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#endif //SPU_CONTACT_RESULT2_H
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///SpuContactResult exports the contact points using double-buffered DMA transfers, only when needed
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///So when an existing contact point is duplicated, no transfer/refresh is performed.
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class SpuContactResult : public btDiscreteCollisionDetectorInterface::Result
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{
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btTransform m_rootWorldTransform0;
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btTransform m_rootWorldTransform1;
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ppu_address_t m_manifoldAddress;
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btPersistentManifold* m_spuManifold;
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bool m_RequiresWriteBack;
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btScalar m_combinedFriction;
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btScalar m_combinedRestitution;
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bool m_isSwapped;
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DoubleBuffer<btPersistentManifold, 1> g_manifoldDmaExport;
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public:
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SpuContactResult();
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virtual ~SpuContactResult();
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btPersistentManifold* GetSpuManifold() const
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{
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return m_spuManifold;
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}
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virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1);
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void setContactInfo(btPersistentManifold* spuManifold, ppu_address_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, btScalar restitution0,btScalar restitution1, btScalar friction0,btScalar friction01, bool isSwapped);
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void writeDoubleBufferedManifold(btPersistentManifold* lsManifold, btPersistentManifold* mmManifold);
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virtual void addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,btScalar depth);
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void flush();
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};
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#endif //SPU_CONTACT_RESULT2_H
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@@ -492,7 +492,12 @@ void rigidBodyArrayNode::computeWorldMatrix(const MPlug& plug, MDataBlock& data)
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m_rigid_bodies[i]->set_transform(newpos, newrot);
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hInitPos.set3Float(ipos[0] + mtranslation.x, ipos[1] + mtranslation.y, ipos[2] + mtranslation.z);
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float3 &ihpos=hInitPos.asFloat3();
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//hInitPos.set3Float(ipos[0] + mtranslation.x, ipos[1] + mtranslation.y, ipos[2] + mtranslation.z);
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ihpos[0] = ipos[0] + mtranslation.x;
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ihpos[1] = ipos[1] + mtranslation.y;
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ihpos[2] = ipos[2] + mtranslation.z;
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hInitPosArray.next();
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}
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@@ -447,8 +447,20 @@ void rigidBodyNode::computeWorldMatrix(const MPlug& plug, MDataBlock& data)
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MVector newipos(ipos[0] + deltapos.x, ipos[1] + deltapos.y, ipos[2] + deltapos.z);
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MEulerRotation newirot((iquat * deltarot).asEulerRotation());
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hInitPos.set3Float(newipos.x, newipos.y, newipos.z);
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hInitRot.set3Float(rad2deg(newirot.x), rad2deg(newirot.y), rad2deg(newirot.z));
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float3 &ihpos = hInitPos.asFloat3();
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//hInitPos.set3Float(newipos.x, newipos.y, newipos.z);
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//for Maya 8.5
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ihpos[0] = newipos.x;
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ihpos[1] = newipos.y;
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ihpos[2] = newipos.z;
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float3 &ihrot = hInitRot.asFloat3();
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//hInitRot.set3Float(rad2deg(newirot.x), rad2deg(newirot.y), rad2deg(newirot.z));
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//for Maya 8.5
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ihrot[0] = rad2deg(newirot.x);
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ihrot[1] = rad2deg(newirot.y);
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ihrot[2] = rad2deg(newirot.z);
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m_rigid_body->set_transform(vec3f(mtranslation.x, mtranslation.y, mtranslation.z),
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quatf(mrotation.w, mrotation.x, mrotation.y, mrotation.z));
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@@ -62,7 +62,7 @@ subject to the following restrictions:
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// Specific methods implementation
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//SSE gives errors on a MSVC 7.1
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#if (defined (WIN32) && (_MSC_VER) && _MSC_VER >= 1400)
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#if (defined (WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
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#define DBVT_SELECT_IMPL DBVT_IMPL_SSE
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#define DBVT_MERGE_IMPL DBVT_IMPL_SSE
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#define DBVT_INT0_IMPL DBVT_IMPL_SSE
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@@ -226,9 +226,9 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
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a = btScalar(j)*(2*M__PI/m) + A[i0];
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if (a > M__PI) a -= 2*M__PI;
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btScalar maxdiff=1e9,diff;
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#if defined(DEBUG) || defined (_DEBUG)
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*iret = i0; // iret is not allowed to keep this value
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#endif
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*iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
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for (i=0; i<n; i++) {
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if (avail[i]) {
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diff = btFabs (A[i]-a);
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