FIX: use btScalar instead of float, otherwise double precision build breaks
FIX: make Maya plugin compile for Maya 8.0 FIX: btDbvt SSE doesn't compile for double precision builds
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@@ -170,7 +170,7 @@ void SpuContactResult::writeDoubleBufferedManifold(btPersistentManifold* lsManif
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//no, the swapBuffers does the wait
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}
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void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,float depth)
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void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,btScalar depth)
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{
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//spu_printf("*** SpuContactResult::addContactPoint: depth = %f\n",depth);
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