FIX: use btScalar instead of float, otherwise double precision build breaks

FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
This commit is contained in:
erwin.coumans
2008-10-02 01:17:18 +00:00
parent c265db0007
commit 0ca2eef022
6 changed files with 123 additions and 106 deletions

View File

@@ -170,7 +170,7 @@ void SpuContactResult::writeDoubleBufferedManifold(btPersistentManifold* lsManif
//no, the swapBuffers does the wait
}
void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,float depth)
void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,btScalar depth)
{
//spu_printf("*** SpuContactResult::addContactPoint: depth = %f\n",depth);

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@@ -102,7 +102,7 @@ class SpuContactResult : public btDiscreteCollisionDetectorInterface::Result
void writeDoubleBufferedManifold(btPersistentManifold* lsManifold, btPersistentManifold* mmManifold);
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,float depth);
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btPoint3& pointInWorld,btScalar depth);
void flush();
};

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@@ -492,7 +492,12 @@ void rigidBodyArrayNode::computeWorldMatrix(const MPlug& plug, MDataBlock& data)
m_rigid_bodies[i]->set_transform(newpos, newrot);
hInitPos.set3Float(ipos[0] + mtranslation.x, ipos[1] + mtranslation.y, ipos[2] + mtranslation.z);
float3 &ihpos=hInitPos.asFloat3();
//hInitPos.set3Float(ipos[0] + mtranslation.x, ipos[1] + mtranslation.y, ipos[2] + mtranslation.z);
ihpos[0] = ipos[0] + mtranslation.x;
ihpos[1] = ipos[1] + mtranslation.y;
ihpos[2] = ipos[2] + mtranslation.z;
hInitPosArray.next();
}

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@@ -447,8 +447,20 @@ void rigidBodyNode::computeWorldMatrix(const MPlug& plug, MDataBlock& data)
MVector newipos(ipos[0] + deltapos.x, ipos[1] + deltapos.y, ipos[2] + deltapos.z);
MEulerRotation newirot((iquat * deltarot).asEulerRotation());
hInitPos.set3Float(newipos.x, newipos.y, newipos.z);
hInitRot.set3Float(rad2deg(newirot.x), rad2deg(newirot.y), rad2deg(newirot.z));
float3 &ihpos = hInitPos.asFloat3();
//hInitPos.set3Float(newipos.x, newipos.y, newipos.z);
//for Maya 8.5
ihpos[0] = newipos.x;
ihpos[1] = newipos.y;
ihpos[2] = newipos.z;
float3 &ihrot = hInitRot.asFloat3();
//hInitRot.set3Float(rad2deg(newirot.x), rad2deg(newirot.y), rad2deg(newirot.z));
//for Maya 8.5
ihrot[0] = rad2deg(newirot.x);
ihrot[1] = rad2deg(newirot.y);
ihrot[2] = rad2deg(newirot.z);
m_rigid_body->set_transform(vec3f(mtranslation.x, mtranslation.y, mtranslation.z),
quatf(mrotation.w, mrotation.x, mrotation.y, mrotation.z));

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@@ -62,7 +62,7 @@ subject to the following restrictions:
// Specific methods implementation
//SSE gives errors on a MSVC 7.1
#if (defined (WIN32) && (_MSC_VER) && _MSC_VER >= 1400)
#if (defined (WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
#define DBVT_SELECT_IMPL DBVT_IMPL_SSE
#define DBVT_MERGE_IMPL DBVT_IMPL_SSE
#define DBVT_INT0_IMPL DBVT_IMPL_SSE

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@@ -226,9 +226,9 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
a = btScalar(j)*(2*M__PI/m) + A[i0];
if (a > M__PI) a -= 2*M__PI;
btScalar maxdiff=1e9,diff;
#if defined(DEBUG) || defined (_DEBUG)
*iret = i0; // iret is not allowed to keep this value
#endif
*iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
for (i=0; i<n; i++) {
if (avail[i]) {
diff = btFabs (A[i]-a);