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@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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@@ -22,6 +22,8 @@ subject to the following restrictions:
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btCpuFeatureUtility.h"
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//#include "btJacobianEntry.h"
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#include "LinearMath/btMinMax.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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@@ -38,11 +40,70 @@ int gNumSplitImpulseRecoveries = 0;
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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///This is the scalar reference implementation of solving a single constraint row, the innerloop of the Projected Gauss Seidel/Sequential Impulse constraint solver
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///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check.
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static btSimdScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
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{
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btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
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const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
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const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
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// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
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deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
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deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_lowerLimit;
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}
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else if (sum > c.m_upperLimit)
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{
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deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_upperLimit;
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}
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else
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{
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c.m_appliedImpulse = sum;
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}
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body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
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body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
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return deltaImpulse;
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}
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static btSimdScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
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{
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btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
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const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
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const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
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deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
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deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_lowerLimit;
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}
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else
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{
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c.m_appliedImpulse = sum;
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}
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body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
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body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
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return deltaImpulse;
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}
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#ifdef USE_SIMD
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#include <emmintrin.h>
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//#include <intrin.h>//is it safe to include this header?
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#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
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static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
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@@ -51,12 +112,12 @@ static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
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return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
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}
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#if defined (BT_USE_SSE4)
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#if defined (BT_ALLOW_SSE4)
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#include <intrin.h>
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#define USE_FMA 1
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#define USE_FMA3_INSTEAD_FMA4 1
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#define USE_SSE4_DOT 0
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#define USE_SSE4_DOT 1
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#define SSE4_DP(a, b) _mm_dp_ps(a, b, 0x7f)
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#define SSE4_DP_FP(a, b) _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7f))
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@@ -147,6 +208,7 @@ static btSimdScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody&
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}
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static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
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{
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__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
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@@ -217,34 +279,7 @@ btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGene
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// Project Gauss Seidel or the equivalent Sequential Impulse
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btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
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{
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btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
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const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
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const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
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// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
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deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
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deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_lowerLimit;
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}
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else if (sum > c.m_upperLimit)
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{
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deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_upperLimit;
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}
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else
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{
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c.m_appliedImpulse = sum;
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}
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body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
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body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
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return deltaImpulse;
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return gResolveSingleConstraintRowGeneric_scalar_reference(body1, body2, c);
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}
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btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
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@@ -259,26 +294,7 @@ btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowe
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btSimdScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
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{
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btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
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const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
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const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
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deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
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deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_lowerLimit;
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}
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else
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{
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c.m_appliedImpulse = sum;
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}
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body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
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body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
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return deltaImpulse;
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return gResolveSingleConstraintRowLowerLimit_scalar_reference(body1,body2,c);
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}
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@@ -349,34 +365,61 @@ void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFri
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btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
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:m_btSeed2(0),
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m_resolveSingleConstraintRowGeneric(gResolveSingleConstraintRowGeneric_sse2),
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m_resolveSingleConstraintRowLowerLimit(gResolveSingleConstraintRowLowerLimit_sse2)
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m_resolveSingleConstraintRowGeneric(gResolveSingleConstraintRowGeneric_scalar_reference),
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m_resolveSingleConstraintRowLowerLimit(gResolveSingleConstraintRowLowerLimit_scalar_reference)
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{
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#ifdef USE_SIMD
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m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse2;
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m_resolveSingleConstraintRowLowerLimit=gResolveSingleConstraintRowLowerLimit_sse2;
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#endif //USE_SIMD
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#ifdef BT_ALLOW_SSE4
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int cpuFeatures = btCpuFeatureUtility::getCpuFeatures();
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if ((cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_FMA3) && (cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_SSE4_1))
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{
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m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse4_1_fma3;
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m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
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}
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#endif//BT_ALLOW_SSE4
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}
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btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
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{
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}
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btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()
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{
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return gResolveSingleConstraintRowGeneric_scalar_reference;
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}
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btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()
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{
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return gResolveSingleConstraintRowLowerLimit_scalar_reference;
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}
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#ifdef USE_SIMD
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btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
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{
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return gResolveSingleConstraintRowGeneric_sse2;
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}
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btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverGeneric()
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{
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return gResolveSingleConstraintRowGeneric_sse4_1_fma3;
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}
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btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverLowerLimit()
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{
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return gResolveSingleConstraintRowLowerLimit_sse2;
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}
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#ifdef BT_ALLOW_SSE4
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btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverGeneric()
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{
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return gResolveSingleConstraintRowGeneric_sse4_1_fma3;
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}
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btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverLowerLimit()
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{
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return gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
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}
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#endif //BT_ALLOW_SSE4
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#endif //USE_SIMD
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unsigned long btSequentialImpulseConstraintSolver::btRand2()
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{
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@@ -437,7 +480,7 @@ void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBod
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solverBody->m_angularVelocity = rb->getAngularVelocity();
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solverBody->m_externalForceImpulse = rb->getTotalForce()*rb->getInvMass()*timeStep;
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solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep ;
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} else
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{
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solverBody->m_worldTransform.setIdentity();
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@@ -469,7 +512,7 @@ btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel,
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void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
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{
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if (colObj && colObj->hasAnisotropicFriction(frictionMode))
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{
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@@ -490,7 +533,7 @@ void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionOb
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void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
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{
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btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
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btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
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@@ -551,12 +594,12 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
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}
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{
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btScalar rel_vel;
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
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+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
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btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
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btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
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+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
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rel_vel = vel1Dotn+vel2Dotn;
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@@ -570,7 +613,7 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
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solverConstraint.m_cfm = cfmSlip;
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solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
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solverConstraint.m_upperLimit = solverConstraint.m_friction;
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}
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}
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@@ -578,7 +621,7 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
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{
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btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
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solverConstraint.m_frictionIndex = frictionIndex;
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setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
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setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
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colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
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return solverConstraint;
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}
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@@ -586,7 +629,7 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
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void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
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btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
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btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
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btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
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btScalar desiredVelocity, btScalar cfmSlip)
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{
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@@ -632,12 +675,12 @@ void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolv
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}
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{
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btScalar rel_vel;
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
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+ solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
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btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
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btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
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+ solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
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rel_vel = vel1Dotn+vel2Dotn;
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@@ -650,7 +693,7 @@ void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolv
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solverConstraint.m_cfm = cfmSlip;
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solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
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solverConstraint.m_upperLimit = solverConstraint.m_friction;
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}
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}
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@@ -665,7 +708,7 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addRollingFrictionConst
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{
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btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
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solverConstraint.m_frictionIndex = frictionIndex;
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setupRollingFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
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setupRollingFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
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colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
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return solverConstraint;
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}
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@@ -693,7 +736,7 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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body.setCompanionId(solverBodyIdA);
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} else
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{
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if (m_fixedBodyId<0)
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{
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m_fixedBodyId = m_tmpSolverBodyPool.size();
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@@ -711,13 +754,13 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
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#include <stdio.h>
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void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
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void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
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int solverBodyIdA, int solverBodyIdB,
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btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
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btScalar& relaxation,
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const btVector3& rel_pos1, const btVector3& rel_pos2)
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{
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const btVector3& pos1 = cp.getPositionWorldOnA();
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const btVector3& pos2 = cp.getPositionWorldOnB();
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@@ -727,23 +770,23 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
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btRigidBody* rb0 = bodyA->m_originalBody;
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btRigidBody* rb1 = bodyB->m_originalBody;
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// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
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// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
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// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
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//rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
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//rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
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//rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
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relaxation = 1.f;
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btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
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solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
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btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
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btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
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solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
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{
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#ifdef COMPUTE_IMPULSE_DENOM
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btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
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btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
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#else
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#else
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btVector3 vec;
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btScalar denom0 = 0.f;
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btScalar denom1 = 0.f;
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|
@@ -757,7 +800,7 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
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vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
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denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
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}
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#endif //COMPUTE_IMPULSE_DENOM
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#endif //COMPUTE_IMPULSE_DENOM
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btScalar denom = relaxation/(denom0+denom1);
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solverConstraint.m_jacDiagABInv = denom;
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|
@@ -795,11 +838,11 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
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btVector3 vel = vel1 - vel2;
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btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
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solverConstraint.m_friction = cp.m_combinedFriction;
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restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
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if (restitution <= btScalar(0.))
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{
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|
@@ -829,17 +872,17 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
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btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse: btVector3(0,0,0);
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btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse: btVector3(0,0,0);
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btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorqueImpulse : btVector3(0,0,0);
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA)
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA)
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+ solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity+externalTorqueImpulseA);
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btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity+externalForceImpulseB)
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|
btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity+externalForceImpulseB)
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+ solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity+externalTorqueImpulseB);
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btScalar rel_vel = vel1Dotn+vel2Dotn;
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btScalar positionalError = 0.f;
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btScalar velocityError = restitution - rel_vel;// * damping;
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btScalar erp = infoGlobal.m_erp2;
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if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
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|
@@ -884,7 +927,7 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
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void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
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void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
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int solverBodyIdA, int solverBodyIdB,
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btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
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{
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@@ -963,7 +1006,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
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btVector3 rel_pos1;
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btVector3 rel_pos2;
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btScalar relaxation;
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int frictionIndex = m_tmpSolverContactConstraintPool.size();
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btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
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|
@@ -977,7 +1020,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
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const btVector3& pos1 = cp.getPositionWorldOnA();
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const btVector3& pos2 = cp.getPositionWorldOnB();
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rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
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|
rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
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rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
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btVector3 vel1;// = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
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|
@@ -985,13 +1028,13 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
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solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1,vel1);
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solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2,vel2 );
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btVector3 vel = vel1 - vel2;
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|
|
btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
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|
setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
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// const btVector3& pos1 = cp.getPositionWorldOnA();
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|
// const btVector3& pos2 = cp.getPositionWorldOnB();
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|
|
@@ -1032,21 +1075,21 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
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|
|
addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
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|
|
if (axis1.length()>0.001)
|
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|
|
addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
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|
|
}
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|
|
}
|
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|
|
|
///Bullet has several options to set the friction directions
|
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|
|
|
///By default, each contact has only a single friction direction that is recomputed automatically very frame
|
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|
|
///By default, each contact has only a single friction direction that is recomputed automatically very frame
|
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|
///based on the relative linear velocity.
|
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|
|
///If the relative velocity it zero, it will automatically compute a friction direction.
|
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|
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|
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|
|
|
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|
|
///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
|
|
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|
|
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
|
|
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|
|
///
|
|
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|
|
///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
|
|
|
|
|
///
|
|
|
|
|
///The user can manually override the friction directions for certain contacts using a contact callback,
|
|
|
|
|
///The user can manually override the friction directions for certain contacts using a contact callback,
|
|
|
|
|
///and set the cp.m_lateralFrictionInitialized to true
|
|
|
|
|
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
|
|
|
|
|
///this will give a conveyor belt effect
|
|
|
|
|
@@ -1102,9 +1145,9 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
|
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}
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}
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|
|
|
@@ -1144,7 +1187,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
|
|
|
|
|
bool found=false;
|
|
|
|
|
for (int b=0;b<numBodies;b++)
|
|
|
|
|
{
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if (&constraint->getRigidBodyA()==bodies[b])
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{
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found = true;
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@@ -1176,7 +1219,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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bool found=false;
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for (int b=0;b<numBodies;b++)
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{
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if (manifoldPtr[i]->getBody0()==bodies[b])
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{
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found = true;
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@@ -1200,8 +1243,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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}
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}
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#endif //BT_ADDITIONAL_DEBUG
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for (int i = 0; i < numBodies; i++)
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{
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bodies[i]->setCompanionId(-1);
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@@ -1232,7 +1275,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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}
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}
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}
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if (1)
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{
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int j;
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@@ -1252,7 +1295,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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int totalNumRows = 0;
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int i;
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m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
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//calculate the total number of contraint rows
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for (i=0;i<numConstraints;i++)
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@@ -1282,14 +1325,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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}
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m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
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///setup the btSolverConstraints
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int currentRow = 0;
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for (i=0;i<numConstraints;i++)
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{
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const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
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if (info1.m_numConstraintRows)
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{
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btAssert(currentRow<totalNumRows);
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@@ -1397,7 +1440,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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}
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{
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btScalar rel_vel;
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btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
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@@ -1405,11 +1448,11 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
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btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
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btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
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btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
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+ solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
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btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
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btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
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+ solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB);
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rel_vel = vel1Dotn+vel2Dotn;
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@@ -1475,7 +1518,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
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int numConstraintPool = m_tmpSolverContactConstraintPool.size();
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int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
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if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
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{
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if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
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@@ -1488,7 +1531,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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m_orderNonContactConstraintPool[swapi] = tmp;
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}
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//contact/friction constraints are not solved more than
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//contact/friction constraints are not solved more than
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if (iteration< infoGlobal.m_numIterations)
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{
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for (int j=0; j<numConstraintPool; ++j) {
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@@ -1567,7 +1610,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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{
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btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
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if (totalImpulse>btScalar(0))
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{
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solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
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@@ -1592,8 +1635,8 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
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}
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///solve all friction constraints, using SIMD, if available
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@@ -1612,7 +1655,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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|
}
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}
|
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int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
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|
for (j=0;j<numRollingFrictionPoolConstraints;j++)
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|
{
|
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|
@@ -1631,9 +1674,9 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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|
|
resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
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}
|
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}
|
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}
|
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}
|
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|
|
}
|
|
|
|
|
} else
|
|
|
|
|
{
|
|
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|
|
@@ -1757,10 +1800,10 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
|
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|
|
|
|
|
|
|
|
for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
|
|
|
|
|
//for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
|
|
|
|
|
}
|
|
|
|
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|
|
|
}
|
|
|
|
|
return 0.f;
|
|
|
|
|
}
|
|
|
|
|
@@ -1802,7 +1845,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
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|
|
|
|
fb->m_appliedForceBodyB += solverConstr.m_contactNormal2*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
|
|
|
|
|
fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
|
|
|
|
|
fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
|
|
|
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|
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|
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|
|
|
}
|
|
|
|
|
|
|
|
|
|
constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
|
|
|
|
|
@@ -1823,7 +1866,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
|
|
|
|
|
m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
|
|
|
|
|
else
|
|
|
|
|
m_tmpSolverBodyPool[i].writebackVelocity();
|
|
|
|
|
|
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|
|
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|
|
m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
|
|
|
|
|
m_tmpSolverBodyPool[i].m_linearVelocity+
|
|
|
|
|
m_tmpSolverBodyPool[i].m_externalForceImpulse);
|
|
|
|
|
@@ -1856,13 +1899,13 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bod
|
|
|
|
|
|
|
|
|
|
BT_PROFILE("solveGroup");
|
|
|
|
|
//you need to provide at least some bodies
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
|
|
|
|
|
|
|
|
|
|
solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
|
|
|
|
|
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|
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|
|
solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
|
|
|
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|
|
return 0.f;
|
|
|
|
|
}
|
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|