eglPlugin, one more fix, remove graphics instances at resetAll
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@@ -1265,6 +1265,7 @@ void EGLRendererVisualShapeConverter::resetAll()
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m_data->m_swRenderInstances.clear();
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m_data->m_visualShapes.clear();
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m_data->m_graphicsIndexToSegmentationMask.clear();
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m_data->m_instancingRenderer->removeAllInstances();
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}
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void EGLRendererVisualShapeConverter::changeShapeTexture(int objectUniqueId, int jointIndex, int shapeIndex, int textureUniqueId)
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