prepare to create coordinate frame demo, minor cleanup for create funcs in demo entries,
fix r2d2.urdf inertia
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#ifndef COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
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#define COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
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class btRigidBody;
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class btCollisionShape;
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class btBroadphaseInterface;
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class btConstraintSolver;
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class btCollisionDispatcher;
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class btDefaultCollisionConfiguration;
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class btDiscreteDynamicsWorld;
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class btTransform;
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class btVector3;
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class btBoxShape;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "Bullet3AppSupport/CommonRigidBodySetup.h"
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struct CoordinateFrameDemoPhysicsSetup : public CommonRigidBodySetup
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{
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
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};
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#endif //COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
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