Fix convex cast normals for btScaledBvhTriangleShape: normals were already in world space
See Issue 371 THere seems to be some other issues, need to get a reproduction case.
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@@ -770,7 +770,7 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
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hitPointLocal,
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hitFraction);
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bool normalInWorldSpace = false;
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bool normalInWorldSpace = true;
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return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
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}
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