updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile.

This commit is contained in:
ejcoumans
2006-12-15 18:24:31 +00:00
parent c5e0f8bb7e
commit 13b637f1ce
7 changed files with 1592 additions and 246 deletions

12
Demos/OpenGL/Makefile.am Normal file
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@@ -0,0 +1,12 @@
noinst_LIBRARIES = libbulletopenglsupport.a
libbulletopenglsupport_a_SOURCES = \
BMF_Api.cpp BMF_BitmapFont.h BMF_Fonts.h \
DemoApplication.cpp GLDebugDrawer.h GL_Simplex1to4.cpp \
GlutStuff.h BMF_Api.h BMF_FontData.h \
BMF_Settings.h DemoApplication.h GL_ShapeDrawer.cpp \
GL_Simplex1to4.h RenderTexture.cpp BMF_BitmapFont.cpp \
BMF_font_helv10.cpp DebugCastResult.h GLDebugDrawer.cpp \
GL_ShapeDrawer.h GlutStuff.cpp RenderTexture.h
INCLUDES=-I../../src

1
Makefile.am Normal file
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@@ -0,0 +1 @@
SUBDIRS=src Demos/OpenGL

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@@ -1,4 +1,5 @@
#! /bin/sh
set -x
if test ! -f configure.ac ; then
echo "*** Please invoke this script from directory containing configure.ac."
@@ -9,17 +10,27 @@ MACROFILE=aclocal.m4
MACRODIR=mk/autoconf
rm -f $MACROFILE
echo "Running aclocal"
aclocal
for i in $MACRODIR/*.m4 ; do
cat $i >> $MACROFILE
done
echo "Running automake --add-missing"
automake --add-missing
echo "Running autoheader"
autoheader
rc=$?
if test $rc -eq 0; then
echo "Running autoconf"
autoconf
rc=$?
fi
rm -f $MACROFILE
#rm -f $MACROFILE
exit $rc

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@@ -48,6 +48,9 @@
/* Define to 1 if you have the <windows.h> header file. */
#undef HAVE_WINDOWS_H
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
@@ -66,6 +69,9 @@
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Version number of package */
#undef VERSION
/* Define to 1 if the X Window System is missing or not being used. */
#undef X_DISPLAY_MISSING

1630
configure vendored

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@@ -9,7 +9,7 @@ AC_PREREQ([2.54])
#----------------------------------------------------------------------------
AC_INIT(
[bullet],
[2.32],
[2.40],
[bullet@erwincoumans.com])
CS_PACKAGEINFO(
[Bullet Continuous Collision Detection and Physics Library],
@@ -18,6 +18,9 @@ CS_PACKAGEINFO(
AC_CONFIG_SRCDIR([mk/jam/build.jam])
AC_CONFIG_AUX_DIR([mk/autoconf])
AC_CANONICAL_HOST
AC_PROG_RANLIB
AC_PROG_CXX
AM_INIT_AUTOMAKE
#----------------------------------------------------------------------------
# Setup for the configuration header.
@@ -103,7 +106,7 @@ CS_EMIT_PACKAGEINFO
# Emit generated files.
#----------------------------------------------------------------------------
CS_JAMCONFIG_OUTPUT([Jamconfig])
AC_CONFIG_FILES([Jamfile bullet.pc])
AC_CONFIG_FILES([Jamfile bullet.pc Makefile src/Makefile Demos/OpenGL/Makefile])
AC_OUTPUT
AC_MSG_NOTICE([

169
src/Makefile.am Normal file
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@@ -0,0 +1,169 @@
noinst_LIBRARIES = libbulletmath.a libbulletcollision.a libbulletdynamics.a
libbulletmath_a_SOURCES = \
LinearMath/btAabbUtil2.h LinearMath/btList.h LinearMath/btQuickprof.h \
LinearMath/btAlignedAllocator.cpp LinearMath/btMatrix3x3.h \
LinearMath/btRandom.h LinearMath/btAlignedAllocator.h \
LinearMath/btMinMax.h LinearMath/btScalar.h \
LinearMath/btAlignedObjectArray.h LinearMath/btMotionState.h \
LinearMath/btSimdMinMax.h LinearMath/btDefaultMotionState.h\
LinearMath/btPoint3.h LinearMath/btStackAlloc.h \
LinearMath/btGeometryUtil.cpp LinearMath/btQuadWord.h \
LinearMath/btTransform.h LinearMath/btGeometryUtil.h \
LinearMath/btQuaternion.h LinearMath/btTransformUtil.h \
LinearMath/btIDebugDraw.h LinearMath/btQuickprof.cpp \
LinearMath/btVector3.h
libbulletcollision_a_SOURCES := \
BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
BulletCollision/BroadphaseCollision/btAxisSweep3.h \
BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
BulletCollision/BroadphaseCollision/btDispatcher.cpp \
BulletCollision/BroadphaseCollision/btDispatcher.h \
BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
BulletCollision/CollisionDispatch/btCollisionObject.cpp \
BulletCollision/CollisionDispatch/btCollisionObject.h \
BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
BulletCollision/CollisionDispatch/btCollisionWorld.h \
BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btManifoldResult.cpp \
BulletCollision/CollisionDispatch/btManifoldResult.h \
BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
BulletCollision/CollisionDispatch/btUnionFind.cpp \
BulletCollision/CollisionDispatch/btUnionFind.h \
BulletCollision/CollisionShapes/btBoxShape.cpp \
BulletCollision/CollisionShapes/btConeShape.cpp \
BulletCollision/CollisionShapes/btEmptyShape.h \
BulletCollision/CollisionShapes/btSphereShape.cpp \
BulletCollision/CollisionShapes/btTriangleCallback.h \
BulletCollision/CollisionShapes/btBoxShape.h \
BulletCollision/CollisionShapes/btConeShape.h \
BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
BulletCollision/CollisionShapes/btSphereShape.h \
BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btConvexHullShape.cpp \
BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
BulletCollision/CollisionShapes/btConvexHullShape.h \
BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
BulletCollision/CollisionShapes/btStaticPlaneShape.h \
BulletCollision/CollisionShapes/btTriangleMesh.cpp \
BulletCollision/CollisionShapes/btCollisionMargin.h \
BulletCollision/CollisionShapes/btConvexShape.cpp \
BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
BulletCollision/CollisionShapes/btTriangleMesh.h \
BulletCollision/CollisionShapes/btCollisionShape.cpp \
BulletCollision/CollisionShapes/btConvexShape.h \
BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
BulletCollision/CollisionShapes/btStridingMeshInterface.h \
BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btCollisionShape.h \
BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
BulletCollision/CollisionShapes/btMultiSphereShape.h \
BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
BulletCollision/CollisionShapes/btTriangleMeshShape.h \
BulletCollision/CollisionShapes/btCompoundShape.cpp \
BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
BulletCollision/CollisionShapes/btTetrahedronShape.h \
BulletCollision/CollisionShapes/btTriangleShape.h \
BulletCollision/CollisionShapes/btCompoundShape.h \
BulletCollision/CollisionShapes/btCylinderShape.cpp \
BulletCollision/CollisionShapes/btOptimizedBvh.h \
BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
BulletCollision/CollisionShapes/btConcaveShape.cpp \
BulletCollision/CollisionShapes/btCylinderShape.h \
BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
BulletCollision/CollisionShapes/btTriangleBuffer.h \
BulletCollision/CollisionShapes/btConcaveShape.h \
BulletCollision/CollisionShapes/btEmptyShape.cpp \
BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
BulletCollision/CollisionShapes/btTriangleCallback.cpp \
BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp \
BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\
BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btGjkEpa.h \
BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btConvexCast.h \
BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h\
BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
BulletCollision/NarrowPhaseCollision/btPointCollector.h \
BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
libbulletdynamics_a_SOURCES = \
BulletDynamics/ConstraintSolver/btConstraintSolver.h \
BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
BulletDynamics/ConstraintSolver/btJacobianEntry.h \
BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
BulletDynamics/ConstraintSolver/btTypedConstraint.h \
BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
BulletDynamics/ConstraintSolver/btContactConstraint.h \
BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \
BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
BulletDynamics/ConstraintSolver/btHingeConstraint.h \
BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
BulletDynamics/Dynamics/btDynamicsWorld.h \
BulletDynamics/Dynamics/btRigidBody.h \
BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
BulletDynamics/Dynamics/btRigidBody.cpp \
BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
BulletDynamics/Vehicle/btRaycastVehicle.cpp \
BulletDynamics/Vehicle/btRaycastVehicle.h \
BulletDynamics/Vehicle/btVehicleRaycaster.h \
BulletDynamics/Vehicle/btWheelInfo.cpp \
BulletDynamics/Vehicle/btWheelInfo.h