Update to ZLib license for GWEN files.
Note that our copy of GWEN is modified and GWEN is not under active development anymore. We plan to integrate and modify GWEN further into the Bullet Example Browser or rewrite the GUI and drop GWEN fix cube.obj and cube.mtl to enable textures
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@@ -59,7 +59,7 @@ void ImportObjSetup::initPhysics()
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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const char* fileName = "sphere8.obj";//sponza_closed.obj";//sphere8.obj";
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const char* fileName = "cube.obj";//sphere8.obj";//sponza_closed.obj";//sphere8.obj";
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024))
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{
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@@ -70,7 +70,7 @@ void ImportObjSetup::initPhysics()
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btVector3 shift(0,0,0);
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btVector3 scaling(10,10,10);
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btVector3 scaling(1,1,1);
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// int index=10;
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{
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