move b3RaycastInfo.h so it can be used without OpenCL dependency
add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer prepare for CpuSoftClothDemo
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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class b3CpuRigidBodyPipeline
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{
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@@ -5,7 +5,7 @@
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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class b3GpuRigidBodyPipeline
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{
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