refactor constraint serialization, so that double precision is maintained,
changes are backwards compatible (btBulletWorldImporter can load old .bullet files) but not forwards compatible (constraints in new .bullet files are ignored/unrecognized by old Bullet SDK) This commit is for Issue 734. Some more work needs to be done for btGImpactMeshShapeDoubleData and thus btStridingMeshInterfaceDoubleData and btMeshPartDoubleData
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@@ -45,6 +45,8 @@ class btGeneric6DofSpringConstraint;
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class btSliderConstraint;
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struct btContactSolverInfo;
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struct btTypedConstraintData;
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struct btTypedConstraintFloatData;
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struct btTypedConstraintDoubleData;
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struct btRigidBodyDoubleData;
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struct btRigidBodyFloatData;
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@@ -100,7 +102,10 @@ protected:
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char* duplicateName(const char* name);
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btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
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void convertConstraint(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, bool isDoublePrecisionData, int fileVersion);
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void convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
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void convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
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void convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
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void convertRigidBodyFloat(btRigidBodyFloatData* colObjData);
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void convertRigidBodyDouble( btRigidBodyDoubleData* colObjData);
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