erwin.coumans 1aac33f6b6 refactor constraint serialization, so that double precision is maintained,
changes are backwards compatible (btBulletWorldImporter can load old .bullet files)
but not forwards compatible (constraints in new .bullet files are ignored/unrecognized by old Bullet SDK)
This commit is for Issue 734. Some more work needs to be done for btGImpactMeshShapeDoubleData and thus btStridingMeshInterfaceDoubleData and btMeshPartDoubleData
2013-09-14 06:08:50 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2013-09-13 16:34:39 +00:00
2006-05-26 17:56:14 +00:00
2007-02-26 05:18:52 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org
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