Remove the temporary test code.
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@@ -25,9 +25,6 @@ struct MyMotorInfo2
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int camVisualizerWidth = 320;//1024/3;
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int camVisualizerHeight = 240;//768/3;
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int loadTextureCount = 0;
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int setTextureCount = 0;
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enum CustomCommands
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{
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CMD_CUSTOM_SET_REALTIME_SIMULATION = CMD_MAX_CLIENT_COMMANDS+1,
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@@ -259,14 +256,8 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
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case CMD_LOAD_SDF:
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{
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/*
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b3SharedMemoryCommandHandle commandHandle = b3LoadSdfCommandInit(m_physicsClientHandle, "two_cubes.sdf");//kuka_iiwa/model.sdf");
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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*/
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b3SharedMemoryCommandHandle commandHandle = b3LoadUrdfCommandInit(m_physicsClientHandle, "table/table.urdf");
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//setting the initial position, orientation and other arguments are optional
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b3LoadUrdfCommandSetStartPosition(commandHandle,2.0,2.0,0.5);
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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break;
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}
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case CMD_REQUEST_CAMERA_IMAGE_DATA:
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@@ -490,40 +481,6 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
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}
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break;
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}
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case CMD_UPDATE_VISUAL_SHAPE:
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{
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if (setTextureCount == 0)
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{
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b3SharedMemoryCommandHandle commandHandle = b3InitUpdateVisualShape(m_physicsClientHandle,1,0,0,0);
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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}
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else if (setTextureCount == 1)
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{
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b3SharedMemoryCommandHandle commandHandle = b3InitUpdateVisualShape(m_physicsClientHandle,1,0,0,1);
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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}
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setTextureCount++;
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if (setTextureCount >=2)
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setTextureCount = 0;
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break;
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}
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case CMD_LOAD_TEXTURE:
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{
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if (loadTextureCount == 0)
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{
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const char filename[] = "/Users/yunfeibai/Documents/dev/bullet-change-texture/bullet3/data/cube.png";
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b3SharedMemoryCommandHandle commandHandle = b3InitLoadTexture(m_physicsClientHandle, filename);
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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}
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else if (loadTextureCount ==1)
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{
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const char filename[] = "/Users/yunfeibai/Documents/dev/bullet-change-texture/bullet3/data/checker_huge.gif";
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b3SharedMemoryCommandHandle commandHandle = b3InitLoadTexture(m_physicsClientHandle, filename);
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b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
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}
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loadTextureCount++;
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break;
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}
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default:
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{
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b3Error("Unknown buttonId");
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@@ -603,8 +560,6 @@ void PhysicsClientExample::createButtons()
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createButton("Step Sim",CMD_STEP_FORWARD_SIMULATION, isTrigger);
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createButton("Realtime Sim",CMD_CUSTOM_SET_REALTIME_SIMULATION, isTrigger);
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createButton("Get Visual Shape Info",CMD_REQUEST_VISUAL_SHAPE_INFO, isTrigger);
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createButton("Load Texture",CMD_LOAD_TEXTURE, isTrigger);
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createButton("Update Visual Shape",CMD_UPDATE_VISUAL_SHAPE, isTrigger);
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createButton("Send Bullet Stream",CMD_SEND_BULLET_DATA_STREAM, isTrigger);
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if (m_options!=eCLIENTEXAMPLE_SERVER)
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{
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@@ -844,10 +844,8 @@ void TinyRendererVisualShapeConverter::activateShapeTexture(int shapeUniqueId, i
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void TinyRendererVisualShapeConverter::activateShapeTexture(int objectUniqueId, int jointIndex, int shapeIndex, int textureUniqueId)
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{
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int start = -1;
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//find first one, then count how many
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for (int i = 0; i < m_data->m_visualShapes.size(); i++)
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{
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printf("object id: %d\n", m_data->m_visualShapes[i].m_objectUniqueId);
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if (m_data->m_visualShapes[i].m_objectUniqueId == objectUniqueId && m_data->m_visualShapes[i].m_linkIndex == jointIndex)
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{
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start = i;
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