added preliminary broadphase/collision C-API

This commit is contained in:
ejcoumans
2007-10-21 22:52:11 +00:00
parent c80d1532f6
commit 1b70c4e5c9

View File

@@ -40,17 +40,27 @@ extern "C" {
/* Particular physics SDK */
PL_DECLARE_HANDLE(plPhysicsSdkHandle);
/* Dynamics world, belonging to some physics SDK */
PL_DECLARE_HANDLE(plDynamicsWorldHandle);
/* Rigid Body that can be part of a Dynamics World */
PL_DECLARE_HANDLE(plRigidBodyHandle);
/* Collision Shape/Geometry, property of a Rigid Body */
PL_DECLARE_HANDLE(plCollisionShapeHandle);
/* Constraint for Rigid Bodies */
PL_DECLARE_HANDLE(plConstraintHandle);
/* Triangle Mesh interface */
PL_DECLARE_HANDLE(plMeshInterfaceHandle);
/* Broadphase Scene/Proxy Handles */
PL_DECLARE_HANDLE(plCollisionBroadphaseHandle);
PL_DECLARE_HANDLE(plBroadphaseProxyHandle);
PL_DECLARE_HANDLE(plCollisionWorldHandle);
/*
Create and Delete a Physics SDK
*/
@@ -58,6 +68,27 @@ extern "C" {
extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);
/* Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2);
extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback);
extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp);
extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ);
extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle);
extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ);
/* todo: add pair cache support with queries like add/remove/find pair */
extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk);
/* todo: add/remove objects */
/* Dynamics World */
extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk);