object that have no contact response should not activate other objects

See Issue 592
This commit is contained in:
erwin.coumans
2012-02-29 03:56:53 +00:00
parent b8d293c1fe
commit 1bcfd824f2

View File

@@ -330,11 +330,13 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
//kinematic objects don't merge islands, but wake up all connected objects
if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
{
colObj1->activate();
if (colObj0->hasContactResponse())
colObj1->activate();
}
if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
{
colObj0->activate();
if (colObj1->hasContactResponse())
colObj0->activate();
}
if(m_splitIslands)
{