object that have no contact response should not activate other objects
See Issue 592
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@@ -330,11 +330,13 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
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//kinematic objects don't merge islands, but wake up all connected objects
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if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
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{
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colObj1->activate();
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if (colObj0->hasContactResponse())
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colObj1->activate();
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}
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if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
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{
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colObj0->activate();
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if (colObj1->hasContactResponse())
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colObj0->activate();
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}
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if(m_splitIslands)
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{
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