Update PhysicsClientC_API.cpp
use B3_PI definition
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@@ -4142,7 +4142,7 @@ B3_SHARED_API void b3ComputeProjectionMatrix(float left, float right, float bott
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B3_SHARED_API void b3ComputeProjectionMatrixFOV(float fov, float aspect, float nearVal, float farVal, float projectionMatrix[16])
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{
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float yScale = 1.0 / tan((3.141592538 / 180.0) * fov / 2);
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float yScale = 1.0 / tan((B3_PI / 180.0) * fov / 2);
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float xScale = yScale / aspect;
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projectionMatrix[0 * 4 + 0] = xScale;
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